Server discussion
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Server discussion
-weapons damages setted back to normal
-player rating instead of xp in tab stats
-10 mines per team
-1 mortar and 1 flamer per team
-ammo and health cabinets recharge slowly (medics have to heal and field to ressuply team, let's do teamwork^^)
-stamina recharge slowly
-temp command !where-are-my-xp, see this topic
-some other details you'll perhaps see ingame
todo :
-new maps incoming
-etadmin with campaigns based on number of players
-player rating instead of xp in tab stats
-10 mines per team
-1 mortar and 1 flamer per team
-ammo and health cabinets recharge slowly (medics have to heal and field to ressuply team, let's do teamwork^^)
-stamina recharge slowly
-temp command !where-are-my-xp, see this topic
-some other details you'll perhaps see ingame
todo :
-new maps incoming
-etadmin with campaigns based on number of players
Last edited by mem on Sun Jul 01, 2007 17:19, edited 1 time in total.
- DonPadreArni
- Posts: 433
- Joined: Fri Jan 05, 2007 1:00
- Location: Poland,Tychy
Re: Server updates
Memnoch wrote:-weapons damages setted back to normal
-player rating instead of xp in tab stats
-10 mines per team
-1 mortar and 1flamer per team
-ammo and health cabinets recharge slowly (medics have to heal and field to ressuply team, let's do teamwork^^)
-stamina recharge slowly
-temp command !where-are-my-xp, see this topic
-some other details you'll perhaps see ingame
todo :
-new maps incoming
-etadmin with campaigns based on number of players
fomok...
Last edited by DonPadreArni on Thu May 31, 2007 20:22, edited 6 times in total.
- Deathstalker
- Posts: 166
- Joined: Thu Jan 25, 2007 1:00
- Location: Solar system > Earth > Europe > Poland > Rzeszow :)
Re: Server updates
Memnoch wrote:-weapons damages setted back to normal
-player rating instead of xp in tab stats
-10 mines per team
-1 mortar and 1 flamer per team
-ammo and health cabinets recharge slowly (medics have to heal and field to ressuply team, let's do teamwork^^)
-stamina recharge slowly
-temp command !where-are-my-xp, see this topic
-some other details you'll perhaps see ingame
Sory Memnoch
Old settings has ben better
Last edited by Lufhasa on Thu May 31, 2007 20:30, edited 3 times in total.
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Ey Mem better not change to much to soon, people can only take a couple of changes at a certain time, something psychological
But some interesting changes overall, my only concern is the stamina, fast recharge makes the game a bit faster
I think most people like a fast stamina recharge instead of a slow one
But some interesting changes overall, my only concern is the stamina, fast recharge makes the game a bit faster
I think most people like a fast stamina recharge instead of a slow one
"When the pin is pulled, Mr. Grenade is not our friend."
warren-the-ape wrote:But some interesting changes overall, my only concern is the stamina, fast recharge makes the game a bit faster
I think most people like a fast stamina recharge instead of a slow one
don't worry, stamina recharge slowly than before, but it recharge more faster than other ps servers i guess (oops, well, for now stamina recharge faster than before, really really faster but i'll put to 10, where Landser setted 15 and default is 1, so not a too big deal )
about 30 mines per team, just
recharge ammo and medic cabinets as default = 60.000 ammo and 10.000 health...
atm i've setted at 30.000 for ammo and 10.000 for health, you really want normal ones ??
Landser choosed to set both at -1... we want more teamplay, so -1 isn't a good way
about old settings.. well, your point of view. for us a server where playing all other class than medic is a pain in the ass isn't so funny, we want to see more engi or field ops, more coverts, why not more soldiers.. we want more teamplay (again^^), so sorry but old settings will stay old
ape mate wrote:Ey Mem better not change to much to soon, people can only take a couple of changes at a certain time, something psychological
hmmm, well, will try to remember this one and modify next things slowly so^^
but imo this changes aren't a so big deal and some comes from players suggestions on other topics or at server..
well, anyway the next changes will be about maps, so don't worry about server settings, that's all for now
Last edited by mem on Fri Jun 01, 2007 0:49, edited 1 time in total.
