Sniping in nq 127 - the suffering and the solution

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Sniping in nq 127 - the suffering and the solution

Postby Rainbow » Sat Mar 27, 2010 2:34

Heya,

I think you all will agree with me, good sniping in NQ 1.2.7 is impossible.

I have contact with one of the NQ dev's (S.S AliceInChains) who confirmed the changes in nq 127. I spend some time on Alices' server with edited weapon scripts.

What are weapon scripts? Since NQ 1.2.5, all values of a weapon (damage, bullets, speed reducement, alternateFire mode, etc etc) is stored in files ending on ".weap".

You can open it as a archive.
Only 2 files was edited:
"k43.weap" and "m1_garand_s.weap".
The axis and the allies sniper rifle.
(I was not sure, but i think all .weap files need to be in this pk3 for a working implementation on a server).
You can extract and open the .weap file in a texteditor. I also pasted them here:
K43: http://pastebin.org/125227
M1: http://pastebin.org/125226

This is an apply to sebbel as the owner: look into changes and try them out (if needed on a testserver) please! A how2 for weapon scripts is in the NQ wiki:
http://www.shitstorm.org/noquarter/wiki/index.php?title=Weapon_Scripting#Implementation

And all ppl who are annoyed from the strange rifle behaviour: Say how pissed u are plz and help me to motivate sebbel! :D


Part 2 - only imprtant for the testing:
Here is the pk3 file i made
http://free-gameserver.com/uploads/index.php?downloade_datei=dc42b3d8890fa7638bf6adeb97db46eb

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Re: Sniping in nq 127 - the suffering and the solution

Postby Daghel » Sat Mar 27, 2010 2:43

Rainbow wrote:: Say how pissed u are plz


Im very pissed.
Wrrr!, that much im pissed.

Lets face it, NQ 1.2.7 is just a fail ^^

/drunkmode off

With current settings even when aiming perfectly in midle of target (lets say nipples level) you have like 1/10 chances to hit. For me it looks totally random.
Somethimes im aiming on foot and reciving hs, ridicolous.
maybe developers of Nq looked at it that realizm demand modifications; wind, distance, you must aim a bit abowe the target. But for gods sake, not that much! -.- Also i dont like reloading with scope on. Now playning sniper is infact impossible, wasted whole class on bigger maps.
If that would be possible to fix it with some server scripts, settings, whatever, that would be great.
Last edited by Daghel on Sat Mar 27, 2010 2:49, edited 1 time in total.
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Postby Rainbow » Sat Mar 27, 2010 2:44

Only related on sniping plz :D
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Postby Daghel » Sat Mar 27, 2010 2:51

and its not?
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Postby Rainbow » Sat Mar 27, 2010 3:05

now yes :D thanks for ur opinion, matches mine.
With current settings even when aiming perfectly in midle of target (lets say nipples level) you have like 1/10 chances to hit. For me it looks totally random.
Somethimes im aiming on foot and reciving hs, ridicolous.

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Postby ErsGuterJunge » Sat Mar 27, 2010 9:59

now hs ist just a lucky shot -.-

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Postby GoldenBullet » Sat Mar 27, 2010 10:12

Im actually more accurate without the scope than with at the moment :D
And when comparing to SMG, sniper rifles are completely worthless. MP40 is almost as accurate as sten for god sakes!

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Postby eLemenT » Sat Mar 27, 2010 10:23

MP40 isnt as accurate as sten.. ._.

MP40 is more accurate in 1.2.3 as in 1.2.7.

In 1.2.7 spread of MP40 = 600, of sten it should be 200

STG / BAR are as accurate as the sten. Even though it was for me a big surprize aswell ;)


now some more ontopic:

I was on some Developer Server and tried out the current 1.2.8 version (pre version of the new nq)

There it's fixed, also the screenshaking with mp40/thompson is fixed (for wose which are annyoed by it, including me)

If the developers won't destroy that new version with additional bugs, and some other nerf settings, like they did imo at 1.2.7, it would be best nQ release, compared to the other versions.

