Mortar Cam

Old server topics and posts from 2007, Read only
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Postby addshore » Fri Sep 21, 2007 20:18

Repta wrote:
Scuba_Steve wrote:I understand that flamethrowers and panza's are off cause of lots of tking and other ppl cant handle it. but mortar is a great weapon for sure...


mortar is even worse then flame or panzer, to come with the excuse it is part of ET or then the mg is only left. SK TJ and panzers are also part of ET why arent they allowed?? they spoil the fun? so does the mortar. It is a newb weapon you dont need skill to use it, and it is farming. It causes more SK/TK then the panzer and the flame together.


Tj isnt part of et.
The tj's you can do without double jump or adren are part of et.

I think flamer and panza are worse than mortar by a long way
You call it farming but really it isnt.
People can kill ppl with mortars really easy but they just dont..

Addshore

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Postby Repta » Fri Sep 21, 2007 22:52

addshore wrote:
Repta wrote:
Scuba_Steve wrote:I understand that flamethrowers and panza's are off cause of lots of tking and other ppl cant handle it. but mortar is a great weapon for sure...


mortar is even worse then flame or panzer, to come with the excuse it is part of ET or then the mg is only left. SK TJ and panzers are also part of ET why arent they allowed?? they spoil the fun? so does the mortar. It is a newb weapon you dont need skill to use it, and it is farming. It causes more SK/TK then the panzer and the flame together.


Tj isnt part of et.
The tj's you can do without double jump or adren are part of et.

I think flamer and panza are worse than mortar by a long way
You call it farming but really it isnt.
People can kill ppl with mortars really easy but they just dont..

Addshore


The useful TJs (wall jump oasis/fueldump and a like) can be done with 1 jump and i think the rule is for those jumps....

It is easy to kill a mortar in etpro with 6 vs 6, not in noquater 20 vs 20. It is most of the time impossible to kill a player with a mortar. Most of the time the mortar deploys behind a spawn or somewhere around it. This means you need to fight through the whole team +- 2 times, to get to him. This is (almost) impossible. This mean he can get free kills, and on those small maps he can get easy kills and a high spree you cant end. He only needs to fire on a choke point like the oasis wall and there goes his killingspree.

The mortar is standing still only pressing 1 key.... the fire button. Just like the fieldops next to him giving ammo. 2 players that are farming. If the player would do it on a normal player then it would be called farming but on a mortar not.....

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Postby addshore » Sat Sep 22, 2007 8:48

What you could maybe do is say that mortars have to be some way away from spawn?

Also i know you can do the wall jump with no double jump or adren.

Ps Rulebook wrote:No farming or XP whoring. Standing around only handing out ammopacks or medpacks is considered farming/whoring. Handing out ammopacks to a soldier with a dispatched mortar (in use) as a Field Ops is allowed and is NOT considered as farming.


So a field ops giving ammo to a mortar isnt farming or xp whoring.
Is this also true with mg and things?

Also going all the way back...
addshore wrote:just increase the charge time for a soldier


Do that and then mortars cant fire as often..
Cant get such a quick killing spree..
And also it gets more like in etpro e.t.c and mortar gets boring and ppl dont use.

Another thing you could maybe do is also increase the ammount of xp you need to get level 9 soldier and all of the soldier levels.
I think they are set below the other levs

Addshore

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