Lazy's cfg.
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• Page 1 of 1
Lazy's cfg.
this is my cfg.
I dont use many cvars cause i dont like that. i like normal etconfig.cfg
i have 2 cfg's.. both are almost the same.
because if i join axis then axis.cfg opens. if i join allies then allies.cfg opens XD
automaticly. I made evertying by myself
except the class changing
So here are both:
Allies:
[et_code]//Lazy-Lion's menu
seta name ^5L^$a^0z^4y^0-^5L^$io^4n
// Settings
seta cg_HUDBackgroundColor "0 0 .5 .8"
seta com_hunkMegs "128"
seta com_maxfps "125"
seta cl_maxPackets "100"
seta cl_timeNudge "0"
seta rate "25000"
seta snaps "20"
// Crosshair
seta cg_crosshairHealth "0"
seta cg_crosshairSize "35"
seta cg_crosshairAlpha "0.9"
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairColorAlt "white"
seta cg_crosshaircolor "magenta"
// Classes
unbind KP_HOME
unbind KP_UPARROW
unbind KP_PGUP
unbind KP_LEFTARROW
unbind KP_5
bind KP_HOME "vstr soldier"
bind KP_UPARROW "vstr medic"
bind KP_PGUP "vstr engi"
bind KP_LEFTARROW "vstr fop"
bind KP_5 "vstr covop"
set soldier "vstr soldier1"
set soldier1 "vstr classrecycle; class s 4; set soldier vstr soldier2"
set soldier2 "class s 2; set soldier vstr soldier3"
set soldier3 "class s 5; set soldier vstr soldier4"
set soldier4 "class s 3; set soldier vstr soldier1"
set medic "vstr classrecycle; class m 1"
set engi "vstr engi1"
set engi1 "vstr classrecycle; class e 1; set engi vstr engi2"
set engi2 "class e 2; set engi vstr engi1"
set fop "vstr classrecycle; class f 1"
set covop "vstr covop1"
set covop1 "vstr classrecycle; class c 1; set covop vstr covop2"
set covop2 "class c 3; set covop vstr covop"
set covop3 "class c 2; set covop vstr covop7"
set classrecycle "set engi vstr engi1; set soldier vstr soldier1; set covop vstr covop1"
// Teams
unbind p
unbind o
unbind i
bind p "team b 1;say ^5-^d-^0-^4> ^0A^5l^dli^4es"
bind o "team r 1;say ^7-^i-^1-^j-^?> ^jA^1x^ii^7s"
bind i "team s;say ^7-^2-^|-^h> ^0S^hp^|e^2c^7s"
// Binds
unbind F5
unbind F6
unbind F7
unbind F8
unbind F9
unbind F10
unbind F11
unbind F12
bind F5 vsay EnemyWeak ^5G^do^0t^4c^0h^5a ^7[k]^5!
bind F6 vsay EnemyWeak ^5N^do^0w ^4I ^0N^5e^de^4d ^5T^do ^0K^4i^0l^5l ^dY^4a ^7[d]^5!
bind F7 vsay GreatShot ^5I^d'^0l^4l ^0B^5e ^dB^4a^5c^dk ^7[d]^5!
bind F8 vsay_team Thanks ^5T^dh^0a^4n^0k^5s ^df^4o^5r ^dT^0h^4e ^0A^5m^dm^4o ^7[a]^5!
bind F9 vsay_team Thanks ^5T^dh^0a^4n^0k^5s ^df^4o^5r ^dT^0h^4e ^0R^5e^dv^4i^5v^de ^7[r]^5!
bind F10 vsay_team Letsgo ^5L^de^0t^4'^0s ^5G^do ^7[p]^5!
bind F11 vsay ftAttack ^5A^dt^0t^4a^0a^5a^dc^4k ^7[p]^5!
bind F12 vsay Hi ^5H^de^0l^4l^0o ^7[p]^5!
