NQ 1.2.7 config template

Share your custom configs, homemade binds, ET related programs, etc.
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Joined: Fri Aug 18, 2006 0:00

NQ 1.2.7 config template

Postby Spyhawk » Wed May 12, 2010 10:30

As I'm more or less taking a break, I'd like to share my work-in-progress config so it can be useful to other players.
Please note :
  • All client server side commands are inlcuded and commented if possible (comment, possible values, default value)
  • It is written for NQ 1.2.7 only
  • The config is crap and only me can use it, but you can use it as a template for your own
  • I don't have any clue about a few variables, any help is warmly welcome


autoexec.cfg
Code: Select all
//autoexec
exec binds.cfg
exec nsay.cfg
exec scripts.cfg
exec tweaks.cfg


autoexec_allies.cfg
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// HUD Allies
seta cg_HUDBackgroundColor "0 0 .5 .8"


autoexec_axis.cfg
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// HUD Axis
seta cg_HUDBackgroundColor ".5 0 0 .8"


autoexec_spectator.cfg
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// HUD Spectator
seta cg_HUDBackgroundColor "0 .5 0 .8"



binds.cfg
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//Spyhawk's ET Binds (NQ)
//========================

unbindall

bind ` "toggleconsole"
bind ~ "toggleconsole"
bind ESCAPE "togglemenu"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
//bind F5
//bind F6
//bind F7
//bind F8
//bind F9
//bind F10
//bind F11 "autoscreenshot"
//bind F12 "autorecord"
//§
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
bind 8 "weaponbank 8"
bind 9 "weaponbank 9"
bind 0 "weaponbank 10"
//'
//^
bind = "zoomin"
bind - "zoomout"
//backspace
bind TAB "+scores"
bind q "+leanleft"
bind w "+forward"
bind e "+leanright"
bind r "+reload"

bind t "messagemode"
bind z "messagemode2"
bind u "messagemode3"
bind i "mp_fireteammsg"
//bind o
bind p "playdead"
//bind [
//bind ]

bind a "+moveleft"
bind s "+back"
bind d "+moveright"
bind f "+activate"
bind g "+mapexpand"
bind h "dropweapon"
bind j "dropclip"
bind k "kill; forcetapout"
bind l "openlimbomenu"
//bind ´
//bind {
//bind }

//bind <
bind y "+kick"
bind x "+prone"
bind c "+movedown"
bind v "mp_quickmessage"
bind b "+zoom"
//bind n
bind m "mvactivate"
bind , "mapzoomout"
bind . "mapzoomin"

bind CAPSLOCK "+speed"
bind SHIFT "+sprint"
bind CTRL "+topshots"
bind ALT "+stats"
bind SPACE "+moveup"

// fireteam

bind KP_LEFTARROW "selectbuddy 3"
bind KP_5 "selectbuddy 4"
bind KP_RIGHTARROW "selectbuddy 5"
bind KP_END "selectbuddy 0"
bind KP_DOWNARROW "selectbuddy 1"
bind KP_PGDN "selectbuddy 2"
bind KP_ENTER "mp_fireteamadmin"
bind KP_INS "selectbuddy -2"
bind KP_DEL "selectbuddy -1"

// mouse

bind MOUSE1 "+attack"
bind MOUSE2 "weapalt" //"+attack2"
// bind MOUSE3 "weaponbank 3"
// bind MOUSE4 "weaponbank 4"
// bind MOUSE5 "weaponbank 1"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"


nsay.cfg
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//Spyhawk's ET Nsay (NQ)
//========================

// [a] - last person who gave you ammo
// [d] - last person who killed you
// [h] - last person who gave you health
// [k] - last person you killed
// [l] - your current location
// [n] - your name
// [r] - last person who revived you
// [p] - teammate you are pointing at
// [s] - your health
// [w] - weapon you are currently holding
// [t] - ammo for current weapon
// [b] - last teammate who damaged you
// [c] - the damage the last teammate did to you
// [x] - the last (non-bot) client that connected
// [m] - the last teammate who called for a medic
// [f] - the last teammate who called for a fieldops (ammo)

// See http://www.prime-squadron.com/modules.php?name=Forums&file=viewtopic&t=1186


scripts.cfg
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// Team selector

unbind INS
unbind HOME
unbind PGUP
bind INS "vstr team_b"
bind HOME "vstr team_r"
bind PGUP "vstr team_s"
set team_b "team blue; echo "^3>^zTeam: ^7set^o/^tallies"; play sound/menu/select"
set team_r "team red; echo "^3>^zTeam: ^7set^o/^qaxis"; play sound/menu/select"
set team_s "team s; echo "^3>^zTeam: ^7set^o/^rspec"; play sound/menu/select"

