adre
58 posts
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- SoulSaverNL
- Posts: 341
- Joined: Sat Sep 15, 2007 0:00
- Location: Heaven (The Netherlands)
CrossYard wrote:read the posts up there!
thats how we are gonna keep it for now. should be enough to even stop those rambo medics.CrossYard wrote:soulblade wrote:only 1 adre stick which only boosts stamina not health.
I like that idea and I guess thats what we´ll try for now. if people are realy unhappy with it, we can still change it back.
Oke thats fine :>
Good job,
CrossYard wrote:read the posts up there!
thats how we are gonna keep it for now. should be enough to even stop those rambo medics.CrossYard wrote:soulblade wrote:only 1 adre stick which only boosts stamina not health.
I like that idea and I guess thats what we´ll try for now. if people are realy unhappy with it, we can still change it back.
You didnt understood me ;p I think about completly disable adre. hp boosts disabled, but medics are still so immortal because they still get only half damage(yes?). But ok, now is good way ;]
peace
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
I don't even use adre in fight Its big challenge without adre
No need to change. Keep it same like its now
Amen
No need to change. Keep it same like its now
Amen
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
Saukko wrote:I don't even use adre in fight Its big challenge without adre
No need to change. Keep it same like its now
Amen
hmm hmm, what was that orange thing u sticked in ur body then ?
some smartiesmixed medication ? hmm just kidding
adre only boost stamina, but then do 13
"Better to light one small candle than to curse the darkness."
58 posts
• Page 3 of 3 • 1, 2, 3
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