BlaZcoWicZ aka SylarBlaZ config file

Share your custom configs, homemade binds, ET related programs, etc.
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BlaZcoWicZ aka SylarBlaZ config file

Postby BlaZcoWicZ » Tue Jan 05, 2010 20:01

well, i'm more or less finished with my config file. i had my config in more files (BlaZ, BlaZ_Bindings, BlaZ_Settings and BlaZ_UserSets) but I rather put it together in BlaZcoWicZ.cfg also I removed a lot of stuff like class selector, spawn selector, BlaZ_Extra and BlaZ_Normal, BlaZ_teamS, BlaZ_teamR, BlaZ_teamB and also BlaZ_FoV_P and BlaZ_FoV_M for gamma button (from 120 to 90) ^^ 30 lines for each. i don't need this stuff so why bother having them in my config file >.<

now my config file's more simple and without all those stuff i don't need. feel free to add parts of it to your config file if you'll find them useful. also feel free to ask questions about my config file ^^
also if someone knows about r_stereo command? if i enable it et crashes. do i have to install something? and does this work like 3d so you can see as 3d with those 3d glasses? ^^

Code: Select all
//RTCW Enemy Territory CONFIG FILE

seta name "^0Bla^cZcoW^0icZ^7"

//ETPro stuff

seta b_fireteamLatchedClass "1" //showing playerclass instead of rank in fireteam
seta b_drawRewards          "0"
seta b_drawPromotions       "0"
seta b_drawRanks            "0"
seta b_drawClock            "1"
seta b_tracers              "2" //2 = don't show own tracers
seta b_muzzleFlash          "0"
seta b_hitSounds            "1"
seta b_antiLag              "0"
seta b_optimizePrediction   "0" //use previously calculated prediction results
seta b_popupTime            "0"
seta b_altHudFlags          "2" //bitmask for HUD settings, 1 = move round timer, 2 = hide rank, 4 = move messages
seta b_backupCvars          "1"
seta b_chatSounds           "1"
seta b_mapZoom              "5.159"
seta b_speedUnit            "2" //speedunit km/h
seta b_watermarkAlpha       "0"
seta b_weapAltReloads       "1"
seta b_locationMode         "6"
seta b_drawSpeed            "0"

//client game

seta cg_fov                 "120"
seta cg_drawCrosshair       "5"
seta cg_crosshairColor      "green"
seta cg_crosshairColorAlt   "white"
seta cg_crosshairAlpha      "1"
seta cg_crosshairAlphaAlt   "1"
seta cg_crosshairSize       "24"
seta cg_crosshairPulse      "0"
seta cg_drawWeaponiconflash "2" //flashes the weapon's icon on certain events
seta cg_autoSwitch          "1"
seta cg_autoReload          "1"
seta cg_weaponCycleDelay    "0"
seta cg_autoAction          "0"
seta cg_noAmmoAutoSwitch    "1"
seta cg_autoActivate        "0"
seta cg_bobPitch            "0"
seta cg_bobRoll             "0"
seta cg_bobUp               "0"
seta cg_runPitch            "0"
seta cg_runRoll             "0"
seta cg_useWeapsForZoom     "1"
seta cg_drawFps             "1"
seta cg_muzzleFlash         "0"
seta cg_bloodDamageBlend    "0"
seta cg_bloodFlash          "0"
seta cg_bloodTime           "0"
seta cg_showBlood           "1"
seta cg_brassTime           "0"
seta cg_atmosphericEffects  "0"
seta cg_wolfParticles       "0" //toggles display of particle effects, e.g. explosions, some smoke effects
seta cg_shadows             "0"
seta cg_drawGun             "1"
seta cg_useScreenshotJPEG   "1"
seta cg_drawCompass         "1"
seta cg_markTime            "0"
seta cg_gibs                "0"
seta cg_drawBuddies         "1"
seta cg_popupLimboMenu      "0"
seta cg_viewSize            "100"
seta cg_predictItems        "0" //toggle use of prediction for picking up items
seta cg_draw2D              "1"
seta cg_drawStatus          "0" //alpha (transparency) of the watermark HUD display, if the server has one
seta cg_hudAlpha            "4"
seta cg_stereoSeparation    "0.4"

