map voting

Old server topics and posts from 2007, Read only
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map voting

Postby Damelon » Wed Aug 01, 2007 20:40

hey guys what about map voting on ps1? i like this idea to players choose between 30 maps at the end :D
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Postby Mobius » Wed Aug 01, 2007 20:46

If u add the newest Glider map then u keep me satisfied :)

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Postby Damelon » Wed Aug 01, 2007 21:01

Mobius wrote:If u add the newest Glider map then u keep me satisfied :)


there will be...downloading system will be something like that if the player connecting they download the currently map and if ppl choose a map what he doesnt have he will download it so dont worry about ppl dling 50 maps :P
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Postby Stormcrow » Wed Aug 01, 2007 22:12

standardmaps without battery + adlernest + supply + venice
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Postby Carl0s » Thu Aug 02, 2007 0:05

Old maps are best like goldrush,caen,subway,falcon,venice,oasis,werbell :lol:


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Postby Afterlife » Thu Aug 02, 2007 0:16

mapvoting is really cool but the thing that i dont like is that its always the same maps that get played :/

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Postby Ferocious » Thu Aug 02, 2007 0:23

I'm not botherd about maps, just not baserace or battery.

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Postby Pele » Thu Aug 02, 2007 0:34

Ferocious wrote:
Code: Select all
I'm not botherd about maps, just not baserace or battery.


same
+ need original maps
+ dont big maps


Pele :)

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Postby LethalBullet » Thu Aug 02, 2007 0:55

Afterlife wrote:mapvoting is really cool but the thing that i dont like is that its always the same maps that get played :/


same maps?

if damelon gona put 30 maps...
each person gives 3 votes, cant vote twice same map.

aint think that people "always" vote same maps

whats the difference anyway?
if in campaign comes some maps, like 4 in row that you accually dont like to play but you still wanna play then even better is to vote for your fav maps :) if your fav map didnt won just think that if it would be 30 map campaign you would wait 29 maps till your fav comes again...
ehh im now confusing myself too :D
lol

anyway...i support mapvoting :)

it would bring more exhilaration into game :)

edit: maybe 30 maps would be too much...15-20?

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Postby zombie » Thu Aug 02, 2007 9:20

Nice idea damelon, introduce it :)
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Postby warren-the-ape » Thu Aug 02, 2007 9:21

I know this from Counterstrike but does it work in a similar way?
And I guess people can only vote for maps that are on the server?

i think it could be fun for a change :)
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Postby kica » Thu Aug 02, 2007 9:29

I agree with Lethal that 30 maps is too much.
Btw. I would be very happy if Fuel Dump map will back to campaign.

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Postby LethalBullet » Thu Aug 02, 2007 21:18

dunno if its gona be enabled or not, but ill introduce anyway :p

after map ends, if you click few time "MORE" button then there is next map voting...
it looks like this
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firstly you need to highlight the map, then click on 1: vote
you can revote it by highlighting firstly the map that you want to vote and then click revote.
you can vote more 2 maps after that, bt you never can give more than 1 vote for map.
you can see when last time this map wose playd and total votes are also seen in window...

this mapvote is freewill, you dont need to give your vote at al cost, its just who wants, will give a vote or 2 or 3 :)

i hope my tiny guide wose usefull ^^

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Postby warren-the-ape » Thu Aug 02, 2007 21:52

Aaah very usefull indeed ^^
Playing ET for 2.5 years now but never seen it before :oops:

Is there a min. amount of votes needed? Cause you say you dont have to vote, what happens if only 1 person votes will it switch to that map? And what if nobody votes?

But prob. configurable anyway, just curious :P
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Postby LethalBullet » Thu Aug 02, 2007 22:02

yeah, even if only 1 person votes the map will come wich s/he voted (if s/he gave 3 votes then i think randomly come from those 3, but like you sayd, its configurable...
but imo if no1 votes then it will come randomly or no?
dunno never seen this happen :p

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Postby Maarten » Tue Aug 07, 2007 3:36

yeah put on map voting thats nice
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Postby Deminwarrior » Tue Aug 07, 2007 9:31

I thought votes require people :)

so maybe add some maps first (10 or 8 map campaign)

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Postby Damelon » Tue Aug 07, 2007 9:34

DeminWarrior wrote:I thought votes require people :)

so maybe add some maps first (10 or 8 map campaign)


hm ye, will do :) 15 maps...but...where i can get etpub 0.7.3? it requie for mapvoting..cant find in etpub.org
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Postby Deminwarrior » Tue Aug 07, 2007 9:49

Maps:

1. Goldrush
2. Caen (whatever version)
3. Oasis
4. Venice
5. FeulDump
6. Transmitter
7. Marrakesh streets
8. Castle attack
9. UJE
10. Glider

Alternative maps:
Indusrty : WHY -> axis can attack for once
Pantserbase: same reason
and put 4 vs 4 bots so you dont have to play alone

grtz demin

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tried googling?