// Class Selector
unbind F4
unbind F5
unbind F6
unbind F7
unbind F8
bind F4 "vstr class_soldier"
bind F5 "vstr class_medic"
bind F6 "vstr class_engi"
bind F7 "vstr class_fieldop"
bind F8 "vstr class_covop"
set class_soldier "vstr class_soldier1"
set class_soldier1 "vstr class_recycle; class s 1; set class_soldier vstr class_soldier2; echo "^3>^zClass: ^7Soldier^o/^7hmg""
set class_soldier2 "class s 2; set class_soldier vstr class_soldier3; echo "^3>^zClass: ^7Soldier^o/^7mg42"
set class_soldier3 "class s 3; set class_soldier vstr class_soldier4; echo "^3>^zClass: ^7Soldier^o/^7flamer""
set class_soldier4 "class s 4; set class_soldier vstr class_soldier5; echo "^3>^zClass: ^7Soldier^o/^7panzer""
set class_soldier5 "class s 5; set class_soldier vstr class_soldier1; echo "^3>^zClass: ^7Soldier^o/^7mortar""
set class_medic "vstr class_recycle; class m 1; echo "^3>^zClass: ^7Medic^o/^7smg""
set class_engi "vstr class_engi1"
set class_engi1 "vstr class_recycle; class e 1; set class_engi vstr class_engi2; echo "^3>^zClass: ^7Engi^o/^7smg""
set class_engi2 "class e 2; set class_engi vstr class_engi3; echo "^3>^zClass: ^7Engi^o/^7riflenade""
set class_engi3 "class e 3; set class_engi vstr class_engi1; echo "^3>^zClass: ^7Engi^o/^7shotgun""
set class_fieldop "vstr class_fieldop1"
set class_fieldop1 "vstr class_recycle; class f 1; set class_fieldop vstr class_fieldop2; echo "^3>^zClass: ^7Fieldops^o/^7smg""
set class_fieldop2 "class f 2; set class_fieldop vstr class_fieldop1; echo "^3>^zClass: ^7Fieldops^o/^7shotgun""
set class_covop "vstr class_covop1"
set class_covop1 "vstr class_recycle; class c 1; set class_covop vstr class_covop2; echo "^3>^zClass: ^7Covert^o/^7stealth""
set class_covop2 "class c 2; set class_covop vstr class_covop3; echo "^3>^zClass: ^7Covert^o/^7assault""
set class_covop3 "class c 3; set class_covop vstr class_covop1; echo "^3>^zClass: ^7Covert^o/^7sniper""
set class_recycle "set class_engi vstr class_engi1; set class_covop vstr class_covop1; set class_soldier vstr class_soldier1"

// Spawn Selector
unbind F3
bind F3 "vstr spawntoggle"
set spawn1 "setspawnpt 1; set spawntoggle vstr spawn2; echo "^3>^zSpawn: ^7set^o/^71""
set spawn2 "setspawnpt 2; set spawntoggle vstr spawn3; echo "^3>^zSpawn: ^7set^o/^72""
set spawn3 "setspawnpt 3; set spawntoggle vstr spawn4; echo "^3>^zSpawn: ^7set^o/^73""
set spawn4 "setspawnpt 4; set spawntoggle vstr spawn5; echo "^3>^zSpawn: ^7set^o/^74""
set spawn5 "setspawnpt 5; set spawntoggle vstr spawndefault; echo "^3>^zSpawn: ^7set^o/^75""
set spawndefault "setspawnpt 0; set spawntoggle vstr spawn1; echo "^3>^zSpawn: ^7set^o/^7default""
set spawntoggle "vstr spawn1"

// Effects selector
unbind F9
bind F9 "vstr Toggle_Effects"
set Effects_OFF "cg_wolfparticles "0"; cg_smokeparticles "0"; cg_impactparticles "0"; cg_trailparticles "0"; set Toggle_Effects vstr Effects_midON; echo "^3>^zGraphics: ^7effects^o/^7OFF""
set Effects_midON "cg_wolfparticles "0"; cg_smokeparticles "1"; cg_impactparticles "1"; cg_trailparticles "1"; set Toggle_Effects vstr Effects_ON; echo "^3>^zGraphics: ^7eFfects^o/^7midON""
set Effects_ON "cg_wolfparticles "1"; cg_smokeparticles "1"; cg_impactparticles "1"; cg_trailparticles "1"; set Toggle_Effects vstr Effects_OFF; echo "^3>^zGraphics: ^7effects^o/^7ON""
set Toggle_Effects "vstr Effects_midON"

