Cov ops

Old server topics and posts from 2007, Read only

Cov ops all weapons,good idea?

Yes,
35
64%
No,
20
36%
 
Total votes : 55
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Cov ops

Postby Scuba_Steve » Wed Sep 05, 2007 21:31

Hi,

I got a small idea to improve the fun to be a cov ops, can it be able for a cov ops to pick up all weapons? so enemys wont suspect you that fast when your running with your knife,

If you could pick up the SMG of the enemy your less suspicious and its cooler to do behind enemy lines obj ^^

i hope you understand what i mean and i hope for a fast reply,
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Postby blazing » Wed Sep 05, 2007 21:38

hello scuba
i think it will suck then
then how the f... you know who's an enemy
looking at their faces but you dont see that from distance
then every1 will be covop
think it's good now

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thanks diamond:)

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Postby Scuba_Steve » Wed Sep 05, 2007 21:44

blazing wrote:hello scuba
i think it will suck then
then how the f... you know who's an enemy
looking at their faces but you dont see that from distance
then every1 will be covop
think it's good now

blazing


Well you can spot cov ops by their behavior and how they act,really its not that hard ^^
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Postby blazing » Wed Sep 05, 2007 21:48

maybe you can
but not every1
only lonfer players probally see it
i personnally dont see it always
so new players think from wtf they tking or omg this stinks
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thanks diamond:)

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Postby Wastl » Wed Sep 05, 2007 23:21

loool! You think a totally new players who gets killed by a "teammate-looking" player with his Sten wont think he got tked?

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Postby X-avier » Wed Sep 05, 2007 23:26

i think its a good idea personal , but is it possible to script it?, or do that all players can pick upp all but this will over power a medic again i geuss..

other ppl post youre opinion here about it i wanna hear it , its kinda intresting topic.

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Postby Wastl » Wed Sep 05, 2007 23:28

I like the idea.

But didnt I read that Nemesis wanted to do that anyway, correct me if Im wrong.

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Postby addshore » Thu Sep 06, 2007 8:10

I like the idea and i have always liked the idea :P

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Postby GoldenBullet » Thu Sep 06, 2007 8:25

Think not. Its just so wiked when FF is on too. And level 9 covops can be really fatal oO U simply cant know if its a friend or foe -> lots of TK :/

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Postby X-avier » Thu Sep 06, 2007 9:57

GoldenBullet wrote:Think not. Its just so wiked when FF is on too. And level 9 covops can be really fatal oO U simply cant know if its a friend or foe -> lots of TK :/


true true,

but i think we need to find ways to inprove some of the classes , agree?

So we get more ppl that choose not medic but other classes and bring a reall feel of being in a war instead of being in a war with only medics :loller:

So thats why so now and then ppl open topics about panzer on flame on make soldier more powerfull and stuff, and thats why i think this is a good idea its not about nerfing medics but give other player more power too.

And yes i agree with the tk , but this also happends when there aint thompsons in there hand .

And another thing you will look more accurate too youre players to see if there moving suspicious..

Anyway my opinion about it :)

*offtopic*

My idea is also to inprove the power of an engineer, this class is there to do mostly obj so people that choice it are good teamplayers because they want to acomplish the objective. might improve nades , rifle guns? or disable flack jacket for all players * not including engineers themself * so players really die when they hit a mine :)

Thanks for reading ,

Grtz Xav

edit1,

Oke maybe youre right with rifle but,

Medics are so powerfull why not make such class as cvop powerfull, i don't think every body will suddenly go cvop why , medic can heal himself, maybe there must be a class thats pwns medics , or you dont agree?
Last edited by X-avier on Thu Sep 06, 2007 20:35, edited 1 time in total.

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Postby Buu » Thu Sep 06, 2007 12:22

omg u want improve rifle nades?? sry but i have to say this : most stupid idea ever rifle is doing most tk,tb ,sk 4 me that weapon shoudl be locked or olny 1 per team

and covert i;m 4 no coz covert will be too powerfull and hard to disguise if he can pick up every weapon.thats why covert has got worst weapons than medic fg-olny 20 bullets sten,mp 42 ...

