Server crash?

Old server topics and posts from 2008, Read only
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Server crash?

Postby Ninjadeer » Sat Apr 19, 2008 19:13

So at last few days server has act in strange way. When map ends it got somekinf of lag and allmost everyone got "kicked". I'm not sure but this mostly happens after Super goldrush final. It shows some message which says: MAX_GAMESTATE_CHARS exceeded (i can post aslo screenshot if you want)
So what is this thing? And can you fix it?

Hope you can, thank you :D
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Postby -KrIpTo- » Sat Apr 19, 2008 22:09

Yeeeee that erroe is just annoying..

I think if u change the map with another version it will be better..
Because we have that error only in this version of SuperGold..

ty from now
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Postby Zielobjekt » Sat Apr 19, 2008 22:34

yeah put inversed goldrush like harp already told.

think it could be a funny thing instead of another server with the normal goldrush
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Postby warren-the-ape » Sat Apr 19, 2008 23:41

Owners could try moving the map a bit further back in the rotation (switch oasis with super goldrush f.e.).

Its just a heavy map with a lot of objects and entities, not something NQ 1.1.1 can handle very well ;)

Zielobjekt wrote:yeah put inversed goldrush like harp already told.


Oow man that map causes brain damage :P I just cant play that map its like 1 big mindf#ck, a big trip on acid 8)
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Postby BOWDOWN » Sun Apr 20, 2008 5:39

Sorry guyz, i m afk at the server for the moment due to shitty problems with my PC. I use a damn old PC a friend gave me and it s also hard to use normal net so no need to think about playin or doin server stuff with this old man. Hope i will fix it soon and do needed changes :wink: .

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Postby Sebbel » Sun Apr 20, 2008 6:43

fixed for first :P
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Postby Zielobjekt » Sun Apr 20, 2008 10:43

warren-the-ape wrote:a big trip on acid 8)


sounds perfect i want to play it :D
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Postby warren-the-ape » Sun Apr 20, 2008 15:23

Zielobjekt wrote:
warren-the-ape wrote:a big trip on acid 8)


sounds perfect i want to play it :D


Doesn't surprise me with an avatar and sig like that :lol:
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