// FPS selector
unbind F10
bind F10 "vstr Toggle_FPS"
set FPS_43 "com_maxfps 43; set Toggle_FPS vstr FPS_76; echo "^3>^zGraphics: ^7fps^o/^743""
set FPS_76 "com_maxfps 76; set Toggle_FPS vstr FPS_125; echo "^3>^zGraphics: ^7fps^o/^776""
set FPS_125 "com_maxfps 125; set Toggle_FPS vstr FPS_43; echo "^3>^zGraphics: ^7fps^o/^7125""
set Toggle_FPS "vstr FPS_43"

// FOV selector
// 90 = 4:3, 100.39 = 16:10, 106.27 = 16:9
unbind F11
bind F11 "vstr Toggle_FOV"
set FOV_90 "cg_fov 90; set Toggle_FOV vstr FOV_100; echo "^3>^zGraphics: ^7fov^o/^790""
set FOV_100 "cg_fov 100.39; set Toggle_FOV vstr FOV_120; echo "^3>^zGraphics: ^7fov^o/^7100""
set FOV_120 "cg_fov 120; set Toggle_FOV vstr FOV_90; echo "^3>^zGraphics: ^7fov^o/^7120""
set Toggle_FOV "vstr FOV_100"

// Demo Recording Script
unbind F12
bind F12 "vstr record_demo"
set record_demo_On "autorecord; set record_demo vstr record_demo_Off; echo "^3>^zDemo: ^7record^o/^7on""
set record_demo_Off "stoprecord; set record_demo vstr record_demo_On; echo "^3>^zDemo: ^7record^o/^7off""
set record_demo "vstr record_demo_On"



// Mouse pitch

// m_pitch fixed shooting script
//bind mouse1 "+vstr mplow mphigh"
//low sens m_pitch
//set mpitch1 "m_pitch 0.0151"
//normal sens m_pitch
//set mpitch2 "m_pitch 0.022"
//set mplow "+attack; vstr mpitch1"
//set mphigh "-attack; -attack; vstr mpitch2"


tweaks.cfg
Code: Select all
//-|PS|-Spyhawk's ET Config
//=========================
// www.prime-squadron.com
//
// Created for:
// NoQuarter v1.2.7
//
// Sources:
// www.antman.info/wolf/cvar/
// NoQuarter v1.2.7 source code
//


// NICKNAME
seta name "I stole ^q-|^wPS^q|-^wSpyhaw^qk config"    // player alias, ETPlayer


// GAMEPLAY

// Movements
seta cl_run "1"          // always run, 0|1, 1
seta cg_runpitch "0.0"         // same as cg_bobpitch (Q3 relic?), 0.002
seta cg_runroll "0.0"         // same as cg_bobroll (Q3 relic?), 0.005
seta cg_bobup "0.0"         // bob vertical (crouching/pronong) effect when moving, 0.005 ##CB## IN 0 0.005
seta cg_bobpitch "0.0"         // bob pitch (forwards/backwards) effect when moving, 0.002
seta cg_bobroll "0.0"         // bob roll (left/right) effect when moving, 0.002

// Weapons
seta cg_autoactivate "1"      // automatically pick up items, 0|1, 1
seta cg_autoswitch "0"         // automatically switch to last picked up weapon, 0|1|2, 2
seta cg_autoReload "0"         // automatic reload, 0|1, 1
seta cg_noAmmoAutoSwitch "1"      // automatic switch, 0|1, 1
seta cg_weapAltReload "1"      // use alternate weapon to reload, 0|1, 1
seta cg_useWeapsForZoom "1"      // use weapon cycle buttons for zoom, 0|1, 1
seta cg_weaponCycleDelay "0"      // delay between accepting a new weapon selection due to mousewheel errors, 150
seta cg_cycleAllWeaps "1"      // cycle through all weapon slot 0|1, 1
seta cg_favWeaponBank "0"      // fall-back weaponbank, 0 previous | 1 knife | 2 pistol | 3 SMG | 4 grenade, 0

// Zooming stuff
seta cg_zoomDefaultSniper "20"      // default zoom, 20
seta cg_zoomStepSniper "2"      // number of zoom steps, 2

// Antilag
seta cg_predictItems "1"      // use prediction for picking up items, 0|1, 1
seta cg_optimizePrediction "1"      // optimize prediction, 0|1, 1


