Heavy weapon balancing suggestions

Old server topics and posts from 2007, Read only
Spam Kid
Posts: 92
Joined: Mon Nov 27, 2006 1:00

Heavy weapon balancing suggestions

Postby Kumagoro » Fri Sep 07, 2007 23:28

Although most of these are quite NQ sides, but would be cool if this would happen

1. Flamer

Right now it doesn't encumber almost at all, it should make you very slow, like walking with a mortar, possibly also disable double jumps
The fuel tank at the back should explode when shot by ONE bullet, so that soldiers should be more aware of what's happening (usually they just jump around spraying, now they will have to go with some cover and spray cautiously)
Also it should overheat, leading to an effective explosion, not just "pffff" of a STEN

2. Panzer/'zooka

Rocket falloff, slower, high damage, almost no splash damage (meaning that it's only usable on vehicles)

3. Venom gun

As a fun gun, it should go through no changes (although it could be on a bit more often, it's fun to use and not that hard to kill a venom soldat)
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