// Nick toggle
unbind ,
Bind , "vstr nametoggle"
set name1 "seta name ^5L^$a^0z^4y^0-^5L^$io^4n; echo ^5L^$a^0z^4y; set nametoggle vstr name2"
set name2 "seta name ^7Lazy^e#^7Failure^e.; set nametoggle vstr name3"
set name2 "seta name ^7L^6a^ez^cy^0-^7L^6i^eo^cn; echo ^7L^6a^ez^cy; set nametoggle vstr name4"
set name3 "seta name ^9L^7az^zy-^9L^0io^zn; echo ^9L^7az^zy; set nametoggle vstr name5"
set name4 "seta name ^7L^3a^az^8y-^7L^3i^ao^8n; echo ^7L^3a^az^8y; set nametoggle vstr name6"
set name5 "seta name ^7L^2a^|z^hy^0-^hL^|i^2o^7n; echo ^7L^2a^|z^hy^0; set nametoggle vstr name7"
set name6 "seta name ^1La^8z^3y^2-^5L^eio^cn; echo ^1La^8z^3y^2; set nametoggle vstr name8"
set nametoggle "vstr name1"
// Crosshaircolor toggle
unbind .
bind . "vstr crosshairtoggle"
set crosshair1 "seta cg_crosshaircolor "green"; seta cg_crosshairColorAlt "green"; set crosshairtoggle vstr crosshair2"
set crosshair2 "seta cg_crosshaircolor "red"; seta cg_crosshairColorAlt "red"; set crosshairtoggle vstr crosshair3"
set crosshair3 "seta cg_crosshaircolor "orange"; seta cg_crosshairColorAlt "orange"; set crosshairtoggle vstr crosshair4"
set crosshair4 "seta cg_crosshaircolor "black"; seta cg_crosshairColorAlt "black"; set crosshairtoggle vstr crosshair1"
set crosshairtoggle "vstr crosshair1"[/et_code]
Axis:
[et_code]//Lazy-Lion's menu
seta name ^7L^ia^1z^jy^?-^jL^1i^io^7n
// Settings
seta cg_HUDBackgroundColor ".5 0 0 .8"
seta com_hunkMegs "128"
seta com_maxfps "125"
seta cl_maxPackets "100"
seta cl_timeNudge "0"
seta rate "25000"
seta snaps "20"
// Crosshair
seta cg_crosshairHealth "0"
seta cg_crosshairSize "35"
seta cg_crosshairAlpha "0.9"
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairColorAlt "white"
seta cg_crosshaircolor "magenta"
// Classes
unbind KP_HOME
unbind KP_UPARROW
unbind KP_PGUP
unbind KP_LEFTARROW
unbind KP_5
bind KP_HOME "vstr soldier"
bind KP_UPARROW "vstr medic"
bind KP_PGUP "vstr engi"
bind KP_LEFTARROW "vstr fop"
bind KP_5 "vstr covop"
set soldier "vstr soldier1"
set soldier1 "vstr classrecycle; class s 4; set soldier vstr soldier2"
set soldier2 "class s 2; set soldier vstr soldier3"
set soldier3 "class s 5; set soldier vstr soldier4"
set soldier4 "class s 3; set soldier vstr soldier1"
set medic "vstr classrecycle; class m 1"
set engi "vstr engi1"
set engi1 "vstr classrecycle; class e 1; set engi vstr engi2"
set engi2 "class e 2; set engi vstr engi1"
set fop "vstr classrecycle; class f 1"
set covop "vstr covop1"
set covop1 "vstr classrecycle; class c 1; set covop vstr covop2"
set covop2 "class c 3; set covop vstr covop"
set covop3 "class c 2; set covop vstr covop7"
set classrecycle "set engi vstr engi1; set soldier vstr soldier1; set covop vstr covop1"
// Teams
unbind p
unbind o
unbind i
bind p "team b 1;say ^5-^d-^0-^4> ^0A^5l^dli^4es"
bind o "team r 1;say ^7-^i-^1-^j-^?> ^jA^1x^ii^7s"
bind i "team s;say ^7-^2-^|-^h> ^0S^hp^|e^2c^7s"
// Binds
unbind F5
unbind F6
unbind F7
unbind F8
unbind F9
unbind F10
unbind F11
unbind F12
bind F5 vsay EnemyWeak ^7G^io^1t^jc^?h^ja ^7[k]^i!
bind F6 vsay EnemyWeak ^7N^io^1w ^jI ^?N^je^1e^id ^7T^io ^1K^ji^?l^jl ^1Y^ia ^7[d]^i!
bind F7 vsay GreatShot ^7I^i'^1l^jl ^?B^je ^1B^ia^7c^ik ^7[d]^i!
bind F8 vsay_team Thanks ^7T^ih^1a^jn^?k^js ^1F^io^7r ^iT^1h^je ^?A^jm^1m^io ^7[a]^i!
bind F9 vsay_team Thanks ^7T^ih^1a^jn^?k^js ^1F^io^7r ^iT^1h^je ^?R^je^1v^ii^jv^ie ^7[r]^i!
bind F10 vsay_team Letsgo ^7L^ie^1t^j'^?s ^jG^io ^7[p]^i!
bind F11 vsay ftAttack ^7A^it^1t^ja^?a^ja^1a^ic^7k ^7[p]^i!
bind F12 vsay Hi ^7H^ie^1l^jl^?o ^7[p]^i!