Hmm... thats strange. Ya all wanna some changes on PS 4 but when Memnoch made them you have pretensions. Ya all should remember that many players didint play becouse they didint like PS 4 old settings. Offcourse its imposible to make everybody happy so better use to it guys. I dont like only one idea about ammo and medic packs couse they was more helpful on the old setting but I can play with that. Give Ps 4 some time to check whats the best for us. Be easy and patient.
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- DonPadreArni
- Posts: 433
- Joined: Fri Jan 05, 2007 1:00
- Location: Poland,Tychy
Gangstar wrote:Hmm... thats strange. Ya all wanna some changes on PS 4 but when Memnoch made them you have pretensions. Ya all should remember that many players didint play becouse they didint like PS 4 old settings. Offcourse its imposible to make everybody happy so better use to it guys. I dont like only one idea about ammo and medic packs couse they was more helpful on the old setting but I can play with that. Give Ps 4 some time to check whats the best for us. Be easy and patient.
ya? show me who
i always hear abaut change maps nothing abaut other things
Re: Server updates
Memnoch wrote:-weapons damages setted back to normal
-player rating instead of xp in tab stats
-10 mines per team
-1 mortar and 1 flamer per team
-ammo and health cabinets recharge slowly (medics have to heal and field to ressuply team, let's do teamwork^^)
-stamina recharge slowly
-temp command !where-are-my-xp, see this topic
-some other details you'll perhaps see ingame
todo :
-new maps incoming
-etadmin with campaigns based on number of players
he,he thx memnoch
-!crazygravity and !normalgravity removed (cause server bugs)
-added !gift (fun command for monkeys )
-added !languages with a new languages rule (admins online = language allowed... this is a test period, if you can respect this rule it will stay.. if you're unable to enjoy this way = only english and french, you have the choice^^)
-maps removed : baserace b3, dubrovnik, cortex
-maps added : baserace b2, castle attack b5
@ Wumpy
oook ook ? ooook ok.. ook oook !!
(why not ? we can try without pb and just be carefull about cheaters... pb cause some lags on serv sometimes, so playing without could be helpfull^^)
-added !gift (fun command for monkeys )
-added !languages with a new languages rule (admins online = language allowed... this is a test period, if you can respect this rule it will stay.. if you're unable to enjoy this way = only english and french, you have the choice^^)
-maps removed : baserace b3, dubrovnik, cortex
-maps added : baserace b2, castle attack b5
@ Wumpy
oook ook ? ooook ok.. ook oook !!
(why not ? we can try without pb and just be carefull about cheaters... pb cause some lags on serv sometimes, so playing without could be helpfull^^)
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Nooooooooo not Cortex Remove that strange school map or something
edit:
DONT DISABLE PB
edit:
DONT DISABLE PB
"When the pin is pulled, Mr. Grenade is not our friend."
Memnoch wrote:warren-the-ape wrote:But some interesting changes overall, my only concern is the stamina, fast recharge makes the game a bit faster
I think most people like a fast stamina recharge instead of a slow one
don't worry, stamina recharge slowly than before, but it recharge more faster than other ps servers i guess (oops, well, for now stamina recharge faster than before, really really faster but i'll put to 10, where Landser setted 15 and default is 1, so not a too big deal )
about 30 mines per team, just
recharge ammo and medic cabinets as default = 60.000 ammo and 10.000 health...
atm i've setted at 30.000 for ammo and 10.000 for health, you really want normal ones ??
