Spawn passing is allowed or not?

Old server topics and posts from 2009, Read only
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Spawn passing is allowed or not?

Postby Betinho » Sat Jan 17, 2009 16:45

Hi, sorry my post, i know i talk with some admins and players, and reading the rules i m not sure about this situation. So, i post here because i want to be if spawn passing is allowed or not.
So, talking with 1 admin he said me , for example, spawn passing in goldrush (in the axis spawn is not allowed), be clear and i think the same.
About minas, in the level when you can jump the level 7 to 6 (sorry if a mistake the number ) yesterday me and other player jump the level to level (with allies) and we passing for the spawn and kill axis then (no shoting in the spawn, just we pass), and talk with some admin and tell me is nothing bad, is allowed.
So to be clear, i wish know....
Spawn passing is allowed ir not? is write in the rules??
Sorry my post again, just i need the true for not make a mistake :) , and i think this post is to be clear for all :D

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Postby Birdo » Sat Jan 17, 2009 17:02

Betinho... the ONLY sure thing about that: (from rulebook) ENTERING the enemys spawn is forbidden... If some admins spots the player in such a situation, he may warn or even kick a player... but all depends of situation. As many admins said: The rulebook is only a guideline for all behaviours on server... so...
it rylly depends on map and on admin...
I gess u wont get the clear answer on this one
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Postby nick » Sat Jan 17, 2009 17:41

it definatly depends on map. for example in minas whenever axis breaks a gate, allies are allowed to pass the spawn to defend the next gate (is it?? or else it would be a bit weird...)

but for most maps it simply aint allowed... and it shouldnt be any difference what admin you've got, if that would matter it would be a complete mess around here

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Postby icefrost » Sat Jan 17, 2009 19:54

agree, depends on the map, if the spawn just changed it can happen that someone pass the spawn for a short moment, but at all spawnpassing is and will be disallowed.
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Postby brotham » Sat Jan 17, 2009 20:40

But if SP is accident?
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Postby Ninjadeer » Sat Jan 17, 2009 20:45

i think you shouldn't get ban for first spawnpass, so if you get warn or such, just say sorry and don't do it again. then it should be alright :)
and always there is unban request section :P
Last edited by Ninjadeer on Sat Jan 17, 2009 23:57, edited 1 time in total.
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Re: Spawn passing is allowed or not?

Postby Betinho » Sat Jan 17, 2009 20:49

Betinho wrote:Hi, sorry my post, i know i talk with some admins and players, and reading the rules i m not sure about this situation. So, i post here because i want to be if spawn passing is allowed or not.
So, talking with 1 admin he said me , for example, spawn passing in goldrush (in the axis spawn is not allowed), be clear and i think the same.
About minas, in the level when you can jump the level 7 to 6 (sorry if a mistake the number ) yesterday me and other player jump the level to level (with allies) and we passing for the spawn and kill axis then (no shoting in the spawn, just we pass), and talk with some admin and tell me is nothing bad, is allowed.
So to be clear, i wish know....
Spawn passing is allowed ir not? is write in the rules??
Sorry my post again, just i need the true for not make a mistake :) , and i think this post is to be clear for all :D


ok understand...and i have other question about SP and SK; SC etc:
In Radar (original) in the command post....talking with some admin , tell me is not allowed...allies construct the command post, and axis medics, soldiers, fields, shot or pass deliverate to allies spawn, is allowed??? only engeneer and cov ops can destroy the allies command post, so this 2 classes are allowed, but the others classes can shot or is spawn kill??? (is not the same case when you go for a flag)

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Postby CyberApe » Sat Jan 17, 2009 21:31

Nah normally is the rule: spawn passing allowed. Dunno what u did.
If u shoot on bullet then its sk , then they will kill you. Normally when i do spawn passing then they kill me to. Its just better for you to dont do it. But like a covert ops with undercover its good.

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Postby wardew » Sat Jan 17, 2009 22:47

in rules or not... if you stay far from enemy spawn is better... and this behavior can be cosidered (imo obviously) honorable... :)
anyway if you need to go through enemy spawn the needful is no sk...
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Postby Viduus » Sat Jan 17, 2009 23:01

Totaly wrong Cyperape. Did you not read Icy and Ninjas post?

Killing the enemy in his own Spawn is NOT allowed and is considered Spawnkilling (SK), this includes; walking into enemy spawn, shooting into enemy spawn from a distance.