// 2D INGAME DISPLAY

// Crosshair
seta cg_drawCrosshair "2"      // crosshair type, 0-15, 1
seta cg_drawCrosshairNames "1"      // name drawing, 0|1, 1
seta cg_drawCrosshairPickups "1"   // draw item pickup icons over a usable item, 0|1, 1
seta cg_crosshairSize "36"      // crosshair size, 48
seta cg_crosshairHealth "0"      // health info, 0|1, 0
seta cg_crosshairX "0"         // cursor x location, 0
seta cg_crosshairY "0"         // cursor y location, 0
seta cg_crosshairAlpha "1.0"      // primariy alpha, 1.0
seta cg_crosshairAlphaAlt "1.0"      // secondary alpha, 1.0
seta cg_crosshairColor "green"      // primariy color, white
seta cg_crosshairColorAlt "red"      // secondary color, white
seta cg_crosshairPulse "1"      // crosshair changing size according to bullet spread, 0|1, 1
seta cg_drawSpreadScale "1"      // crosshair spread scale, 1
seta cg_cursorHints "4"         // cursor hints type, 0 off|1 size|2 stobe|3 alpha|4 solid, 1

// HUD display
seta cg_draw2D "1"         // draw hud, 0|1, 1
seta cg_drawHUDHead "0"         // draw head in normal hud, 0|1, 0
seta cg_drawStatus "1"         // draw ammo and health status, 0|1, 1
seta cg_drawCompass "1"         // draw compass, 0|1, 1
seta cg_automapZoom "5.159"      // compass autozoom, 5.159
seta cg_drawWeaponIconFlash "1"      // draw weapon icon flash, 0|1, 0
seta cg_drawObjIcons "0"      // draw objectives icons, 0|1, 0
seta cg_drawSmallPopupIcons "1"      // draw small popup icons, 0|1, 1
seta cg_smallFont "8"         // draw small font, 8
seta cg_descriptiveText "1"      // show limbo text, 0|1, 1
seta cg_drawNotifyText "1"      // show notification text, 0|1, 1
seta cg_announcer "1"         // show announcer (e.g. "Fight!"), 0|1, 1
seta cg_killAnnouncer "1"      // show sprees, multikills and/or own kills announcements, 0|1, 1
seta cg_printObjectiveInfo "1"      // show objective activity information (e.g. "east radar parts returned"), 0|1
seta cg_drawCarryWeapons "1"      // draw graphical obituaries of carried weapons, 0
seta cg_graphicObituaries "1"      // draw graphic obituaries, 0|1, 0
seta cg_popupMessageFilter "0"      // filter pop-up messages, see NQ Wiki for settings, 0
seta cg_locations "2"         // behaviour of location views, 0 coordinates only | 1 fireteam names only | 2 team chat names only | 3 fireteam & teamchat, 3
seta cg_complaintPopUp "0"      // show complaint popup, 0|1, 1
seta cg_countryflags "1"      // draw GeoIP country flags on scoreboard, 0|1, 1
seta cg_specHelp "0"         // show spectator help, 0|1, 1
seta cg_spectator "2"         // spectator options, bitmask 1 draw team glow | 2 draw names, 3
seta cg_recording_statusline "9"   // vertical offset of recording status, 0 disable | <int>, 9

// HUD indicator
seta cg_drawFPS "1"         // draw FPS, 0|1, 0
seta cg_lagometer "1"         // draw lagometer, 0|1, 0
seta cg_drawReinforcementTime "1"   // draw reinforcement timer, 0|1, 1
seta cg_drawRoundTimer "1"      // draw mission timer, 0|1, 1
seta cg_drawKillSpree "3"      // draw spree / kill counter, 0-3, 2
seta cg_drawTime "1"         // draw clock (hh:mm), 0|1, 1
seta cg_drawTimeSeconds "0"      // draw clock (ss), 0|1, 0
seta cg_drawPing "0"         // draw ping, 0|1, 0
seta cg_drawSnapshot "0"      // draw snapshot count (cannot be used when cg_fps or cg_timer are enabled), 0|1, 0
seta cg_drawspeed "0"         // draw speed, 0|1, 0
seta cg_speedinterval "100"      // draw speed interval, 100
seta cg_speedunit "0"         // toggle speed unit, 0|1, 0

// HUD advanced
seta cg_HUDBackgroundColor ".16 .2 .17"   // HUD background color, .16 .2 .17
seta cg_HUDBorderColor ".5  .5 .5"   // HUD border color, .5 .5 .5
seta cg_HUDAlpha "0.3"         // HUD transparency, 0.8
seta hud_powerupSize "12"      // HUD setting, 18
seta hud_skillBarX "44"         // HUD setting, 44
seta hud_skillBarY "388"      // HUD setting, 388
seta hud_skillBarAlpha "1.0"      // HUD setting, 1.0
seta hud_rankX "112"         // HUD setting, 112
seta hud_rankY "408"         // HUD setting, 408
seta hud_rankAlpha "1.0"      // HUD setting, 1.0
seta hud_flashTime "200"      // HUD setting, 200
seta hud_drawPowerups "1"      // draw power up text, 0|1, 1
seta hud_drawAltHUD "1"         // draw alternative HUD, 0|1, 1

