Creating your own Soundpacks?

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Creating your own Soundpacks?

Postby Fbnt » Thu Dec 28, 2006 13:22

hello ,

Yesterday Stormcrow said that i can make own soundpacks but he dont know the pk3 name he tell me something i must rename any pk3 to zip and then ...
knows anyone of you how i make that???
Sry when you dont can understand me my english is very bad

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Postby Frodo » Thu Dec 28, 2006 13:41

Its impossible to run soundpaks/weaponsounds etc. on PS servers. I'll tried and forgot to make backup, they didn't work & i needed to reinstall et.

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Postby Damelon » Thu Dec 28, 2006 18:52

for testing own pk3 files or soundpacks try on unpure servers
on all PS servers there is a cvar

Code: Select all
sv_pure 1


it means own soundpacks if they are not in the server the server block it...
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Postby Stormcrow » Tue Jan 16, 2007 22:49

I think he means soundpacks for servers :-P
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Postby Blairwitch » Thu Apr 05, 2007 15:40

My deepest regrets for continueing this topic that has not been active since jan, but i didn´t want to open a new one about the same subject.

Thing is: my question is about the !news.
I would like to have a full explanation from someone who knows how to make them (if he´s/she´s willing to).

A sound clip that is 66.2 kb. 13 sec long and 32 kb/s. Is it to long?
Now i wonder how you cfg it and how you make the script.
All way until its rdy to be put onto the pure server.

Greatfull for answers.

Yours. Bla!r.

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Postby Ammz » Thu Apr 05, 2007 15:55

I want to know that too!! :D

@ Dead no it's not too long :P PS server has longer news. ( I think )

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Postby X-avier » Thu Apr 05, 2007 16:35

you convert the files wav. ( small as possible ) and then make an .pk3 from it.. then put it online at the sever and you got !news :) stormy did it for mine news at ps#2 , if i typed anything wrong you will see :) because guys who know more will fill me ;)

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X-avier

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Postby warren-the-ape » Thu Apr 05, 2007 19:33

How to create your own !news soundpack;

- Convert all your sounds into .Wav files
- Convert those .wav files into MONO wav files
- Compress your files to save space

All this can be done with a Audio editing tool like, Soundforge, Audition etc. etc. even the standard windows recorder will do.


- Save your soundfiles and make sure they all start with this name; news_ :arrow: news_soundfile.wav

- Once you have all your soundfiles you need to structure them into a .pk3 file
- First create a folder called; sound
- in the folder "sound" create a new folder called; vo
- in the folder "vo" you need to create seperate folders for each soundfile.

- Put a single soundfile in 1 folder and name that folder after the soundfile but without the news_ part.
The names of these folders will be the ones you actually use in the game; !news soundfile in this case.

Here is how the whole folder structure should look like;

sound > vo > soundfile > news_soundfile.wave

The folders 'sound' & 'vo' NEED to have those names.

Once you have the whole folder structure its time to create your .pk3 file.
You can do this with winzip or winrar. In those programs create a new archive (people using winrar make sure you select .ZIP)
now remove the .zip WHILE in winzip or winrar en change it into .pk3

for more info about how to create pk3 files visit;
http://www.quake3bits.com/htm/tutorials ... _files.htm
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Postby Oma_Hans » Thu Apr 05, 2007 19:43

Damelon wrote:for testing own pk3 files or soundpacks try on unpure servers
on all PS servers there is a cvar

Code: Select all
sv_pure 1


it means own soundpacks if they are not in the server the server block it...


on ps4 its sv_pure 0 :P but its etpub

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Postby Blairwitch » Fri Apr 06, 2007 0:13

Thanks alot warren & others :)
I think i have a clue now.

Night all.
Bla!r

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