Heavy weapon balancing suggestions
1 post
• Page 1 of 1
Heavy weapon balancing suggestions
Although most of these are quite NQ sides, but would be cool if this would happen
1. Flamer
Right now it doesn't encumber almost at all, it should make you very slow, like walking with a mortar, possibly also disable double jumps
The fuel tank at the back should explode when shot by ONE bullet, so that soldiers should be more aware of what's happening (usually they just jump around spraying, now they will have to go with some cover and spray cautiously)
Also it should overheat, leading to an effective explosion, not just "pffff" of a STEN
2. Panzer/'zooka
Rocket falloff, slower, high damage, almost no splash damage (meaning that it's only usable on vehicles)
3. Venom gun
As a fun gun, it should go through no changes (although it could be on a bit more often, it's fun to use and not that hard to kill a venom soldat)
1. Flamer
Right now it doesn't encumber almost at all, it should make you very slow, like walking with a mortar, possibly also disable double jumps
The fuel tank at the back should explode when shot by ONE bullet, so that soldiers should be more aware of what's happening (usually they just jump around spraying, now they will have to go with some cover and spray cautiously)
Also it should overheat, leading to an effective explosion, not just "pffff" of a STEN
2. Panzer/'zooka
Rocket falloff, slower, high damage, almost no splash damage (meaning that it's only usable on vehicles)
3. Venom gun
As a fun gun, it should go through no changes (although it could be on a bit more often, it's fun to use and not that hard to kill a venom soldat)
1 post
• Page 1 of 1
Return to PS Forum Archives - 2007
Who is online
Users browsing this forum: No registered users and 92 guests