// Nick
unbind ,
Bind , "vstr nametoggle"
set name1 "seta name ^7L^ia^1z^jy^?-^jL^1i^io^7n; echo ^7L^ia^1z^jy;set nametoggle vstr name2"
set name2 "seta name ^7Lazy^e#^7Failure^e.; set nametoggle vstr name3"
set name2 "seta name ^7L^6a^ez^cy^0-^7L^6i^eo^cn; echo ^7L^6a^ez^cy; set nametoggle vstr name4"
set name3 "seta name ^9L^7az^zy-^9L^0io^zn; echo ^9L^7az^zy; set nametoggle vstr name5"
set name4 "seta name ^7L^3a^az^8y-^7L^3i^ao^8n; echo ^7L^3a^az^8y; set nametoggle vstr name6"
set name5 "seta name ^7L^2a^|z^hy^0-^hL^|i^2o^7n; echo ^7L^2a^|z^hy^0; set nametoggle vstr name7"
set name6 "seta name ^1La^8z^3y^2-^5L^eio^cn; echo ^1La^8z^3y^2; set nametoggle vstr name8"
set nametoggle "vstr name1"
// Crosshaircolor toggle
unbind .
bind . "vstr crosshairtoggle"
set crosshair1 "seta cg_crosshaircolor "green"; seta cg_crosshairColorAlt "green"; set crosshairtoggle vstr crosshair2"
set crosshair2 "seta cg_crosshaircolor "red"; seta cg_crosshairColorAlt "red"; set crosshairtoggle vstr crosshair3"
set crosshair3 "seta cg_crosshaircolor "orange"; seta cg_crosshairColorAlt "orange"; set crosshairtoggle vstr crosshair4"
set crosshair4 "seta cg_crosshaircolor "black"; seta cg_crosshairColorAlt "black"; set crosshairtoggle vstr crosshair1"
set crosshairtoggle "vstr crosshair1"[/et_code]
I dont use many cvars cause i dont like that. i like normal etconfig.cfg
i have 2 cfg's.. both are almost the same.
because if i join axis then axis.cfg opens. if i join allies then allies.cfg opens XD
automaticly. I made evertying by myself
except the class changing
So here are both:
Allies:
[et_code]//Lazy-Lion's menu
seta name ^5L^$a^0z^4y^0-^5L^$io^4n
// Settings
seta cg_HUDBackgroundColor "0 0 .5 .8"
seta com_hunkMegs "128"
seta com_maxfps "125"
seta cl_maxPackets "100"
seta cl_timeNudge "0"
seta rate "25000"
seta snaps "20"
// Crosshair
seta cg_crosshairHealth "0"
seta cg_crosshairSize "35"
seta cg_crosshairAlpha "0.9"
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairColorAlt "white"
seta cg_crosshaircolor "magenta"
// Classes
unbind KP_HOME
unbind KP_UPARROW
unbind KP_PGUP
unbind KP_LEFTARROW
unbind KP_5
bind KP_HOME "vstr soldier"
bind KP_UPARROW "vstr medic"
bind KP_PGUP "vstr engi"
bind KP_LEFTARROW "vstr fop"
bind KP_5 "vstr covop"
set soldier "vstr soldier1"
set soldier1 "vstr classrecycle; class s 4; set soldier vstr soldier2"
set soldier2 "class s 2; set soldier vstr soldier3"
set soldier3 "class s 5; set soldier vstr soldier4"
set soldier4 "class s 3; set soldier vstr soldier1"
set medic "vstr classrecycle; class m 1"
set engi "vstr engi1"
set engi1 "vstr classrecycle; class e 1; set engi vstr engi2"
set engi2 "class e 2; set engi vstr engi1"
set fop "vstr classrecycle; class f 1"
set covop "vstr covop1"
set covop1 "vstr classrecycle; class c 1; set covop vstr covop2"
set covop2 "class c 3; set covop vstr covop"
set covop3 "class c 2; set covop vstr covop7"
set classrecycle "set engi vstr engi1; set soldier vstr soldier1; set covop vstr covop1"
// Teams
unbind p
unbind o
unbind i
bind p "team b 1;say ^5-^d-^0-^4> ^0A^5l^dli^4es"
bind o "team r 1;say ^7-^i-^1-^j-^?> ^jA^1x^ii^7s"
bind i "team s;say ^7-^2-^|-^h> ^0S^hp^|e^2c^7s"
// Binds
unbind F5
unbind F6
unbind F7
unbind F8
unbind F9
unbind F10
unbind F11
unbind F12
bind F5 vsay EnemyWeak ^5G^do^0t^4c^0h^5a ^7[k]^5!