//client engine

seta cl_maxPackets "100"
seta cl_packetdUp  "0"
seta cl_freeLook   "1"
seta cl_run        "1"
seta cl_punkBuster "1"
seta cl_mouseAccel "0"
seta cl_pitchSpeed "0"
seta cl_yawspeed   "0"
seta cl_timeNudge  "0"

//common

seta com_hunkMegs  "1024"
seta com_zoneMegs  "128"
seta com_soundMegs "64"
seta com_maxFPS    "125"
seta com_blood     "1"

//mouse

seta m_pitch  "0.022"
seta m_yaw    "0.022"
seta m_filter "0" //toggles mouse filter (mouse smoothing)

//renderer

seta r_mode                           "-1"
seta r_customHeight                   "1200"
seta r_customWidth                    "1920"
seta r_gamma                          "1.4"
seta r_intensity                      "1.2"
seta r_textureMode                    "GL_LINEAR_MIPMAP_LINEAR"
seta r_picMip                         "0"
seta r_depthBits                      "32"
seta r_textureBits                    "32"
seta r_fastSky                        "1"
seta r_ext_texture_filter_anisotropic "0" //toggles anisotropic filtering, 1 to enable, r_textureAnisotropy to set the level
seta r_textureAnisotropy              "8"
seta r_highQualityVideo               "1"
seta r_stereo                         "0" //for stereo OpenGL, 3D glasses type thing
seta r_colorBits                      "32"
seta r_mapOverbrightBits              "2.4"
seta r_detailTextures                 "0"
seta r_drawSun                        "0"
seta r_ati_fsaa_samples               "0" //ATI video card stuff
seta r_ati_truform_tess               "0" //ATI video card truform stuff
seta r_flares                         "0"
seta r_subDivisions                   "1" //number of subdivisions of "curves", increasing makes curves into straights (4 20)
seta r_lodbias                        "0" //geometric detail level, 0 = high, 1 = medium, 2 = low
seta r_dynamicLight                   "1"
seta r_allowExtensions                "1"
seta r_displayRefresh                 "60"
seta r_finish                         "1" //toggles sync every frame

//sound settings

seta s_kHZ         "44"
seta s_volume      "1"
seta s_musicVolume "0"
seta s_doppler     "1"

//user interface and browser settings

seta ui_browserShowEmptyOrFull       "0"
seta ui_browserShowETPro             "1"
seta ui_browserShowFriendlyFire      "0"
seta ui_browserShowPasswordProtected "2"
seta ui_browserShowPunkBuster        "1"
seta ui_browserShowTeamBalanced      "0"

//miscellaneous other settings

seta rate           "25000"
seta snaps          "20"
seta sensitivity    "14"
seta pmove_fixed    "1"
seta scr_conSpeed   "1000"

//my sets

set WeapoN "weaponbank 1; weaponbank 2; weaponbank 3"
set PistoL "weaponbank 1; weaponbank 2"
set KnifE  "weaponbank 1"
set NadE   "weaponbank 4"
set HealtH "weaponbank 6"
set NeedlE "weaponbank 5"

set StatSa "+stats; +topshots"
set StatSb "-stats; -stats; -topshots; -topshots"

set LeavEa "say ^cB^0ye ^cB^0ye ^7=]; set LeavEa vstr NTHNG"
set LeavEb "quit"

set TJ_1 "bind MOUSE1 +moveup; bind MOUSE2 +attack; +sprint; weaponbank 7"
set TJ_2 "bind MOUSE5 load; bind MOUSE4 save"

set NTHNG "-leanleft; -leanright"

set sens_M "vstr sens12"
set sens_P "vstr sens16"
set SenS10 "vstr 10SenSa;                         set sens_P vstr SenS12"
set SenS12 "vstr 12SenSa; set sens_M vstr SenS10; set sens_P vstr SenS14"
set SenS14 "vstr 14SenSa; set sens_M vstr SenS12; set sens_P vstr SenS16"
set SenS16 "vstr 16SenSa; set sens_M vstr SenS14; set sens_P vstr SenS18"
set SenS18 "vstr 18SenSa; set sens_M vstr SenS16; set sens_P vstr SenS20"
set SenS20 "vstr 20SenSa; set sens_M vstr SenS18                        "