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Postby Damelon » Tue Aug 07, 2007 9:50

DeminWarrior wrote:Maps:

1. Goldrush
2. Caen (whatever version)
3. Oasis
4. Venice
5. FeulDump
6. Transmitter
7. Marrakesh streets
8. Castle attack
9. UJE
10. Glider

Alternative maps:
Indusrty : WHY -> axis can attack for once
Pantserbase: same reason
and put 4 vs 4 bots so you dont have to play alone

grtz demin


accepted...good idea demin :wink:
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Postby LethalBullet » Wed Aug 08, 2007 14:01

Damelon wrote: it requie for mapvoting..cant find in etpub.org

maybe you can see commands in server.cfg or somewere els...

etpub.org wrote:g_mapVoteFlags [bitmask]
Ways to change how map voting works
Only valid when g_gametype is 6 (see Map Voting)

Available options are:

1
Changes the tie breaker so that the map not played in the longest wins
2
Intermission doesn't end until g_intermissionReadyPercent people have voted. If there are no players connected to the server, intermission will end at the timeout. (WARNING: This means that if there are spectators connected and not voting, the next map will not load until those spectators either vote, disconnect, or get kicked by the system)
4
Multi vote: Allows everybody to vote for 3 maps instead of one, first choice map gets 3 votes, second choice gets 2, third choice gets one
8
Don't randomize the maps, so they will always appear in the same order
Default is 0

g_maxMapsVotedFor [integer]
How many maps are presented to users for voting upon during intermission
Only valid when g_gametype is 6 (see Map Voting)

Default is 6

g_minMapAge [integer]
How long a map is ineligible for voting, after it is played
Only valid when g_gametype is 6 (see Map Voting)

Default is 3

g_resetXPMapCount [integer]
How many maps occur before XP is reset. If g_XPSave flag 4 is set, g_resetXPMapCount is ignored. Similarly, if g_resetXPMapCount is set to 0, it is the same as setting g_XPSave flag 4
Only valid when g_gametype is 6 (see Map Voting)

Default is 0


+

etpub.org wrote:Map Voting
With the release of etpub 0.7.1, a new g_gametype of 6 is introduced. This gametype allows, when used in conjunction with an etpub_client > 20060310, for the players to decide on the map that is played next. When g_gametype is set to 6, and the client is using the appropriate client, a new screen is introduced during intermission. This screen list, depending on server configuration, a list of up to 32 maps that are loaded on the server, and that all players can vote on. Once intermission ends, the server totals the votes, and plays the next map based upon the vote results

The following cvars control how map voting operates

g_mapVoteFlags
g_maxMapsVotedFor
g_minMapAge
g_resetXPMapCount
Miscellaneous notes about mapvoting:
Total maps allowed is 32. If server admin has more than 32 .bsp files, only the first 32 are used
Tie breaker. The default tie-breaker is such that if 2 or more maps are tied with the same number of votes, the map that was played most recently is selected.
Bots and connecting players do NOT count for mapvoting, everyone else (including spectators) does.
If no maps are voted for, the default "nextmap" cvar is used, so server admins have to specify a default map cycle of sort, usually in the following format.
set d1 "set g_gametype 6 ; map oasis ; set nextmap vstr d2"
set d2 "set g_gametype 6 ; map battery ; set nextmap vstr d3"
set d3 "set g_gametype 6 ; map goldrush ; set nextmap vstr d1"
vstr d1
This means that the default map, upon server start, will be oasis. From there, map voting will be used. If at any point, no map is voted for, battery will be played, etc

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Postby undeadwarrior » Thu Aug 09, 2007 15:30

so is this voting thing almost putted into action?

would like to see how it works

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Postby Maarten » Thu Aug 09, 2007 16:36

yeah me 2

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Postby LethalBullet » Thu Aug 09, 2007 19:19

atm ps#1 is very "ill" and needs a enginner xD

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Postby Damelon » Thu Aug 09, 2007 19:54

im trying to solve this prob
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