// Fireteam
seta cg_drawFireteamOverlay "1"      // draw fireteam, 0|1, 1
seta cg_FTAutoSelect "1"      // autoselect FT Buddies, 0|1, 1
seta cg_fixedFTeamSize "1"      // fix fireteam size, 0|1, 1

// Chat
seta cg_teamChatHeight "8"      // max rows number of (team?) chats, 8
seta cg_teamChatTime "8000"      // duration of teammates chat, 8000
seta cg_teamChatsOnly "0"      // show teammates chat only, 0|1, 0
seta cg_noVoiceChats "0"      // disable voice chats like "Hello!", 0|1, 0
seta cg_noVoiceText "0"         // hide voice text in main chat, 0|1, 0
seta cg_voiceSpriteTime "6000"      // duration of the ! Vsay indicator sprite above player heads, 6000
seta cg_quickMessageAlt "1"      // use numerical keys for quick message, 0|1, 0

// Private message
seta cg_pmWaitTime "2"         // pm drawing time, 2
seta cg_pmFadeTime "2.5"      // pm popup fading time, 2.5
seta cg_pmPopupTime "1"         // pm popup time, 1
seta cg_pmBigPopupTime "3.5"      // pm big popup time, 3.5

// Sound
seta cg_altHQVoice "0"         // play alternate HQ voice, 0|1, 0
seta cg_hitSounds "1"         // play hitsound, 0 none | 1 all | 2 headshots only, 1
seta cg_goatSound "3"         // play goat noise on knife kills, 0 none, 1 frontal stab, 2 backstab, 3 all, 3
seta cg_weaponBounceSound "1"      // play weapon bounce sound, 0|1, 1
seta cg_shoveSounds "1"         // play shove sound, 0|1, 1
seta cg_whizzSounds "1"         // play bullet whizz sounds, 0|1, 1


// 3D INGAME DISPLAY

// General
seta cg_fov "100.39"         // field of view, ##CB## IN 9O 120, 90

// Blood
seta cg_gibs "0"         // draw gibs, 0|1, 1
seta cg_bloodDamageBlend "0"      // blood splatter, 0.0-1.0
seta cg_bloodFlash "0.0"      // blood flash, 0.0-1.0, 1.0
seta cg_bloodTime "120"         // blood puddle effect duration on walls/floor, 120
seta cg_marktime "0"         // wall mark lifetime, 20000
seta cg_markDistance "384"      // wall mark distance (?), 384

// Gun effects
seta cg_brassTime "0"         // ejecting brass, 2500
seta cg_drawGun "1"         // draw gun, 0|1, 1
seta cg_drawMuzzleFlash "0"      // draw muzzle flash, 0|1, 1
seta cg_drawTracers "1"         // draw bullet tracers, 0|1|2, 1

// Marks effect
seta cg_wolfparticles "0"      // draw explosions, 0|1, 1
seta cg_smokeparticles "0"      // draw smoke, 0|1, 1
seta cg_trailparticles "0"      // draw trails, 0|1, 1
seta cg_impactparticles "0"      // draw impact particles, 0|1, 1
seta cg_railTrailTime "400"      // duration of bullet trails last with g_debugBullets, 400
seta cg_atmosphericEffects "0"      // draw atmospheric effects, 0|1, 1

// Other effects
seta cg_drawAuraIcons "0"      // draw aura shadows, 0|1, 1
seta cg_modelHilights "1"      // ??, 0|1, 1
seta cg_skillViewOptionsfilter "31"   // filter several skills, bitmask 1 medic lvl9 | 2 signal lvl6 | 4 bttlsns lvl7 | 8 bttlsns lvl8 | 16  bttlsns lvl9, 31
seta cg_instanttapout "0"      // go instantly to limbo (do not wait for medic), 0|1, 0
seta cg_rtcwShake "0"         // shakes when hit or nearby explosions, 0|1, 0


// OTHER

// Game stats
seta cf_wstats "1.2"         // player stats, 1.2
seta cf_wtopshots "1.0"         // top accuracy stats, 1.0
seta cg_drawAccuracy "1"      // draw curent weapon accuracy as a percent, 0|1, 0
 
// Demo view
seta demo_avifpsF1 "0"         // screenshots/sec, when recording a movie from a demo and pressing F1, 0
seta demo_avifpsF2 "10"         // idem, 10
seta demo_avifpsF3 "15"         // idem, 15
seta demo_avifpsF4 "20"         // idem, 20
seta demo_avifpsF5 "24"         // idem, 24
seta demo_drawTimeScale "1"      // draw current timescale (fast-forward) of playing demo, 0|1, 1
seta demo_infoWindow "1"      // draw demo information popup, 0|1, 1

