error found after map

Old server topics and posts from 2008, Read only
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error found after map

Postby Evil » Sun Sep 14, 2008 18:33

After Venice map we get a error.
Code: Select all
hunc allocate or mayx_gamestate chaars error


I think i shall report that 1 here,

Someone can look at it Bow or sebbel?
thnx.

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Postby CyberApe » Sun Sep 14, 2008 18:35

yeah i was playing too end of map i auto disconnect :P Or how i must say. I think its a bug? :( Pleas fix it :)

peace ape :P
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Postby BOWDOWN » Sun Sep 14, 2008 19:15

Seems it was a hunkmeg problem, some maps need more memory to be loaded succefuly. Do /com_hunkmegs 128 to fix it.

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Postby Evil » Sun Sep 14, 2008 19:17

BOWDOWN wrote:Seems it was a hunkmeg problem, some maps need more memory to be loaded succefuly. Do /com_hunkmegs 128 to fix it.


ok but does it rly make difrents mine was 125
but now ive set him 128 but those 3 points can give error ?

aaah well hope it would solved now. ty for information bowdown.

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Postby deep » Sun Sep 14, 2008 19:25

u have 125 ram :D? 128 is fine for ET.

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Postby Damelon » Sun Sep 14, 2008 19:35

a bit offtopic

wtf evil you cut what i wrote in xfire ? looooooooooool :D
btw max_chaars_Exected or something is couse of the many bullets ppl shot on the really big map
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Postby Evil » Sun Sep 14, 2008 19:49

Damelon wrote:a bit offtopic

wtf evil you cut what i wrote in xfire ? looooooooooool :D
btw max_chaars_Exected or something is couse of the many bullets ppl shot on the really big map


didnt u notice i was a copycat ? XD

anywayz this gonna be offtopic so someone ?

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Postby warren-the-ape » Sun Sep 14, 2008 20:08

Damelon wrote:btw max_chaars_Exected or something is couse of the many bullets ppl shot on the really big map


max_gamestate_chars ;)

- http://www.prime-squadron.com/modules.p ... pic&t=1989
- http://www.prime-squadron.com/modules.p ... pic&t=3829
- http://www.prime-squadron.com/modules.p ... pic&t=2766
- http://www.prime-squadron.com/modules.p ... pic&t=5902

One of your earlier topics :P
- http://www.prime-squadron.com/modules.p ... pic&t=5249


You have to understand that a map exists out of a whole lot of entities; trees, chairs, light fixtures etc. Besides that you'll have a bunch of players running around, adding their own entities to the game as well like; bullets, med packs, ammo packs, weapons, dropped clips etc.

If the limit exceeds, you and the rest of the players will be booted of the server.

Venice is an entity heavy map just like fuel dump, so the chance hitting this entity ceiling is pretty high.
Throw in a nice buggy mod like NQ with a couple of custom pk3's and a big campaign with a lot of other entity heavy maps and you'll get this result ;)

Raising your own (client) hunkmegs won't prevent this from happening.


@ Bow
Perhaps you could try changing the order of the maps (venice 1st or last f.e.), this does seem to make a difference in some occasions.
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Postby Evil » Sun Sep 14, 2008 21:54

wooow never notice this 1 waren,

but i know at stargate map once at other server i need to put hunkmess a bit higher but didnt notice it has to do with that,

bit kind of strange story here. but its a fact, warren

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Re

Postby Vhozard » Mon Sep 15, 2008 10:00

When Venice was over I got that exact same error also. (And I had com_hunkmeg @ 128 already)
I thought: "Lol, well, restart."
Reconnect: "Server full :x "
Later I could connect fine...

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Postby BOWDOWN » Mon Sep 15, 2008 10:29

warren-the-ape wrote:@ Bow
Perhaps you could try changing the order of the maps (venice 1st or last f.e.), this does seem to make a difference in some occasions.



Will try it :)

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