error found after map
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error found after map
After Venice map we get a error.
I think i shall report that 1 here,
Someone can look at it Bow or sebbel?
thnx.
- Code: Select all
hunc allocate or mayx_gamestate chaars error
I think i shall report that 1 here,
Someone can look at it Bow or sebbel?
thnx.
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Damelon wrote:btw max_chaars_Exected or something is couse of the many bullets ppl shot on the really big map
max_gamestate_chars
- http://www.prime-squadron.com/modules.p ... pic&t=1989
- http://www.prime-squadron.com/modules.p ... pic&t=3829
- http://www.prime-squadron.com/modules.p ... pic&t=2766
- http://www.prime-squadron.com/modules.p ... pic&t=5902
One of your earlier topics
- http://www.prime-squadron.com/modules.p ... pic&t=5249
You have to understand that a map exists out of a whole lot of entities; trees, chairs, light fixtures etc. Besides that you'll have a bunch of players running around, adding their own entities to the game as well like; bullets, med packs, ammo packs, weapons, dropped clips etc.
If the limit exceeds, you and the rest of the players will be booted of the server.
Venice is an entity heavy map just like fuel dump, so the chance hitting this entity ceiling is pretty high.
Throw in a nice buggy mod like NQ with a couple of custom pk3's and a big campaign with a lot of other entity heavy maps and you'll get this result
Raising your own (client) hunkmegs won't prevent this from happening.
@ Bow
Perhaps you could try changing the order of the maps (venice 1st or last f.e.), this does seem to make a difference in some occasions.
"When the pin is pulled, Mr. Grenade is not our friend."
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