// UI Miscellaneous
seta cg_autoAction "0"         // auto action after map, 0|1|2, 0
seta cg_logFile "client.log"      // name of saved chat log, "" disabled | "str" enabled, client.log
seta cg_useScreenshotJPEG "1"      // use jpeg for autoscreenshots, 0|1, 1

// Console
seta con_autoclear "1"         // clear console automatically on game start, 0|1, 1
seta con_debug   "0"         // console debug, 0|1, 1   
seta scr_conspeed "3"         // console speed


// HARDWARE

// CPUs
seta r_smp "0"            // enable SMP support, 0
seta r_showSmp "0"         // show SMP activity while rendering, 0
seta cpu_Affinity "1"         // preferred CPU('s) in a multicore system to run the game on, bitmask, 0

// Common
seta com_maxfps "76"         // set max FPS, 43|76|125, 85
seta com_hunkmegs "128"         // memory allocated to hunk, 56
seta com_zoneMegs "24"         // memory allocated to sound files, 24
seta com_soundMegs "24"         // memory allocated to map and textures, 24

// Net
seta cl_maxpackets "60"         // max packets transmissions, 30
seta cl_packetdup "1"         // packets duplicates for minimizing packetloss, 0 Lan | 1 Internet, 1
seta cl_timeNudge "0"         // ping adjustment (use antilag instead), 0--50, 0
seta rate "25000"         // rate bandwidth, 1000=1KB/s, 5000
seta snaps "20"            // snapshots sent by server to client, 20

// PunkBuster
seta cl_punkbuster "1"         // enable punkbuster, 0|1, 0
seta cl_autoupdate "0"         // enable update check at startup, 0|1, 1

// Audio
seta sdlsamplesmult "8"         // ??, 8
seta sndchannels "2"         // ??, 2
seta sndspeed "0"         // ??, 0
seta sndbits "16"         // ??, 16
seta s_bits "16"         // sound bits, 16
seta s_channels "2"         // sound channels, 2
seta s_doppler "1"         // enable doppler effect, 0|1, 1
seta s_volume "0.1"         // effect volume, 0.0-1.0, 0.8
seta s_musicvolume "0.1"      // music volume, 0.5
seta s_khz "22"            // sound quality, 11 low | 22 high | 44 very high, 22
seta s_separation "0.5"         // stereo seperation, 0.0-1.0, 0.5
seta s_wavonly "0"         // play .wav files only, 0|1, 0
seta s_defaultsound "0"         // ??, 0
seta s_mixahead "0.2"         // lower values improve FPS at cost of some sound choppiness, 0.2
seta s_mixPreStep "0.05"      // Lower values improve FPS at cost of some sound choppiness, 0.05

// Keyboard stuff
seta cl_doubletapdelay "100"      // delay between two keypresses to be a double-tap (crouching, prone), 350
seta cl_pitchspeed "140"      // turn speed when using keyboard to look up/down, 140
seta cl_yawspeed "140"         // turn speed when using keyboard +left/right, 140

// Mouse stuff
seta in_mouse "1"
seta in_dgamouse "2"         // direct input, 0 disabled + bug that give mouse acceleration | 1 enabled + bug | 2 enabled + no bug, 1
seta cl_freelook "1"         // use mouse to look around, 1
seta cl_mouseAccel "0"         // mouse acceleration, 0
seta sensitivity "1.150"      // mouse sensibility, 5
seta m_filter "0"         // mouse smoothing, 0|1
seta m_forward "0.25"         // ??, 0.25
seta m_side "0.25"         // ??, 0.25
seta m_pitch "0.016"         // vertical mouse pitch, 0.022
seta m_yaw "0.022"         // horizontal mouse yaw, 0.022
// Input
// seta in_subframe "1"
// seta in_shiftedkeys "1"
// seta in_joystick "0"
// seta joy_threshold "0.15"

// Client engine
seta cl_allowDownload "1"      // enable missing files download, 0|1, 1
seta cl_wwwDownload "1"         // same as above (?), 0|1, 1
seta cl_maxPing "800"         // controls which servers are displayed in the connexion screen, 800
seta cl_anonymous "0"         // anonymous connection to server (?), 0|1, 0
seta cl_language "0"         // language (unused), 0

// Net protocol
seta net_noipx "0"         // enable IPX network protocol, 0|1, 0
seta net_noudp "0"         // enable UDP network protocol, 0|1, 0

// Physics
seta pmove_fixed "0"         // affect game physics, 0
seta pmove_msec "8"         // affect game physics, 8

// Virtual machine
seta vm_ui "0"            //
seta vm_game "0"         //
seta vm_cgame "0"         //

