Suggestion for new maps on PS 5 part II
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Suggestion for new maps on PS 5 part II
I think it's time to change and add/remove some maps..
I ve heard some ppl saying about:
Caen 3
Adlernest
Braundorf
Goldrush (official)
and Sniper map?
hmmm..c'mon...suggestion pls..this is final topic till winter
And map which is being removed it's Baserace
Greetz
Horzy
I ve heard some ppl saying about:
Caen 3
Adlernest
Braundorf
Goldrush (official)
and Sniper map?
hmmm..c'mon...suggestion pls..this is final topic till winter
And map which is being removed it's Baserace
Greetz
Horzy
hi ho horzy
I think Oasis is a must have?
Caen ye good map
Goldrush the version ps#3 is running is great. ( needed to get used to it tough )
Maby no MLB map(s) other servers running them..
Might try some smaller maps? not very big ?:)
*I know 1 good sniper map , 2 Mansions standing towards eachother a big river between ( + some school busses ) .. Donnu map ill try find and edit it into this post *
Grtz Xav
I think Oasis is a must have?
Caen ye good map
Goldrush the version ps#3 is running is great. ( needed to get used to it tough )
Maby no MLB map(s) other servers running them..
Might try some smaller maps? not very big ?:)
*I know 1 good sniper map , 2 Mansions standing towards eachother a big river between ( + some school busses ) .. Donnu map ill try find and edit it into this post *
Grtz Xav
Xander..check it on splatterladder..
It's little diffrent than just to steal radar parts and no annoying rain or low fps
- Code: Select all
Extra Axis spawn location in the Road Hut - this helps them fight back more quickly when Allies take the Bunker. They will automatically spawn there if the Allies capture the bunker, unless the side door has been blown.
2 extra Allied primary objectives - destroy the North and South Radar Stations.
New Allied victory conditions: achieve any 3 of the 4 primary objectives for victory. That is, Allies win if they steal both radar parts and blow up one station, or if they steal one radar part and blow up both stations.
A lot of the player clipping has been removed, allowing players to get onto high places previously not possible.
The tank in the garage can now be repaired by Axis, and driven up the road to a defensive position.
New terrain textures, and things like owl hoots replaced with bird song.
Axis respawn time reduced from 30 secs to 25 secs.
Map time limit increased from 20 mins to 25 mins.
A new version will follow shortly if initial playtest reveals any serious imbalance in the gameplay or if it is too laggy (the removal of fog clipping will have upped the number of triangles being drawn each frame).
It's little diffrent than just to steal radar parts and no annoying rain or low fps
ahhhh yp seen under this angle ( u knew that i was too lasy to checked it out) i thought it was just a summer athmosphere without rain lol.....
So why not seems to be more interesant with station and tank.....i would say.......who try nothing has got nothing (u love this smile it's just for ya sweetie) lll
So why not seems to be more interesant with station and tank.....i would say.......who try nothing has got nothing (u love this smile it's just for ya sweetie) lll
-|PS|-*Xand3r'.....Cop for Prime-Squadron
flux wrote:i would like glider in it i always did like that map and if there is a new version i hope it will be better
maybe glider will come ... but i dont like the pimped version of the standard maps like super goldrush ...
EDIT: use this topic for map suggestions pls: http://www.prime-squadron.com/modules.p ... 9481#49481
/locked
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