Trip - mine

Old server topics and posts from 2010, Read only
Official Member
User avatar
Posts: 636
Joined: Tue May 27, 2008 0:00

Trip - mine

Postby wuju » Tue Feb 02, 2010 16:21

Heya Guys

I got some suggestion/question,

I found something interesing
http://www.wolfmap.de/comments.php?news_id=2268

in that mod there is imo very nice idea and thats the point of my topic

Image

I know it is workin in other mod, but maby its possible to put it into

noquater?

I think it would make many new posibilities in game :)



@ Rainbow :) yaa i know its part of it :)
Last edited by wuju on Tue Feb 02, 2010 16:29, edited 1 time in total.
Image

Spam Lord
Posts: 469
Joined: Mon Nov 02, 2009 1:00

Postby Rainbow » Tue Feb 02, 2010 16:24

it is part of this mod you linked, if you want to have it in NQ go and make the sourcecode working :D

If we talk about things in other mods we like:
Different mine types (schrappnel, poison gas), poison gas nades for soldiers.

Server Owner
Posts: 5154
Joined: Thu Jul 06, 2006 0:00
Location: Under your bed

Postby BOWDOWN » Tue Feb 02, 2010 17:38

Yeah , i ve already noticed it, it remind me those nasty remote mines when i was having fun with friends playing Golden eye 007 on N64 :) . As said by Rainbow, it need a complete new work on sourcecode, something me and you are far away to be able to do :D .

Spam Lord
Posts: 469
Joined: Mon Nov 02, 2009 1:00

Postby Rainbow » Tue Feb 02, 2010 18:16

Main problem is not the missing code, but the code of this other mod is not open source (at least im unable to find the Source code).
I would say its nearly impossible to get it in the official NQ mod, just because the ShotStorm guys dont like new features.
NQ is open course so your free to edit and compile the sourcecode (f.e. "n!tmod", a nq with soem i find idiotic changes) but then try to get PS#1 owner to use it :D

Official Member
User avatar
Posts: 636
Joined: Tue May 27, 2008 0:00

Postby wuju » Tue Feb 02, 2010 19:37

Ok i understand, just didnt know its not open source code,

but when i saw it i thought it would be nice idea :)

One additional question, what kind of programing language is used to

make such a think like those Mod changes. Im sure its rly hard to

make it cause u need to know game engine ( :( ) but its rly interesting

how to do it :) Im IT worker so it depens how hard is it.
Image

Spam Lord
Posts: 469
Joined: Mon Nov 02, 2009 1:00

Postby Rainbow » Tue Feb 02, 2010 20:18

You find the sources of nq here
http://opensvn.csie.org/NoQuarter/

Programming language is (im 95% sure) C++.
Also you find a thread of discussion for new NQ features (skillrelated) here.
http://forums.shitstorm.org/viewtopic.php?f=66&t=6635

Veteran
User avatar
Posts: 360
Joined: Tue Jun 12, 2007 0:00
Location: Berlin

Postby fUnner » Tue Feb 02, 2010 20:49

BOWDOWN wrote:Yeah , i ve already noticed it, it remind me those nasty remote mines when i was having fun with friends playing Golden eye 007 on N64 :) . As said by Rainbow, it need a complete new work on sourcecode, something me and you are far away to be able to do :D .


golden eye for n64 best game ! :D
Proximity Mines!!
totally *beep* in small maps.... open the door and red screen, you are dead ! :D

Veteran
User avatar
Posts: 715
Joined: Mon Dec 25, 2006 1:00
Location: The Netherlands,

Postby Scuba_Steve » Tue Feb 02, 2010 21:12

fUnner wrote:
BOWDOWN wrote:Yeah , i ve already noticed it, it remind me those nasty remote mines when i was having fun with friends playing Golden eye 007 on N64 :) . As said by Rainbow, it need a complete new work on sourcecode, something me and you are far away to be able to do :D .


golden eye for n64 best game ! :D
Proximity Mines!!
totally *beep* in small maps.... open the door and red screen, you are dead ! :D


Offtopic: OMG! Proximity mines and grenade launchers with James Bond @ the N64 :O :O

Server High Admin
User avatar
Posts: 2672
Joined: Tue Feb 12, 2008 1:00
Location: Netherlands, Utrecht

Postby Smadje » Tue Feb 02, 2010 21:40

Uber offtopic:
goldeney is awesome ^^

remember the golden gun :P? what an awesome times :D
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