// Screen resolution
seta r_mode "-1"         // resolution (see r_modelist, -1 for custom), 6
seta r_customheight "800"      // custom resolution heigth
seta r_customwidth "1280"      // custom resolution width
seta r_customaspect "1"         // enable custom resolution, 0
seta r_fullscreen "0"         // fullscreen, 0|1, 1
seta r_uiFullScreen "1"         // UI fullscreen, 0|1, 1

// Brigthness
seta r_gamma "1.3"         // gamma correction, 1.3
seta r_ignorehwgamma "0"      // ignore hardware gamma setting, 0
seta r_overBrightBits "0"      // brightness setting, 0
seta r_mapOverBrightBits "2"      // brithness of light on textures, darker<- 1|2|3 ->brighter, 2
seta r_ext_gamma_control "1"      // toggle external gamma control settings, 1
seta r_intensity "1"         // increase brightness of texture colors, 0-1.5, 1

// Screen refreshment
seta r_finish "0"         // toggle synchronization of rendered frames, 0
seta r_swapInterval "0"         // toggle frame swapping, 0
seta r_displayRefresh "0"      // set refresh rate of monitor, 0
seta r_norefresh "0"         // disable screen updating, 0

// Light effects
seta cg_coronas "0"         // draw coronas around ligth source, 0|1, 1
seta cg_coronafardist "1536"      // corona distance, 1536
seta cg_shadows "1"         // draw shadows, 0|1, 1
seta r_dlightBacks "1"         // ??, 1
seta r_dynamiclight "1"         // dynamic lighting effect (dynamite light), 0| 1 single pass | 2 double pass, 1
seta r_flares "0"         // draw flares effect around certain dynamic lights, 0|1, 1
seta r_flareFade "5"         // how long light coronas should fade when on the screen or off the screen, 5
seta r_flareSize "40"
seta r_ambientScale "0.5"      // set intensity of ambient lightning, 0.0-1.0, 0.5
seta r_directedScale "1"      // set intensity of light shinning directly upon objects, 1

// Objects tweak
seta r_drawfoliage "1"         // draw foliage, 0|1, 1 #PB 1
seta r_drawSun "1"         // draw sun, 0|1, 1
seta r_fastsky "0"         // low quality sky, 0|1, 0
seta r_wolffog "1"         // fog, 0|1, 1 #PB
seta r_clampToEdge "1"         // removes fog to improve long range visibility, 0|1, 1
seta r_inGameVideo "1"         // enable video cli in limbo menu, 0|1
seta r_highQualityVideo "1"      // ??, 0|1

// Color & Textures
seta r_colorbits "32"         // color depth, 16|32, 32
seta r_depthbits "24"         // accuracy of the values stored in the Z-buffer table, ##CB## IN 24 32, 24
seta r_colorMipLevels "0"      // ??, 0
seta r_texturebits "32"         // number of bits for textures, 16|32, 32
seta r_stencilbits "0"         // ??, 0
seta r_measureOverdraw "0"      // report overdraw if hw support stencil buffer, 0

// Textures
seta r_picmip "1"         // texture quality degradation, quality 0-5 performances, 1
seta r_detailtextures "1"      // detail textures rendering, 0|1, 1
seta r_dynamictextures "1"      // toggle dynamic texturing, 0|1, 1
seta r_simpleMipMaps "1"      // smooth transitions between textures, 0|1, 1
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"    // texture filtering mode, uggly <- GL_NEAREST|GL_NEAREST_MIPMAP|GL_NEAREST_MIPMAP_LINEAR|GL_LINEAR|
GL_LINEAR_MIPMAP_NEAREST|GL_LINEAR_MIPMAP_LINEAR -> beautiful, GL_NEAREST_MIPMAP_LINEAR
seta r_textureAnisotropy "1.0"      // texture anisotropy filtering level, 1.0
seta r_ext_compressed_textures "1"   // textures compression (higher FPS if set to 1), 0|1, 1
seta r_ext_multitexture "1"      // toggle hardware mutitexturing, 1
seta r_ext_compiled_vertex_array "1"   // ??, 1
seta r_ext_texture_filter_anisotropic "0"// anisotropic filtering, r_textureAnisotropy to set the level, 0|1, 0
seta r_ext_texture_env_add "0"      // toggle additive blending in multitexturing. If not present, OpenGL limits you to multiplicative blending only, so additive will require an extra pass, 0

