TK option
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- tukkerstefan
- Posts: 113
- Joined: Sat Oct 20, 2007 0:00
TK option
hello guys.
I was thinking about tk and i've have an idea.
Maybe it is an good idea that when u tk someone u get died by urself and if you do tb there is getting 10 hp away from u or 30 hp that they learn that it is not alowed to do tk and tb, because when i play there is allot of tb/tk maybe this is the option ??
greats stefan
sorry for the bad english i'm not so good in it :P:P:P
I was thinking about tk and i've have an idea.
Maybe it is an good idea that when u tk someone u get died by urself and if you do tb there is getting 10 hp away from u or 30 hp that they learn that it is not alowed to do tk and tb, because when i play there is allot of tb/tk maybe this is the option ??
greats stefan
sorry for the bad english i'm not so good in it :P:P:P
- Kumibanaani
- Posts: 3
- Joined: Mon Nov 19, 2007 1:00
I dont think that will work very well. Like when ppl runs to your mines etc. fault was the other guy who ran to your mine but you get killed.
- GoldenBullet
- Posts: 2923
- Joined: Mon May 01, 2006 0:00
- Location: Finland
I think its option to put half damage to urself or that U make half damage to ur teammates when U shoot them.
- Zielobjekt
- Posts: 933
- Joined: Sat Mar 31, 2007 0:00
- Location: Germany
landser wrote:i think theres a possibility to remove the mine damage for teammates ...
when you mean that the team can then run through their own mines i only can say that this is a bad solution. when you have FF the mines must explode whoever step on them.
that you get damage when you shoot a teammate its very hard because it can be an accident in fight or stupid teammates run in your fireline and you get a damage for it.
the best solution is that when you shoot a teammate he will only get half damage.
but for me i prefer let it like it is and punisch the stupid TB/TK people
Cry and you will cry alone, but laugh and the whole world will laugh with you!!!
the best solution is that when you shoot a teammate he will only get half damage.
but for me i prefer let it like it is and punisch the stupid TB/TK people
yeah, put the damage as a half just like goldenbullet said ^^,
as an example: Smg damage = 18 : 2 = 9 hp per shot on body
when you hit someone. that will reduce the chance on teamkilling.
Here are three spots were chance on teamkilling is more then others:
Goldrush - North east, at the Health & Ammo crates is the chance
high. Because axis or allies get meeted there on the start they will
accidently kill eachother because it got a narrow ''L'' turn.
when allies want to get to the Health & ammo casses.
Venice - The Z turn from allies second spawn when you take
the side entrance route. is very crowdy sometimes.
People go in and some want to throw grenades and then the unexpected
teammate gets hit by it.
Oasis - Sometimes the axis is to strong and reach the command post
of allies. That place is very narrow and its almost impossible to
shoot crouched. Because your teammates want to fight too and walk
in your line of fire and obviously the grenades radius is also
team inflicting.
(I hope my english is well enough to make this clear )
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