NoQuarter 1.2.3

Old server topics and posts from 2009, Read only

Do you like NoQuarter 1.2.3 ?

It rox !
27
68%
Doesn't matter...
11
28%
Back to the old one!
2
5%
 
Total votes : 40
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NoQuarter 1.2.3

Postby LuXoFluXe » Wed Jan 14, 2009 20:27

Hey,
NoQuarter 1.2.3 Is online on PS#1 !
A beter NQ version with small changes that allow you a comfortable gameplay!
More info see:
http://www.wolfmap.de/comments.php?news_id=1755
Thank you Bowdown! :wink:

Changed;

-Ammo bars aswell:
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-Some other Medic pacs:
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-Other Mines:
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(Even other 'forceps', -Axis: :arrow: Red
-Allies: :arrow: Blue

It also could be some sounds are changed etc, etc... :wink:

-More collorfull needles
-Small change @ Uniform :)

My only negative point (imo) is that Grenade marker :?

How do you like this 'new gamestyle' ? Or doesn't it change anything? :P
Last edited by LuXoFluXe on Wed Jan 14, 2009 22:10, edited 3 times in total.
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lick dem´ pussies.

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Postby Plastic_Jesus » Wed Jan 14, 2009 20:41

Its good. I have nothing more to add here :>
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol

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Postby Evil » Wed Jan 14, 2009 20:49

Saukko wrote:Its good. I have nothing more to add here :>

Agree and i like the new adds like the star warn u when arty is incomming on the spot u are.
and u hear voice artillery incomming fall back.

and like saukko say just awsome nothing to add further.

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Postby Ajit » Wed Jan 14, 2009 21:03

no difference

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Postby icefrost » Wed Jan 14, 2009 21:04

ye nice to see it also running at PS #1, runs well at all and should also lag less then before. voted for doesn't matter since it isn't etpro, but still better as the 1.2.0 of c.
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Postby LuXoFluXe » Wed Jan 14, 2009 21:17

My own vote aswell:
I think it really Rox! :banana:
All this small changes creating a nice sphere!
And that lagfree thingie, I already thought :wink:


So: It rox !
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Postby MiLady » Wed Jan 14, 2009 23:14

just rulz 8)
in which version we can play with no lags? :roll:

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Postby CrossYard » Wed Jan 14, 2009 23:31

checked it on ps3 already but cant realy see very much difference. maybe i should check it out more. anyway I will wait till the PunkBuster problem is fixed till Ill put it on PS2. we waited so long for the new NQ, a few time more doesnt matter now. :)
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Postby Viduus » Thu Jan 15, 2009 0:04

I got to say I like it.
For example the tweaking section is a cool ad for the newbies among us. We dont have to explain anymore; the console is the button next to the 1, press to open it ..etc.

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Postby RamboBoy » Thu Jan 15, 2009 5:08

i love it its AA-MM-AAA-ZZZ-III-NNNN-GGGGGG!!!! :banana: :banana:

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Postby Monstrkill » Thu Jan 15, 2009 14:36

New NQ is good but old is old..;-)Simply NQ is best... Etpro is secondXD
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Postby Aldaris » Thu Jan 15, 2009 19:01

Aaah can't wait to test it.. but first I have to pass my school exams :(

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Postby wardew » Thu Jan 15, 2009 19:55

Umpteenth attempt of do a good skinpack for this NQ version... :?
http://www.wolfmap.de/comments.php?news_id=1789
Greetz :)
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Postby Smadje » Thu Jan 15, 2009 20:09

Wouldnt be bad to add that :) you already showed it before but its cool, very good :o
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby Evil » Thu Jan 15, 2009 23:33

Aldaris wrote:Aaah can't wait to test it.. but first I have to pass my school exams :(

Offtopic goodluck with ur exams aldaris.

Ontopic: well i need to figure the tweak system in new nq out.
what those stuff do and stand for :P

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Postby Audio » Fri Jan 16, 2009 0:08

It just felt wrong at first...didnt take long to get used to the added bits so its fine.

however i dont like the notice telling me how much hp your killer has. :roll:
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Postby BigOgr » Fri Jan 16, 2009 2:13

Evil wrote:Agree and i like the new adds like the star warn u when arty is incomming on the spot u are.
and u hear voice artillery incomming fall back.


And i must disagree. Although it is fancy but I'd rather want old NQ be back. Before u have to had some sills and experience to sense when and if arty is coming. Now u have all on ur screen via star.

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Postby Ninjadeer » Fri Jan 16, 2009 15:32

shotgun bug... so maybe some small updates can come... :P
but yes, it got some very nice settings :)
Image thx for diamond :D

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Postby BOWDOWN » Fri Jan 16, 2009 16:18

Audio wrote:however i dont like the notice telling me how much hp your killer has. :roll:



That s something i can disable but as you know it will just begin a long and never ending discussion between those who like/dislike this option :wink: , so let it run, btw it s pretty hard to see the message (just a little ligne in white) in all craps you have in mainchat so from my part it s realy not a big deal.

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Postby Keeks » Sun Jan 18, 2009 14:27

Audio wrote:however i dont like the notice telling me how much hp your killer has. :roll:


Its quite good thing...you can easily see if someone killed you from behind (usualy 100+ hp)...but on other hand, if you see that your killer had 15 hp left, and you had to reload your luger/colt...after that I always want to not see this message


zuberekPL wrote:Before u have to had some sills and experience to sense when and if arty is coming. Now u have all on ur screen via star.


that star is more disturbing that useful...but will get used to this I suppose

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Postby Deathstalker » Mon Jan 26, 2009 0:53

Keeks wrote:
Audio wrote:however i dont like the notice telling me how much hp your killer has. :roll:


Its quite good thing...you can easily see if someone killed you from behind (usualy 100+ hp)...but on other hand, if you see that your killer had 15 hp left, and you had to reload your luger/colt...after that I always want to not see this message

I like this notice in new NQ, for me its good and helpfull - I know how close I was to kill him and it motivates me :D

Keeks wrote:
zuberekPL wrote:Before u have to had some sills and experience to sense when and if arty is coming. Now u have all on ur screen via star.


that star is more disturbing that useful...but will get used to this I suppose

This notice is helpfull for me too because I know how close I am to artillery support (as to granades)


I'd like to say that for example in PS #3 server there is one good thing: if you're shooting with panzer you can navigate your missle. Is it possible to make it in PS #1?
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Postby BOWDOWN » Mon Jan 26, 2009 3:48

@Death : It s possible and it was also possible in older NQ versions, but i wont do it, we already had some long discussions about HW and more specialy about panzers, don t want restart all that again now that all are pretty used to. Btw, it can be fun but pretty useless, so No for the moment.

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Postby Deathstalker » Mon Jan 26, 2009 10:23

Ok Bowy, thanks for answer. Now I see :)
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New NQ

Postby RaiderPL » Mon Jan 26, 2009 11:42

I'm sure that version its 100% better!! Thanks for change!!!

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Postby Buuust » Mon Jan 26, 2009 13:04

why i cant use scripts in my autoexec with new NQ version ?
i exec autoexec.cfg ,but my scripts not work :(
can someone tell me about that?

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