ETmaps - Zombie
darkdevil wrote:Zombie wtf yur a pro mapper xD!
Lol I'm a newbie mapper Somethings like the bridge and that rowing boat are free ET prefabs. The rest I made
And warren is that a game?
Going further with my map
EDIT: Added first door Making first house with total interior which is enterable
Other edit:
New update with 5 new photos (other 9 will come in 40 minutes)
Rocket at a trailer
boxes and a jagdpanther
Other rockets on trailers by the entrance of the depot
new textured jetty with stairs
Axis spawn, my first house in GTK radiant, its ready for use
Hope you liked it, new photos in 40 minutes
The beginning of the hotel + first door
The train ^^
My own made fence
working crane
Some barrels in the warehouse by the docks
Trucks in the same warehouse
other crane at the docks
This was it
***Progress***
-Landscape: 100%
-Axis spawn 100%
-Allies spawn 0%
-Docks 65%
-Objective 0%
-Other houses 15%
-Trees 70%
-water 100%
-other 25%
-Details 45%
-road 80%
wenSzhopper wrote:looks nice zombie, but dont forget om de puntjes op de i te zetten. Take your time
ye dont over rush anything because ppl want too check it or something
and another thing i see alot of things.. i geuss you already have a ''story-line'' for it but don't make it too difficult too understand what the obj is , you need too ''lead'' ppl a bit if you know what i mean.
But youre doing really good m8 , i am making/trying to make a costum oasis but its difficult like hell for me really need too get used too the program :L
Little update with 7 photos. Today I added road and pavement. Further I made some road lights Which are working ingame Take a look, hope you like it
Hotel the entrance
my own made stairs
Second floor of the hotel, need some texture updates
Outside the hotel
The first trees And...
My own made bridge As you can see... the road
The roadlights In old style
That was it for today
Hotel the entrance
my own made stairs
Second floor of the hotel, need some texture updates
Outside the hotel
The first trees And...
My own made bridge As you can see... the road
The roadlights In old style
That was it for today
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Looking good looking good guys
But... keep in mind that the MOST important things of a map are the objectives & mission. Do you have a little script or something?
P.S. If you need the Full-Res PS logo (or other graphics for that matter) let me know
But... keep in mind that the MOST important things of a map are the objectives & mission. Do you have a little script or something?
P.S. If you need the Full-Res PS logo (or other graphics for that matter) let me know
"When the pin is pulled, Mr. Grenade is not our friend."
The shadows are just from Renders in 3ds max. You wont see them in the map. Because the quake engine doesnt have this kind of shadows. I know the factory is nice, I can make that too in GTK radiant but that is to many work. BigRat can create very nice models in 3ds max, I dont understand that program but that will come later
@Warren: I think that I've got a nice objective. Info will come (maybe) later or (maybe) not. About the logo, I'll copy and paste something about the header to make an advertising board .
More news will come today (I think)
@Warren: I think that I've got a nice objective. Info will come (maybe) later or (maybe) not. About the logo, I'll copy and paste something about the header to make an advertising board .
More news will come today (I think)
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