// Rendering
seta r_lodbias "0"         // visual detail level, especially at distance. -2 Most detail, 2 Least, 0
seta r_lodCurveError "250"      // determines how quickly polygons are pulled out with distance. ##CB## GE 60
seta r_maxpolys "4096"         // max number of vertices from polygons on screen, 4096
seta r_maxpolyverts "8192"      // max number of vertices's from polygons on screen, 8192
seta r_nocull "0"         // render hidden objects, 0|1, 0
seta r_facePlaneCull "1"      // render hidden face of viewed object (0 will slow FPS), 0|1, 1
seta r_nocurves "0"         // ??, 0
seta cm_playerCurveClip "1"      // ??, 1
seta r_offsetfactor "-1"      // polygon offset factor for shader stages that have polygon offset set, -1
seta r_offsetunits "-2"         // polygon offset units for shader stages that have polygon offset set, -2
seta r_subdivisions "4"         // number of curves subdivisions, increasing makes curves into straights, 4 ##CB## IN 1 20
seta r_railSegmentLength "32"      // ??, 32
seta r_railCoreWidth "1"      // ??, 1
seta r_railWidth "16"         // ??. 16
seta r_roundImagesDown "1"      // rounding of images, Quality <- 0|1|2 -> Perf, 1
seta r_showmodelbounds "0"      // ??, 0
seta r_zfar "0"            // distance for culling distant objects, 0
seta r_znear "3"         // distance for culling objects close to player, 3

// Wireframe rendering
seta r_primitives "0"         // rendering method. Leave it to 0. ##CB## IN 0 2
seta r_shownormals "0"         // draw wireframe normals, 0
seta r_normallength "0.5"      // normals length, 0.5
seta r_showtris "0"         // draw wireframe rendering, 0
seta r_trisColor "1.0 1.0 1.0 1.0"   // wireframe colour, rgb , 1.0 1.0 1.0 1.0

// 3D rendering
seta r_stereo "0"         // stereoscopoc mode (3D glasses), 0
seta cg_stereoSeparation "0.4"      // Degree of stereoscopic separation when r_stereo is 1, 0.4

// Debug
seta r_clear "0"         // map debugging, 0
seta r_bonesDebug "0"         // debugging, 0
seta r_debugSurface "0"         // debugging, 0
seta r_debugSort "0"         // debugging, 0
seta r_debuglight "0"         // debugging, 0
seta r_drawentities "1"         // toggle drawing of players, 1
seta r_drawworld "1"         // toggle drwawing of the "world", 1

// -----------
// others cvar that I have no clue about
seta r_lockpvs "0"         // lock the current PVS in, so that you can wander around and see what is visibile and what isn't, 0
seta r_logFile "0"         // number of frames to emit GL logs, 0
seta r_lodscale "5"
seta r_lightmap "0"         // rendering of lightmaps without rendering textures, 0|1, 0
seta r_cache "1"
seta r_cacheModels "1"
seta r_cacheShaders "1"
seta r_verbose "0"         // ??, 0
seta r_showsky "0"         // forces sky in front of all surfaces, 0
seta r_speeds "0"
seta r_showclusters "0"
seta r_skipBackEnd "0"         
seta r_saveFontData "0"
seta r_showImages "0"
seta r_singleShader "0"
seta r_printShaders "0"
seta r_rmse "0.0"         // deprecated since 2.56, 0.0
seta r_noportals "0"
seta r_nobind "0"
seta r_novis "0"
seta cg_limbo_secondary "0"      // ??, 0|1|2, 0
seta r_ignoreFastPath "0"      // disable looking outside of the PAK file first feature in case of duplicate file names, 0


// Video advanced

// seta r_allowSoftwareGL "0"      // allow software openGL, 0
// seta r_allowExtensions "1"      // allow video-driver opengl extensions, ##CB## EQ 1
// seta r_glDriver "libGL.so.1"      // openGL driver
// seta r_glIgnoreWicked3D "0"      // ??, 0
// seta r_drawBuffer "GL_BLACK"      // ??, GL_BLACK
// seta r_ignore "1"         // ??, 1
// seta r_ignoreGLErrors "1"      // ??, 1
// seta r_ati_truform_tess "1"                  // ATI stuff
// seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"   // ATI stuff
// seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"   // ATI stuff
// seta r_ati_fsaa_samples "1"                  // ATI stuff
// seta r_ext_ATI_pntriangles "0"               // ATI stuff
// seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"            // nVidia stuff
// seta r_ext_NV_fog_dist "0"                  // nVidia stuff


You can also create class command that will be automatically executed by NQ:
* autoexec_covertops.cfg
* autoexec_engineer.cfg
* autoexec_fieldops.cfg
* autoexec_medic.cfg
* autoexec_soldier.cfg

Please read again: This config is crap, use it as a template only. Enjoy!

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Postby davies » Wed May 12, 2010 15:36

Thank you Spyhawk :)

Lots of commands I was searching for like the team and class changers :P


Thank you for showing ^^
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