set 10SenSa "set SenS_X vstr 10SenSb; vstr SenS_X; echo ^0S^7ensitivit^0Y 10"
set 12SenSa "set SenS_X vstr 12SenSb; vstr SenS_X; echo ^0S^7ensitivit^0Y 12"
set 14SenSa "set SenS_X vstr 14SenSb; vstr SenS_X; echo ^0S^7ensitivit^0Y 14"
set 16SenSa "set SenS_X vstr 16SenSb; vstr SenS_X; echo ^0S^7ensitivit^0Y 16"
set 18SenSa "set SenS_X vstr 18SenSb; vstr SenS_X; echo ^0S^7ensitivit^0Y 18"
set 20SenSa "set SenS_X vstr 20SenSb; vstr SenS_X; echo ^0S^7ensitivit^0Y 20"

set 10SenSb "sensitivity 10; set sensM vstr sens10; set sensP vstr sens12"
set 12SenSb "sensitivity 12; set sensM vstr sens10; set sensP vstr sens14"
set 14SenSb "sensitivity 14; set sensM vstr sens12; set sensP vstr sens16"
set 16SenSb "sensitivity 16; set sensM vstr sens14; set sensP vstr sens18"
set 18SenSb "sensitivity 18; set sensM vstr sens16; set sensP vstr sens20"
set 20SenSb "sensitivity 20; set sensM vstr sens18; set sensP vstr sens20"

set gm_P "vstr gm5"
set gm_M "vstr gm3"
set gm0 "r_gamma 1.0; set gm_P vstr gm1                   "
set gm1 "r_gamma 1.1; set gm_P vstr gm2; set gm_M vstr gm0"
set gm2 "r_gamma 1.2; set gm_P vstr gm3; set gm_M vstr gm1"
set gm3 "r_gamma 1.3; set gm_P vstr gm4; set gm_M vstr gm2"
set gm4 "r_gamma 1.4; set gm_P vstr gm5; set gm_M vstr gm3"
set gm5 "r_gamma 1.5; set gm_P vstr gm6; set gm_M vstr gm4"
set gm6 "r_gamma 1.6; set gm_P vstr gm7; set gm_M vstr gm5"
set gm7 "r_gamma 1.7; set gm_P vstr gm8; set gm_M vstr gm6"
set gm8 "r_gamma 1.8; set gm_P vstr gm9; set gm_M vstr gm7"
set gm9 "r_gamma 1.9;                    set gm_M vstr gm8"

//my binds
unbindall

bind "MOUSE1"     "+attack"
bind "MOUSE2"     "+sprint"
bind "MOUSE3"     "weapalt"
bind "MWHEELUP"   "weapnext"
bind "MWHEELDOWN" "weapprev"
bind "MOUSE5"     "+vstr KnifE WeapoN"
bind "MOUSE4"     "+vstr NadE WeapoN"

bind "ESCAPE" "togglemenu"

bind "F1" "vote yes"
bind "F2" "vote no"
bind "F3" "ready"

bind "F4" "vsay Sorry ^cS^0orr^cY^0! ^c:("
bind "F5" "vsay Thanks ^cT^0hank^cS^0! ^c:)"
bind "F6" "vsay Welcome ^cN^0o proble^cM^0! ^c:)"

bind "F7" "cg_crosshairColor green"
bind "F8" "cg_crosshairColor red"
bind "F9" "cg_crosshairColor yellow"

bind "F10" "stoprecord"
bind "F11" "autoscreenshot"
bind "F12" "autorecord"

bind "TAB"       "+scores"
bind "CAPSLOCK"  "+left"
bind "SPACE"     "+moveup"
bind "CTRL"      "+movedown"
bind "SHIFT"     "+prone"
bind "ENTER"     "+activate"
bind "BACKSPACE" "+right"

bind "~" "toggleconsole"
bind "1" "selectbuddy 0"
bind "2" "selectbuddy 1"
bind "3" "selectbuddy 2"
bind "4" "selectbuddy 3"
bind "5" "selectbuddy 4"
bind "6" "selectbuddy 5"
bind "7" ""
bind "8" ""
bind "9" ""
bind "0" "-sprint; -sprint"
bind "-" "vsay Affirmative ^cA^0ffirmativ^cE^0!"
bind "=" "vsay Negative ^cN^0egativ^cE^0!"