Server High Admin
User avatar
Posts: 933
Joined: Sat Mar 31, 2007 0:00
Location: Germany

Postby Zielobjekt » Tue Feb 02, 2010 22:34

would be realy funny to test it. pls pm me wuju where i can test those mines


:offtopic:
goldeneye realy rocks. thx for remember me the nice old time bowy
Cry and you will cry alone, but laugh and the whole world will laugh with you!!!
Image

Official Member
User avatar
Posts: 636
Joined: Tue May 27, 2008 0:00

Postby wuju » Tue Feb 02, 2010 22:48

I have to look at this but i dont promiss ill do that :)

At work i use oracle tools, databases etc but if ill find some more time

who knows maby ill try to do it :D

Thx for info about sources Rainbow :)
Image

Veteran
Posts: 767
Joined: Fri Aug 18, 2006 0:00

Postby Spyhawk » Wed Feb 03, 2010 0:58

Rainbow > This is the very old svn repo of NoQuarter (r777 - probably NQ 1.1.1 or 1.1.2). Much more code have been written yet, but the NQ guys recently removed the source code repo.. I'm not sure if they will provide it again soon... :roll:

Anyway, I've the very last available NQ code on my harddrive if you'r interested (nq 1.2.7 - r3423)

And no, programming language is C, not C++ (except for the Omnitbot hook which is C++) :P

Spam Lord
Posts: 469
Joined: Mon Nov 02, 2009 1:00

Postby Rainbow » Wed Feb 03, 2010 1:28

Okay, just found this link in a old post on SS forum :>

Spam Kid
User avatar
Posts: 51
Joined: Sun Jul 09, 2006 0:00
Location: Your Mind...

Postby choX- » Wed Feb 03, 2010 2:52

haha, too bad it wouldn't work.. reminded me of good ol' times with half-life :)

Gold Star
User avatar
Posts: 94
Joined: Thu Oct 11, 2007 0:00
Location: Wales

Postby RaiderPL » Wed Feb 03, 2010 3:13

I think this is good idea, we can try put them on ps server.

Official Member
User avatar
Posts: 278
Joined: Fri Apr 18, 2008 0:00

Postby on1 » Wed Feb 03, 2010 11:14

fUnner wrote:
BOWDOWN wrote:Yeah , i ve already noticed it, it remind me those nasty remote mines when i was having fun with friends playing Golden eye 007 on N64 :) . As said by Rainbow, it need a complete new work on sourcecode, something me and you are far away to be able to do :D .


golden eye for n64 best game ! :D
Proximity Mines!!
totally *beep* in small maps.... open the door and red screen, you are dead ! :D


perfect dark ftw....im still playin it with my friend :D

ontopic...these mines would be a cool adition to the game :banana:
Image

Official Member
User avatar
Posts: 636
Joined: Tue May 27, 2008 0:00

Postby wuju » Wed Feb 03, 2010 11:58

Smadje wrote:Uber offtopic:
goldeney is awesome ^^

remember the golden gun :P? what an awesome times :D


yaa that it :D hard to find but succes

Image

Ontopic :)

Spyhawk im interested :) so how can i take it ? :)
Image

Veteran
Posts: 767
Joined: Fri Aug 18, 2006 0:00

Postby Spyhawk » Wed Feb 03, 2010 17:59

Wuju > The last svn revision I have weights 175Mb... I'll see if I can reduce this size. But without the svn history it will be very painful to make change in the code :/

Also, you will need ~1 week of study before starting to understand the code :P

EDIT: Stripped svn data and zipped to 42Mb. Any way of sending you a file as big as this one?

Official Member
User avatar
Posts: 636
Joined: Tue May 27, 2008 0:00

Postby wuju » Thu Feb 04, 2010 9:11

Ok ill send u my mailbox adress by PM, i think it will be good solution :)

I know it will be hard but if i wont try to understand it i will not know how hard it is :)

I have many job out of my city so ill have nice "book" to read in hotel :)

Is there any posibility to find some technical documentation for that code?
Image

Veteran
Posts: 767
Joined: Fri Aug 18, 2006 0:00

Postby Spyhawk » Thu Feb 04, 2010 16:24

Sent :P

Return to PS Forum Archives - 2010

Who is online

Users browsing this forum: No registered users and 21 guests