Adrenaline
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Adrenaline
From this discussion http://www.prime-squadron.com/modules.p ... pic&t=3053 decided to make a pool so you can all decide what's best.
Last edited by Nemesis on Tue Jun 05, 2007 15:04, edited 3 times in total.
- Ichihollow
- Posts: 311
- Joined: Fri Nov 10, 2006 1:00
- Location: Hiding in Soulblade's a**
off
C'est parce que la vitesse de la lumière est plus rapide que celle du son que tant de gens paraissent brillants avant d'avoir l'air cons.
- LethalBullet
- Posts: 640
- Joined: Fri Apr 28, 2006 0:00
- Location: Estonia.pk3
adre allowed => more players moving faster => more lag => less fun
voted: off
(edit: in nq - much HP, little damage, mystic stamina charge)
voted: off
(edit: in nq - much HP, little damage, mystic stamina charge)
- ---Henry---
- Posts: 844
- Joined: Sat Mar 03, 2007 1:00
- Location: Croatia :)
Vote-
ON of course
Henry
ON of course
Henry
Last edited by ---Henry--- on Mon May 21, 2007 11:34, edited 1 time in total.
wenSzhopper wrote:maybe only 1 stick a life.
not 9 sticks.
if that aint possible, turn it off
it is possible afaik.
1 stick not a bad idea, can be useful if you run into 3 enemies or need to fly across the map like in baserace fe.
but in general i don't think there's much to those red eyes and i usually forget to use it anyway voted OFF.
- Stormcrow
- Posts: 990
- Joined: Mon Nov 13, 2006 1:00
- Location: World -> Europe -> Germany -> Swabia
- Code: Select all
g_adrenaline
Description
Settings to customize the way adrenaline behaves (1.1.1 & higher)
Parameters
Type: bitmask
1 Spawn with no adrenaline needles, can only get them from ammo packs
2 Ammo packs do not contain adrenaline needles
4 Can only carry one needle at a time
8 Adrenaline only boosts stamina, not health
16 Adrenaline only boosts health, not stamina
32 Adrenaline causes player's eyes to glow red when used
64 Health packs cannot be picked up while on adrenaline
Default: 0
I would like to test these values of g_adrenaline:
g_adrenaline 40
8 Adrenaline only boosts stamina, not health
32 Adrenaline causes player's eyes to glow red when used
g_adrenaline 96
32 Adrenaline causes player's eyes to glow red when used
64 Health packs cannot be picked up while on adrenaline
With g_adrenaline 40 the players are less powerful but can run fast (image to play a map as Minas Tirith without running faster than normal).
With g_adrenaline 96 the players must decide carefully when use adrenaline, because while using it they can't use health packs of medics they have killed.
Besides I don't like the use of only one stick because of large maps.
However I think the bigger issue is the maximum amount of hit-points of medics, then it should be better decrease it.
g_adrenaline 40
8 Adrenaline only boosts stamina, not health
32 Adrenaline causes player's eyes to glow red when used
g_adrenaline 96
32 Adrenaline causes player's eyes to glow red when used
64 Health packs cannot be picked up while on adrenaline
With g_adrenaline 40 the players are less powerful but can run fast (image to play a map as Minas Tirith without running faster than normal).
With g_adrenaline 96 the players must decide carefully when use adrenaline, because while using it they can't use health packs of medics they have killed.
Besides I don't like the use of only one stick because of large maps.
However I think the bigger issue is the maximum amount of hit-points of medics, then it should be better decrease it.
- GoldenBullet
- Posts: 2923
- Joined: Mon May 01, 2006 0:00
- Location: Finland
g_adrenaline 40
8 Adrenaline only boosts stamina, not health
32 Adrenaline causes player's eyes to glow red when used
I like that Idea. Then people really would get killed, not just rambo all around. And easier for snipas to kill people!
ladylisa wrote:wenSzhopper wrote:maybe only 1 stick a life.
not 9 sticks.
if that aint possible, turn it off
it is possible afaik.
1 stick not a bad idea, can be useful if you run into 3 enemies or need to fly across the map like in baserace fe.
+1... exept : we don't need adre to fly across baserace.. we don't need adre to fly across any map
having too much adre = too much evil rambo medics unable to play without
don't vote for now, i like to have only one, but if needed i'll vote off
First of all thank you neme i appreciate you made this topic with vote ,
Second those settings about adre is that the only way to adjust them stormcrow?
oke i think adre has to much power , so i want it off, but stamina is a good thing for fast running for obj or something for engineer ofcourse in reality medic's will use them alot but we need adre for boosting i think not how it is used atm ,
I think you should do a trial , first no adre for 1 week , then one with only stamina boost , and with the ''normal'' adre atm . and make a list of results on the forum with comments of players of ps#2.
Grtz Xavier
Second those settings about adre is that the only way to adjust them stormcrow?
oke i think adre has to much power , so i want it off, but stamina is a good thing for fast running for obj or something for engineer ofcourse in reality medic's will use them alot but we need adre for boosting i think not how it is used atm ,
I think you should do a trial , first no adre for 1 week , then one with only stamina boost , and with the ''normal'' adre atm . and make a list of results on the forum with comments of players of ps#2.
Grtz Xavier
- GoldenBullet
- Posts: 2923
- Joined: Mon May 01, 2006 0:00
- Location: Finland
I think you should do a trial , first no adre for 1 week , then one with only stamina boost , and with the ''normal'' adre atm . and make a list of results on the forum with comments of players of ps#2.
agreed.
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