And main point of my speech.., maybe to wait for new nq release ^^
...If sebbel is really that lazy :D

But ye.. nQ is like, new version release.. -> bugs in it.. uh -> 'wait for fixed version' -> new nQ release -> bugs -> wait for new nQ D:

The best update was the jump from 1.2.0 to 1.2.3 -> even though 1.2.3 had this strange shotgun-bug, or the 'bigger hitboxes' on which other players complain.

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Postby davies » Sat Mar 27, 2010 11:25

I never snipe anymore, just because NQ 1.2.7.
Seb, please give it a try :D
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Postby Epa » Sat Mar 27, 2010 11:52

Yes this thing has annoyed me too aswell.
When i first tried to snipe i was like wtf, they have godmode or something on, then sebbel told me that it is bug of nq 1.2.7.I was little supriced becouse i never noticed huge problem like this before when i played in ps servers.

Well the main thing is: We want the sniping back :!: :good:

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Postby warren-the-ape » Sat Mar 27, 2010 14:37

We are currently still discussing and testing new settings for the upcoming NQ release. It appeared that other weapons were affected (mainly the spread) by older code changes as well. The weaponscripts were just partially responsible for it.

The rifle settings at PS5 had already been changed a couple of months ago, but apparently not enough. Spoke about this with Seb already so hold your emo wagon ;)
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Postby Fefe » Sun Mar 28, 2010 12:30

i also stoped sniping cuz of the mode rly ruines big maps when u wanna snipe and cant ;) (cant cuz u dont hit ) :>

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Postby Skippy » Sun Mar 28, 2010 12:45

As you all know minas tirith is a sniper map in the beggining :D .
Well i tried to snipe and i was confirmed that i will make a headshot but "woop" I missed :D .

Agree with Daghel about the NQ 1.2.7 is fail :D .

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Postby ErsGuterJunge » Sun Mar 28, 2010 16:07

big fail.
sniping isnt funny anymore :cry:

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Postby Fefe » Mon Mar 29, 2010 1:53

Skippy wrote:As you all know minas tirith is a sniper map in the beggining :D .
Well i tried to snipe and i was confirmed that i will make a headshot but "woop" I missed :D .

Agree with Daghel about the NQ 1.2.7 is fail :D .

u can snipe in any map only need another mode ;)

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Postby Rainbow » Mon Mar 29, 2010 6:22

Its not the mod itself. We can be happy it is NQ and not jay(gay)mod, in NQ weaponscripts can adjust nearly all.

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Postby Fefe » Mon Mar 29, 2010 7:24

Rainbow wrote:Its not the mod itself. We can be happy it is NQ and not jay(gay)mod, in NQ weaponscripts can adjust nearly all.

Still cant hit with sniper so doesnt rly help that u can adjust nearly all :D

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Postby Rainbow » Mon Mar 29, 2010 8:45

Because its not edited complete yet ;)

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Postby Spyhawk » Mon Mar 29, 2010 9:31

Yeah Rainbow, you can edit lot of weapons related stuff in the .weap file. But afaik, there are some other problems (there was a major rework in the main code) related to these "bugs".

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Postby Rainbow » Mon Mar 29, 2010 12:25

I would not post this all if i didnt play on a server (NQ 1.2.7 with weaponscripts) where sniping worked great ;)

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Postby Spyhawk » Mon Mar 29, 2010 16:43

Great to know then ;)

The NQ Team did a great job by externalizing weapon data + adding Lua modding capabilities in 1.2.5/1.2.7. The mod is again closed source, but at least it is customizable as you want ;)

PS: Rainbow = pinkpunkgirl ? :P

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Postby Rainbow » Mon Mar 29, 2010 17:32

Its the xfire. and my old nickname. sssssshhh.

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Postby Rainbow » Thu Apr 01, 2010 23:15

Thanks for admins for changes. finally sniping is fun again :)
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Postby ErsGuterJunge » Fri Apr 02, 2010 9:15

now it worked and we see more snipers :x

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