bind "Q" ""
bind "W" ""
bind "E" ""
bind "R" "vsay_team FTReviveMe"
bind "T" "messagemode"
bind "Y" "messagemode2"
bind "U" "messagemode3"
bind "I" ""
bind "O" "vsay_team defendobjective"
bind "P" "players; toggleconsole"
bind "[" "team b 2; class e 1"
bind "]" "team r 2; class e 1"

bind "A" "vsay_team FTAttack ^?A^0ttac^?K^0!!"
bind "S" "+vstr StatSa StatSb"
bind "D" "vsay_team FTDisarmDynamite"
bind "F" "vsay_team FTFallback ^?F^0all bac^?K^0!!"
bind "G" "vsay GreatShot"
bind "H" "vsay_team FTHealMe ^0I NeeD A M^dedi^0C, H^dea^0L M^dE^0!!"
bind "J" "vstr TJ_1; vstr TJ_2"
bind "K" "kill; forcetapout"
bind "L" "openlimbomenu"
bind ";" "team b 1; class m 1"
bind "'" "team s"
bind "\" "team r 1; class m 1"

bind "Z" "vsay HoldFire"
bind "X" "sensitivity; toggleconsole"
bind "C" "vsay_team allclear ^cA^0ll clea^cR^0!! ^c:)"
bind "V" "mp_quickmessage"
bind "B" "vsay_team NeedBackup"
bind "N" "vsay CommandDeclined"
bind "M" "+mapexpand"
bind "," "timerset 15"
bind "." "timerset 20"
bind "/" "timerset 30"

bind "UPARROW"    "+forward"
bind "RIGHTARROW" "+moveright"
bind "LEFTARROW"  "+moveleft"
bind "DOWNARROW"  "+back"

bind "HOME" "+vstr NTHNG sens_M"
bind "END"  "+vstr NTHNG sens_P"
bind "DEL"  "+vstr HealtH WeapoN"
bind "PGUP" "vstr WeapoN"
bind "PGDN" "+vstr Needle WeapoN"

bind "KP_INS"     "+reload"
bind "KP_DEL"     "weapalt"
bind "KP_ENTER"   "mp_fireteamadmin"
bind "KP_MINUS"   "vstr gm_M"
bind "KP_PLUS"    "vstr gm_P"
bind "*"          "toggle r_fastSky"
bind "KP_SLASH"   "toggleconsole"
bind "KP_NUMLOCK" ""

bind "KP_HOME"    "opentimerinput"
bind "KP_UPARROW" "resettimer"
bind "KP_PGUP"    "mvactivate"

bind "KP_LEFTARROW"  "vstr PistoL"
bind "KP_5"          "vstr WeapoN"
bind "KP_RIGHTARROW" "weaponbank 5"

bind "KP_END"       "+zoom"
bind "KP_DOWNARROW" "weaponbank 7"
bind "KP_PGDN"      "+attack"

bind "INS"   "+vstr LeavEa LeavEb"
bind "PAUSE" "exec BlaZcoWicZ; toggleconsole"

-sprint

//loads my last mouse sensitivity
vstr SenS_X

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Postby GokuSan » Tue Jan 05, 2010 21:01

What is your mouse DPI?
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Postby Rainbow » Tue Jan 05, 2010 21:50

Hey, thanks for posting. i will take a deep look this evening, first question
Code: Select all
seta com_hunkMegs  "1024"

Whats sense of that? :D ET is not able to fill 1gig of memory.

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Postby GokuSan » Tue Jan 05, 2010 22:59

Rainbow wrote:Hey, thanks for posting. i will take a deep look this evening, first question
Code: Select all
seta com_hunkMegs  "1024"

Whats sense of that? :D ET is not able to fill 1gig of memory.

i've readen that it's best to take the half of your RAM for hunkmegs.. Dunno :P
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Postby Fefe » Wed Jan 06, 2010 1:49

Guess u have a good grafix card :P

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Postby BlaZcoWicZ » Fri Jan 08, 2010 17:23

i don't care about mouse DPI (don't know what it is and don't wanna know).. my mouse is logitech mx revolution so you can check it out in google if you like.

best to take the half of your RAM for hunkmegs <- okay i'm setting this to 2048 then :)

when i'll have time for it i'll play et (gonna find a etpro public server) also i'd like to TJ in PS#7

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Postby GokuSan » Fri Jan 08, 2010 23:47

DPI = Dots per inch.. Your sensitivity depends of it, but anyway.. :)
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