To spawnpass ofcourse you have to walk in enemy spawn. With some little exceptions not legal, not as a covert or whatever.

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Postby Betinho » Sat Jan 17, 2009 23:12

Viduus wrote:Totaly wrong Cyperape. Did you not read Icy and Ninjas post?

Killing the enemy in his own Spawn is NOT allowed and is considered Spawnkilling (SK), this includes; walking into enemy spawn, shooting into enemy spawn from a distance.

To spawnpass ofcourse you have to walk in enemy spawn. With some little exceptions not legal, not as a covert or whatever.


Is clear, but what about my last post? in the allies command post in the map Radar?? (is not the same case when you go for the flag) Axis medic, soldiers, fields ops can shot?? remember medics, soldiers, fields ops cant recuperate the spawn...only cov ops and engeneer can destroy the command post, so...is allowed 1 medic, or soldier, or field shot everytime in the spawn or spawn passing in this case??...i think much players abuse this situation (specially medics) and kill much people in spawn and say "is recuperable" mmm :roll:

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Postby Ninjadeer » Sun Jan 18, 2009 0:02

also others can shoot, if they are protecting engi/covops at commandpost. but imo it isn't right if medic just run into command post spawn and starts to shoot, if there isn't engi/covops near... but ye, can be bit hard to control it... i hope this cleared things a bit, and it wasn't totally wrong info :D
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Postby Audio » Sun Jan 18, 2009 0:45

didnt think there is any issue with passing command posts since, in a way, it is a capturable spawn right ? I suppose camping rules apply to that too so medics shouldnt be in there.
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Postby icefrost » Sun Jan 18, 2009 13:51

Yes, CP is kinda like a flag, since u can destroy it) u are allowed to pass it (no heavy weapons please, ty!)
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Postby -KrIpTo- » Sun Jan 18, 2009 14:05

Prime Squadron Server Rules wrote:No Spawnkilling (SK) or Spawncamping (SC)

Killing the enemy in his own Spawn (the players' starting locations) is NOT allowed and is considered Spawnkilling (SK), this includes; walking into enemy spawn, shooting into enemy spawn from a distance.

This rule applies to ALL weapons!

Spawnkilling is a serious offence and will most likely result in a warn (!warn, !burn, !gib) possibly followed by a kick, temporary ban or permanent ban (depending on the situation).

Deliberately hanging around (also known as Camping) Enemy spawn and/or your own spawn is NOT allowed and is considered Spawncamping (SC). SC will result in a warn (!warn, !slap, !burn, !fling, !throw, !gib) depending on the situation.

SK & SC with heavy weapons (mortar, panzer, flamer, airstrikes, artillery etc.) is FORBIDDEN!

Exceptions
The SK rule does not apply to capturable spawns, such as flags or commandposts. As long as you are trying to (re)capture the spawn ONLY light weapons (SMG, knife, handgun, grenades etc.) are allowed!


Note
Sniping and shooting (for example; Rifle Nades) into a capturable spawn from a distance is considered SK or even SC, since you are not trying to (re)capture the spawn yourself (i.e. not moving forward)!


Go read the whole rulebook here:
http://www.prime-squadron.com/modules/rulebook/

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Postby nick » Sun Jan 18, 2009 14:07

well, medics can be there to protect the dyno or smt, even if they r spawnkilling. but that should be the only exception (besides the flag ofc)

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Postby Viduus » Sun Jan 18, 2009 14:38

Sry Betinho, I must have somehow over read your post. The command post / sk is indeed a difficult rule because its not about where you go but why you go there. And not about where you shoot but why you shoot there. And the why (the intention) is sometimes difficult to see or to judge.
Like in radar a medic charges in the commandpost spawn, like Ninja said, when he is alone its sk but when he is with an engy its not. When I see a medic leaning in looking at that spawn waiting for the allies to spawn and then starts shooting I think its sk.
But yeah, it is difficult that give a clear answer, because there is not.

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Postby Betinho » Sun Jan 18, 2009 14:54

Viduus wrote:Sry Betinho, I must have somehow over read your post. The command post / sk is indeed a difficult rule because its not about where you go but why you go there. And not about where you shoot but why you shoot there. And the why (the intention) is sometimes difficult to see or to judge.
Like in radar a medic charges in the commandpost spawn, like Ninja said, when he is alone its sk but when he is with an engy its not. When I see a medic leaning in looking at that spawn waiting for the allies to spawn and then starts shooting I think its sk.But yeah, it is difficult that give a clear answer, because there is not.


i know Viduus, i understand... i think the same, and i hope your answer be clear for all too. :D

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Postby Keeks » Sun Jan 18, 2009 16:08

Just to make sure - what about optional spawns?