bind F6 vsay EnemyWeak ^5N^do^0w ^4I ^0N^5e^de^4d ^5T^do ^0K^4i^0l^5l ^dY^4a ^7[d]^5!
bind F7 vsay GreatShot ^5I^d'^0l^4l ^0B^5e ^dB^4a^5c^dk ^7[d]^5!
bind F8 vsay_team Thanks ^5T^dh^0a^4n^0k^5s ^df^4o^5r ^dT^0h^4e ^0A^5m^dm^4o ^7[a]^5!
bind F9 vsay_team Thanks ^5T^dh^0a^4n^0k^5s ^df^4o^5r ^dT^0h^4e ^0R^5e^dv^4i^5v^de ^7[r]^5!
bind F10 vsay_team Letsgo ^5L^de^0t^4'^0s ^5G^do ^7[p]^5!
bind F11 vsay ftAttack ^5A^dt^0t^4a^0a^5a^dc^4k ^7[p]^5!
bind F12 vsay Hi ^5H^de^0l^4l^0o ^7[p]^5!
// Nick toggle
unbind ,
Bind , "vstr nametoggle"
set name1 "seta name ^5L^$a^0z^4y^0-^5L^$io^4n; echo ^5L^$a^0z^4y; set nametoggle vstr name2"
set name2 "seta name ^7Lazy^e#^7Failure^e.; set nametoggle vstr name3"
set name2 "seta name ^7L^6a^ez^cy^0-^7L^6i^eo^cn; echo ^7L^6a^ez^cy; set nametoggle vstr name4"
set name3 "seta name ^9L^7az^zy-^9L^0io^zn; echo ^9L^7az^zy; set nametoggle vstr name5"
set name4 "seta name ^7L^3a^az^8y-^7L^3i^ao^8n; echo ^7L^3a^az^8y; set nametoggle vstr name6"
set name5 "seta name ^7L^2a^|z^hy^0-^hL^|i^2o^7n; echo ^7L^2a^|z^hy^0; set nametoggle vstr name7"
set name6 "seta name ^1La^8z^3y^2-^5L^eio^cn; echo ^1La^8z^3y^2; set nametoggle vstr name8"
set nametoggle "vstr name1"
// Crosshaircolor toggle
unbind .
bind . "vstr crosshairtoggle"
set crosshair1 "seta cg_crosshaircolor "green"; seta cg_crosshairColorAlt "green"; set crosshairtoggle vstr crosshair2"
set crosshair2 "seta cg_crosshaircolor "red"; seta cg_crosshairColorAlt "red"; set crosshairtoggle vstr crosshair3"
set crosshair3 "seta cg_crosshaircolor "orange"; seta cg_crosshairColorAlt "orange"; set crosshairtoggle vstr crosshair4"
set crosshair4 "seta cg_crosshaircolor "black"; seta cg_crosshairColorAlt "black"; set crosshairtoggle vstr crosshair1"
set crosshairtoggle "vstr crosshair1"[/et_code]
Axis:
[et_code]//Lazy-Lion's menu
seta name ^7L^ia^1z^jy^?-^jL^1i^io^7n
// Settings
seta cg_HUDBackgroundColor ".5 0 0 .8"
seta com_hunkMegs "128"
seta com_maxfps "125"
seta cl_maxPackets "100"
seta cl_timeNudge "0"
seta rate "25000"
seta snaps "20"
// Crosshair
seta cg_crosshairHealth "0"
seta cg_crosshairSize "35"
seta cg_crosshairAlpha "0.9"
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairColorAlt "white"
seta cg_crosshaircolor "magenta"
// Classes
unbind KP_HOME
unbind KP_UPARROW
unbind KP_PGUP
unbind KP_LEFTARROW
unbind KP_5
bind KP_HOME "vstr soldier"
bind KP_UPARROW "vstr medic"
bind KP_PGUP "vstr engi"
bind KP_LEFTARROW "vstr fop"
bind KP_5 "vstr covop"
set soldier "vstr soldier1"
set soldier1 "vstr classrecycle; class s 4; set soldier vstr soldier2"
set soldier2 "class s 2; set soldier vstr soldier3"
set soldier3 "class s 5; set soldier vstr soldier4"
set soldier4 "class s 3; set soldier vstr soldier1"
