Poison
18 posts
• Page 1 of 1
- Sidor
- Posts: 690
- Joined: Thu Nov 05, 2009 1:00
- Location: nowhere and everywhere at the same time
Poison
hey nabz:D
Want to ask U all
Do you like current method of poisoning ?
I suggest configurations like was in old PS#3 when player is poisoned he drop his weapon he still got nades and knife to attack but it's harder (this solution makes poison neddle more useful)
Second when U like current configuration with not dropping weapon i suggest to add faster decrease HP bar
feel free:D
Want to ask U all
Do you like current method of poisoning ?
I suggest configurations like was in old PS#3 when player is poisoned he drop his weapon he still got nades and knife to attack but it's harder (this solution makes poison neddle more useful)
Second when U like current configuration with not dropping weapon i suggest to add faster decrease HP bar
feel free:D
_____________________________________
KaboOM!!! you are dead now :>
KaboOM!!! you are dead now :>
having only nades and knife after getting poisoned might lead into that funny situation where all poisoned players just blow themselves so the enemy wont get kill...
cant really remember how was the situation on PS#3, didnt use poison so often myself, neither got poisoned so often. kinda marginal weapon imo
cant really remember how was the situation on PS#3, didnt use poison so often myself, neither got poisoned so often. kinda marginal weapon imo
thx for diamond
I like it excatly like it is right now. I share the opinion that it is more fun on a small amount of players, when you drop the weapon. But with the big crowd we have nowadays, where we have so much spam by nades, artys or just surrounded by other enemys the weapon is atleast a small chance for revenge or cause just a bit damage to the possibly stronger team
- Sidor
- Posts: 690
- Joined: Thu Nov 05, 2009 1:00
- Location: nowhere and everywhere at the same time
Lurtz wrote:nonsense
don't spam nonsense is your post
we need opinion on the thread not that *****:>
so we can set only knife is allowed when player are piosoned but i remember on ps#3 that it's work good (only one thing was when players selfkill by own nades) that should be not allowed on rubebook
but we need more opinions about this
_____________________________________
KaboOM!!! you are dead now :>
KaboOM!!! you are dead now :>
Well, in my opinion it is good as it is.
We also had a 'Similar Discussion' about the weapon-drop after poison. I remember it was a huge 'pain in the ass' on PS#5 .
In my opinion, it is good as it is.
We also had a 'Similar Discussion' about the weapon-drop after poison. I remember it was a huge 'pain in the ass' on PS#5 .
In my opinion, it is good as it is.
- Sidor
- Posts: 690
- Joined: Thu Nov 05, 2009 1:00
- Location: nowhere and everywhere at the same time
davies wrote:Well, in my opinion it is good as it is.
We also had a 'Similar Discussion' about the weapon-drop after poison. I remember it was a huge 'pain in the ass' on PS#5 .
In my opinion, it is good as it is.
yes davies it's part of our discuission but we still don't know the main problem
Drop Weapon when poisoned is better than current setting(except topic found by davies) so drop weapon and selfkill with nades allowed
or
faster Decrease HP when poisoned (and i think selfkill with nades it shouldn't be allowed) in this option
thats are main configuration options
but we still can mix it more if playable with poison needla will be better:D
_____________________________________
KaboOM!!! you are dead now :>
KaboOM!!! you are dead now :>
Sidor wrote:Lurtz wrote:nonsense
don't spam nonsense is your post
we need opinion on the thread not that *****:>
so we can set only knife is allowed when player are piosoned but i remember on ps#3 that it's work good (only one thing was when players selfkill by own nades) that should be not allowed on rubebook
but we need more opinions about this
It is an opinion, short one but it is. When you are poisoned enemy
has already huge adventage, so why dropping weapon? cannot fight back.
Not even nonsense/pointless but bullshit. Faster HP decrease? No suicide? Get out, really.
NQ Documentation wrote: g_realism (Changed in 1.2.9)
Description
Various flags to add an extra layer of realism to the gameplay.
Parameters
Type: bitmask
1 Play transition animations when going into prone and standing up, overall it slows standing up from proning drastically.
2 Cannot use weapons while holding onto ladders.
4 If a player is poisoned through syringe or admin command, he drops his primary and secondary weapons (1.2.3 only).
4 Covert Ops will inherit opponent's facial features (head) when stealing a uniform (1.2.9 and higher).
8 Enable 'in view' check for aura. Aura skills are only active when players can see each other. Do not activate on poor CPU servers or with high player count on the server! (1.2.5 and higher).
16 Disable leaning animations (1.2.7 and higher).
32 No automatic weapon switching for poisoned players (1.2.9 and higher).
64 Items in front of movable objects (tanks etc.) will be removed instead of being pushed forward (1.2.9 and higher).
128 Players riding movable objects (tanks etc.) will rotate along with the movement of the object, preventing spontaneous gibs (1.2.9 and higher).
256 Disable weapon spread (viewchange2spread) caused by body movement (1.2.9 and higher).
512 Allows players to open doors that are already closing (1.2.9 and higher).
Default: 0
- TalibKweli
- Posts: 157
- Joined: Fri Dec 10, 2010 1:00
- Location: Vienna
egglaf wrote:NQ Documentation wrote: g_realism (Changed in 1.2.9)
Description
Various flags to add an extra layer of realism to the gameplay.
Parameters
Type: bitmask
1 Play transition animations when going into prone and standing up, overall it slows standing up from proning drastically.
2 Cannot use weapons while holding onto ladders.
4 If a player is poisoned through syringe or admin command, he drops his primary and secondary weapons (1.2.3 only).
4 Covert Ops will inherit opponent's facial features (head) when stealing a uniform (1.2.9 and higher).
8 Enable 'in view' check for aura. Aura skills are only active when players can see each other. Do not activate on poor CPU servers or with high player count on the server! (1.2.5 and higher).
16 Disable leaning animations (1.2.7 and higher).
32 No automatic weapon switching for poisoned players (1.2.9 and higher).
64 Items in front of movable objects (tanks etc.) will be removed instead of being pushed forward (1.2.9 and higher).
128 Players riding movable objects (tanks etc.) will rotate along with the movement of the object, preventing spontaneous gibs (1.2.9 and higher).
256 Disable weapon spread (viewchange2spread) caused by body movement (1.2.9 and higher).
512 Allows players to open doors that are already closing (1.2.9 and higher).
Default: 0
egg owned ... case solved, lock pls ^^
18 posts
• Page 1 of 1
Return to PS Forum Archives - 2012
Who is online
Users browsing this forum: No registered users and 1 guest