Minas bug(s)
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Minas bug(s)
about that minas map then that map is buggy. Everything is normal till gate 5 and gate 6. When axis destroy gate 6 then allies and axis have same spawn :s. And gate 5 u can destroy with snatchel.
So delete minas from rotation? (bec when there is 10 players its so huge map and some low admins cant do !nextmap)
So delete minas from rotation? (bec when there is 10 players its so huge map and some low admins cant do !nextmap)
- __Mr-Unknown__
- Posts: 480
- Joined: Fri Apr 28, 2006 0:00
- Location: The Netherlands
I don't like minas either.
Maby we can change the timelimit, for example they got 10m for the 1st gate to break, if it goes down, another 10m for the 2nd gate will come etc. If it's still standing after 10m, then the map will end.
Or just like garfield proposed to delete minas from rotation.
Or a new version of it.
thx
__Mr-Unknown__
Maby we can change the timelimit, for example they got 10m for the 1st gate to break, if it goes down, another 10m for the 2nd gate will come etc. If it's still standing after 10m, then the map will end.
Or just like garfield proposed to delete minas from rotation.
Or a new version of it.
thx
__Mr-Unknown__
Garfield wrote:Tnx Bowy. But can you change that time limit too ? like unky told. After destroying 1 gate u get +10 min. And the map starts with 10 min.
I think this is all map settings, and not all of us have such knowledge about maps, i can be mistaken and it can be a easy fix but doubt that;)
Grtz Xav
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