set medic "vstr classrecycle; class m 1"
set engi "vstr engi1"
set engi1 "vstr classrecycle; class e 1; set engi vstr engi2"
set engi2 "class e 2; set engi vstr engi1"
set fop "vstr classrecycle; class f 1"
set covop "vstr covop1"
set covop1 "vstr classrecycle; class c 1; set covop vstr covop2"
set covop2 "class c 3; set covop vstr covop"
set covop3 "class c 2; set covop vstr covop7"
set classrecycle "set engi vstr engi1; set soldier vstr soldier1; set covop vstr covop1"
// Teams
unbind p
unbind o
unbind i
bind p "team b 1;say ^5-^d-^0-^4> ^0A^5l^dli^4es"
bind o "team r 1;say ^7-^i-^1-^j-^?> ^jA^1x^ii^7s"
bind i "team s;say ^7-^2-^|-^h> ^0S^hp^|e^2c^7s"
// Binds
unbind F5
unbind F6
unbind F7
unbind F8
unbind F9
unbind F10
unbind F11
unbind F12
bind F5 vsay EnemyWeak ^7G^io^1t^jc^?h^ja ^7[k]^i!
bind F6 vsay EnemyWeak ^7N^io^1w ^jI ^?N^je^1e^id ^7T^io ^1K^ji^?l^jl ^1Y^ia ^7[d]^i!
bind F7 vsay GreatShot ^7I^i'^1l^jl ^?B^je ^1B^ia^7c^ik ^7[d]^i!
bind F8 vsay_team Thanks ^7T^ih^1a^jn^?k^js ^1F^io^7r ^iT^1h^je ^?A^jm^1m^io ^7[a]^i!
bind F9 vsay_team Thanks ^7T^ih^1a^jn^?k^js ^1F^io^7r ^iT^1h^je ^?R^je^1v^ii^jv^ie ^7[r]^i!
bind F10 vsay_team Letsgo ^7L^ie^1t^j'^?s ^jG^io ^7[p]^i!
bind F11 vsay ftAttack ^7A^it^1t^ja^?a^ja^1a^ic^7k ^7[p]^i!
bind F12 vsay Hi ^7H^ie^1l^jl^?o ^7[p]^i!
// Nick
unbind ,
Bind , "vstr nametoggle"
set name1 "seta name ^7L^ia^1z^jy^?-^jL^1i^io^7n; echo ^7L^ia^1z^jy;set nametoggle vstr name2"
set name2 "seta name ^7Lazy^e#^7Failure^e.; set nametoggle vstr name3"
set name2 "seta name ^7L^6a^ez^cy^0-^7L^6i^eo^cn; echo ^7L^6a^ez^cy; set nametoggle vstr name4"
set name3 "seta name ^9L^7az^zy-^9L^0io^zn; echo ^9L^7az^zy; set nametoggle vstr name5"
set name4 "seta name ^7L^3a^az^8y-^7L^3i^ao^8n; echo ^7L^3a^az^8y; set nametoggle vstr name6"
set name5 "seta name ^7L^2a^|z^hy^0-^hL^|i^2o^7n; echo ^7L^2a^|z^hy^0; set nametoggle vstr name7"
set name6 "seta name ^1La^8z^3y^2-^5L^eio^cn; echo ^1La^8z^3y^2; set nametoggle vstr name8"
set nametoggle "vstr name1"
// Crosshaircolor toggle
unbind .
bind . "vstr crosshairtoggle"
set crosshair1 "seta cg_crosshaircolor "green"; seta cg_crosshairColorAlt "green"; set crosshairtoggle vstr crosshair2"
set crosshair2 "seta cg_crosshaircolor "red"; seta cg_crosshairColorAlt "red"; set crosshairtoggle vstr crosshair3"
set crosshair3 "seta cg_crosshaircolor "orange"; seta cg_crosshairColorAlt "orange"; set crosshairtoggle vstr crosshair4"
set crosshair4 "seta cg_crosshaircolor "black"; seta cg_crosshairColorAlt "black"; set crosshairtoggle vstr crosshair1"
set crosshairtoggle "vstr crosshair1"[/et_code]
Last edited by lazy-lion on Sat Jan 09, 2010 12:00, edited 2 times in total.
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