Lack of voices

Old server topics and posts from 2010, Read only
Official Member
User avatar
Posts: 1174
Joined: Sun Jul 19, 2009 0:00
Location: Warsaw

Lack of voices

Postby DMG_Kowi » Sat Aug 28, 2010 17:33

I could post it in ET Help Desk, but it seems like I have this problem only on ps3. The problem is that when i make multikill it isn't announced there is also no "Multikill" sound. For the first few times I thought "hmm, maybe I killed them too slow" but today on Caen I had pure multikill with thompson, and there was no sound/announcment. What is more suspicious I was being informed about other players' multikills. So WTF?

Website Manager
User avatar
Posts: 6378
Joined: Tue May 09, 2006 0:00
Location: Netherlands

Postby warren-the-ape » Sun Aug 29, 2010 14:19

How about PS5?

What do you have /cg_killAnnouncer set at? cg_killAnnouncer controls the visual announcements at the top of the screen. As far as I know it's not possible to turn off the spreesounds themselves, at least not client-side.
"When the pin is pulled, Mr. Grenade is not our friend." Image

Official Member
User avatar
Posts: 1174
Joined: Sun Jul 19, 2009 0:00
Location: Warsaw

Postby DMG_Kowi » Sun Aug 29, 2010 17:32

cg_killAnnouncer is set "1".

It happened both on ps3 and 5, so on nq1.2.9. As I remember, on ps1,2 it was fine.

Return to PS Forum Archives - 2010

Who is online

Users browsing this forum: No registered users and 7 guests