Hm SK This is problem

Old server topics and posts from 2007, Read only
Spam Kid
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Hm SK This is problem

Postby nikol » Fri Sep 21, 2007 23:25

Wny is problem sk ???? Why not kick for sk players ?? :P Problem spec ????

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Postby Buu » Sat Sep 22, 2007 0:03

I was there when u was whining all the time no sk no sk if alies build comand post axis can destroy soo its caputable spawn and if u will take a look into PS rulebook u will see that sk in caputable spawns can be made olny by heave weapons ,arty,support. And axis was using olny light weapons (btw u was kicked 4 sk 2 min later soo i think sk isn;t really problem at PS 2)

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Postby EnzymX » Sat Sep 22, 2007 5:16

I agree with buu there aint lot of sk in -|PS|- #2, there is the most of the time an admin arround who keep the server clean of sk-ers.

Greetz Enzy :twisted: :twisted:
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Postby Samuraii » Sat Sep 22, 2007 8:00

Yea there are at many hours a day admins but not every 1 can ban , its not really an problem because if pres Esc then Prime Squadron you can instand connect to ps 1 or other servers, thats totally perfect :)
Last edited by Samuraii on Sat Sep 22, 2007 8:13, edited 1 time in total.
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Postby GoldenBullet » Sat Sep 22, 2007 8:11

Sk is allowed to capturable spawns ONLY if U are actually trying to get it.
Camping and aiming to CP is taken as SK ofc, so actually, only coverts/engys can do it at CP spawns (or depending does the medic/other class try to assist one)

I think theres always many admin/members around on PS#2 especially at full hours, and like samurai said, quick connector in the manu is quite handy! Perfect to join quicly to PS#1 (like I had to do to ban a TKer and cheater ;)) or other PS server.

But U should always watch where U walk. Taking the quickest exit in goldrush in axis 2nd spawn U will probably get killed by artillery, but its not SK. Use ur brains and get sneakier and dont go rambo.

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