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Postby Wastl » Thu Sep 06, 2007 13:18

_Buu_PL wrote:omg u want improve rifle nades?? sry but i have to say this : most stupid idea ever rifle is doing most tk,tb ,sk 4

agree


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On ps1 you could pick up all weapons in past. All was fine I think.

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Postby warren-the-ape » Thu Sep 06, 2007 13:26

Wastl wrote:On ps1 you could pick up all weapons in past. All was fine I think.


Until the medics start running around with noobtubes and flameblowers... :|
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Postby Wastl » Thu Sep 06, 2007 13:29

Flamer should be off anyway in my opinion. I dont like heavy weapons anyway.

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Postby Buu » Thu Sep 06, 2007 14:13

hello :) this is not PS 1 dis topic :) we don;t have flamer :)

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Postby Plastic_Jesus » Thu Sep 06, 2007 14:21

I like that! :wink:

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Postby Afterlife » Thu Sep 06, 2007 17:05

No, gives a way too big disadvantage, and make people tk alot coz there confused.

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Postby Maarten » Thu Sep 06, 2007 17:37

i think it's a good idea to give them all the weapons except heavy weapons

i think a mp40 or a thompson is better than a sten and everyone can use it except the cov ops that's unfair

voted yes
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Postby Samuraii » Thu Sep 06, 2007 19:56

i can always see at the covered face if its covered :) but however its a cool and good idea that cvops can take weapons , i know its not easier but its still possible to see that they are covered , btw if you are covered dont do spam because the player where the uniform is from will say all that sh*t and admins will mute the wrong person so thats what im telling ;) bb , samu
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Postby Scuba_Steve » Thu Sep 06, 2007 22:47

I read lots of ppl think they wont recognize a friend or foe anymore when coverts have someone suit,

There are still ways to easily recognize a cov

1: When a players calls 'Enemy in disguise' (v10) watch out for that player, if he doesnt behave like he should be he's probarly a enemy!

2: Enemy Cov always try to stay in the back of the frontline (you understand?) so they can backstab ppl

3:Sometimes cov blow their cover by not shooting to the enemy when he's near or if he walks into mines you CAN see

--------

2nd: The cov wont be overpowered as long Sten2 isnt in the game it isnt, Cov weapons arent for spraying (like mp40 or Tommy) but for accurate killing
(thats why cov weapons can overheat and dont have much ammo) and do you really think that a bit experienced cov will start firing when there 5 enemy's around him? neeeh :P
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Postby Wastl » Thu Sep 06, 2007 22:52

There wont be much tk I think.

I got tked because having sten as medic only one time in my entire ettime on ps1 I think lol.

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Postby RollinNewt » Fri Sep 07, 2007 13:26

Im all for the idea myself, its a good laugh. Over at another server i play they have all weapons active and any1 can pick them, and it makes things more realistic. Nowt more irritatin as a covert havin 2 run around with ur adren stick out as its the only item u possess that isnt a complete giveaway. If people started workin 2gether more, payin more attention to the game, covert ops wouldnt be any stronger. And checkin a covert, its rare if u place ur cursor over them, ull instantly see their name, usually theres a short gap between when u put ur mouse on them and their name shows up, thats when u lay a lotta lead into them. And if in doubt... set urself up 2 goomba them, if there a teammate u wont TK, if their a covert they will move away, if so u shoot :)

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Postby Kumagoro » Fri Sep 07, 2007 23:33

That whole name flashing should be removed, it's kinda unfair
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Postby Wastl » Sat Sep 08, 2007 10:51

It isnt, its et.

We should remove the option to take enemys uniform, because it can confuse ppl? joking :P

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Postby kica » Sat Sep 08, 2007 15:10

I think that option can be but only for coverts , cuz medic with for example rifle nade going to be lil weirdo or field ops with mortar :P

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