Landser choosed to set both at -1... we want more teamplay, so -1 isn't a good way
about old settings.. well, your point of view. for us a server where playing all other class than medic is a pain in the ass isn't so funny, we want to see more engi or field ops, more coverts, why not more soldiers.. we want more teamplay (again^^), so sorry but old settings will stay oldape mate wrote:Ey Mem better not change to much to soon, people can only take a couple of changes at a certain time, something psychological
hmmm, well, will try to remember this one and modify next things slowly so^^
but imo this changes aren't a so big deal and some comes from players suggestions on other topics or at server..
well, anyway the next changes will be about maps, so don't worry about server settings, that's all for now
agree
why cortex is bad map warren-the-ape
anyway think cortex is good map
-cortex will be on again after next /exec (kk, let's play it, sorry^^)
-normal et damages (finally )
-ammo 20.000 and health 15.000 (20 & 15 seconds)
-z_ps4_skins1.pk3 (weapons, mines and health&ammo packs skins - ~1.5Mo)
-z_ps4_sounds1.pk3 (some commands and voice chat sounds - ~5Mo)
(z_PS_menu_etpub_withwhale.pk3, WhaleClient_CompassShaders.pk3, whaleclient-1_4_beta1.pk3, PS1sounds1.pk3 are also needed, sv_pure is now 1)
Edit : oops, forgot to say.. xp are back, poll is really clear^^
-normal et damages (finally )
-ammo 20.000 and health 15.000 (20 & 15 seconds)
-z_ps4_skins1.pk3 (weapons, mines and health&ammo packs skins - ~1.5Mo)
-z_ps4_sounds1.pk3 (some commands and voice chat sounds - ~5Mo)
(z_PS_menu_etpub_withwhale.pk3, WhaleClient_CompassShaders.pk3, whaleclient-1_4_beta1.pk3, PS1sounds1.pk3 are also needed, sv_pure is now 1)
Edit : oops, forgot to say.. xp are back, poll is really clear^^
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Sweeeet !gift memnoch
@ Kakashi
READ! I never said that Cortex is a bad map quite the opposite, again; READ
@ Kakashi
READ! I never said that Cortex is a bad map quite the opposite, again; READ
"When the pin is pulled, Mr. Grenade is not our friend."
warren-the-ape wrote:!gift memnoch
thx ape mate
Benjamin wrote:What is with cl_timenudge ? Can you limit this to -20 ?
hehe, wanted to add too but forgot it, thx for asking
pb_sv_cvar cl_timenudge in -20 0
also added those cvar restrictions to Landser anti-cheats cvar list (nice job Lands, thx ) :
pb_sv_cvar cl_maxpackets in 15 100
pb_sv_cvar rate in 2500 25000
pb_sv_cvar snaps in 20 40
pb_sv_cvar cg_bobup in 0 0.005
pb_sv_cvar cg_fov IN 90 125
pb_sv_cvar cg_shadows in 0 1
pb_sv_cvar m_pitch out -0.015 0.015
pb_sv_cvar m_yaw in -0.022 0.022
pb_sv_cvar r_picmip in 0 5
pb_sv_cvar r_mapoverbrightbits in 0 3
pb_sv_cvar r_overbrightbits in 0 3
pb_sv_cvar pmove_fixed in 0
pb_sv_cvar com_maxfps out 0.000001 29
pb_sv_cvar cl_freelook in 1
pb_sv_cvar cl_yawspeed in 0 140
pb_sv_cvar cl_pitchspeed in 0 140
pb_sv_cvar r_flares in 0 1
pb_sv_cvar r_primitives in 0 2
pb_sv_cvar r_nv_fogdist_mode INCLUDE NV
pb_sv_cvar r_clamptoedge IN 1
pb_sv_cvar r_drawworld IN 1
pb_sv_cvar r_drawfoliage IN 1
pb_sv_cvar r_znear IN 3
pb_sv_cvar r_showtris IN 0
pb_sv_cvar r_drawentities IN 1
pb_sv_cvar r_showmodelbounds IN 0
pb_sv_cvar r_lightmap IN 0
pb_sv_cvar cg_tracerlength IN 160
pb_sv_cvar cg_tracerSpeed IN 4500
pb_sV_cvar cg_tracerwidth IN 0.8
pb_sv_cvar cg_tracerchance IN 0.4
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Memnoch wrote:-maps removed : baserace b3, dubrovnik, cortex
warren-the-ape wrote:Nooooooooo not Cortex Remove that strange school map or something
Really is it that hard to Read?
"When the pin is pulled, Mr. Grenade is not our friend."
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