For example - Allies can still spawn at starting location at Goldrush, after stealing the tank. But its also good way for Axis to get in back of allied forces, so few questions about this spawn:

1) Axis pass this spawn to get to ammo and health cabinets - is it ok?

2) While passing, allies spawns and starts shooting at Axis - is he allowed to shoot back? And is Ally who is firing from spawn spawncamping?


My point of view: This spawn is optional, players choose to spawn there, so they can count with axis in there. On the other hand, no killing of allies until they leave spawn or start shooting (= prepared to fight, no more spawn protection needed)

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Postby Betinho » Sun Jan 18, 2009 16:20

Keeks wrote:Just to make sure - what about optional spawns?

For example - Allies can still spawn at starting location at Goldrush, after stealing the tank. But its also good way for Axis to get in back of allied forces, so few questions about this spawn:

1) Axis pass this spawn to get to ammo and health cabinets - is it ok?

2) While passing, allies spawns and starts shooting at Axis - is he allowed to shoot back? And is Ally who is firing from spawn spawncamping?


My point of view: This spawn is optional, players choose to spawn there, so they can count with axis in there. On the other hand, no killing of allies until they leave spawn or start shooting (= prepared to fight, no more spawn protection needed)


mmm nice question..i think axis have other way to go for this ammo/health cabinet , and axis have other ammo/health cabinet too...so if axis pass, kill, camp... for this 1st spawn allies is SK, SC or SP...because axis can go for other way, no need to pass for the 1st allies spawn (and is not capturable).

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Postby deep » Sun Jan 18, 2009 16:26

lol, i remember when this was allowed in ps. at least in ps4 it was.

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Postby Zielobjekt » Sun Jan 18, 2009 16:39

for this optinal spawn for example in goldrush you can pass them. its a needed way to run away or to get into allies back.
but be aware that when you wait there to kill the fresh respawned allies its a clear sk and the punishment will follow.
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Postby Audio » Mon Jan 19, 2009 10:45

Optional spawns...kind of reminds me of Radar summer :wink:
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Postby warren-the-ape » Mon Jan 19, 2009 11:15

Keeks wrote:My point of view: This spawn is optional, players choose to spawn there, so they can count with axis in there. On the other hand, no killing of allies until they leave spawn or start shooting (= prepared to fight, no more spawn protection needed)


Loll optional spawn? If you want to call a fixed spawnpoint an optional spawn be my guest, but the same rules apply to this spawn as any other non-capturable spawn (see Ziel's post).


The problem with most 'spawnpassers' (80/90%) is that they're actually spawnkillers since they fire and throw nades as soon as they enter it. This is not a fast sneaky pass (nothing wrong with that) but ordinary spawnkilling with spawnpassing used as a poor excuse :wth:

My tip: switch to binocs while you're passing ;)
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Postby Mefisto » Mon Jan 19, 2009 13:39

Last time i saw interesting and funny things. Some ppl from PS5 propably dnt know this rule about spawn passing.

On the MLB Tample map when allies capture the temple spawn some ppl go into the spawn. Why becuse there is ammo and medic packs point.
When allies show up guess what they do when saw axis man on spawn? They start shooting and BANG panzer from axis man blow up few of it.

What is point of this? When i warn this man He told me on the MAIN chat sth like this ekh ekhm: IF they are gonna first start to shoot in You that is not SK.
I want only take ammo.


I want to say this rulez about spawnpassing is create for eliminate this situation. When You are in activ spawn You always can be suprise by showing enemis. In my eys there are two things what You can do then :
1.Let it him to kill You without try fight and any shooting
2. Try escape without fight and any shooting.

Thats true this rulez depend of the situation, and You can pass no active spawns like a in goldrusch but You never NEVER can kill or use any weapon on the spawn, to try kill showing ppl / standing there ppl.

So for me spawn pasiing can exist but only when You have binocs or medic pack in hand, and if anybody from showing man will gonna die, person which pass spawn and try shoot or throw granede will be guilty for me- any excuses no commpasion.

The best solution is not go into spawn if it is not rly necessary (for example on minas when the spawns quickly changed and You want defend next door You must pass spawn but without killing ppl !!!) enter + amen.


That`s my opinion.

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