TJMod 1.6.6 Now Available at PS7
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- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
TJMod 1.6.6 Now Available at PS7
As of today, TJMod 1.6.6 will be running at PS7 as the default mod (on popular demand ).
Most settings (voting etc.) should be pretty much the same, but there are probably still some little tweaks needed here and there. Feel free to post them here.
Aside from the serverside settings there are additional clientside settings as well. Check them out in the options menu (ESC > TJMod).
If you feel that some maps are still missing, let us know.
Have Fun!
Still interested in ETPro? Check out PS2: 88.198.62.41:27960
Most settings (voting etc.) should be pretty much the same, but there are probably still some little tweaks needed here and there. Feel free to post them here.
Aside from the serverside settings there are additional clientside settings as well. Check them out in the options menu (ESC > TJMod).
If you feel that some maps are still missing, let us know.
Have Fun!
- Code: Select all
/connect 178.63.72.111:27961
Still interested in ETPro? Check out PS2: 88.198.62.41:27960
Last edited by warren-the-ape on Thu Jul 19, 2012 17:12, edited 1 time in total.
"When the pin is pulled, Mr. Grenade is not our friend."
- __Mr-Unknown__
- Posts: 480
- Joined: Fri Apr 28, 2006 0:00
- Location: The Netherlands
Some good old trickjumping, always nice!
Gonne check it out when i have the time for it ^^
Nice job warren
Gonne check it out when i have the time for it ^^
Nice job warren
Stay Tuned, Stay Prime-Squadron
Sometimes... on every jump? . Well it's not my call anyway. I just think that If you use panza always on a certain jump, then you will never learn it. And i would hate to see those new players doing whole maps just panza-jumping everything, they will get easily bored and lose interest in tj. But this is just my opinion.Lawek wrote:maybe panza can stay.? not all ppl are good at tj sometimes is needed . yep noclip can be off.
yep finally ;p thx Mate
at the moment the server crashes constantly around every hour and loads the map chocojump as default i guess, maybe u can check that warren?
another error we found, is that !listcmds doesn't display all commands atm (stops somewhere at lvl 2 commands and starts to display again at lvl 17 above the commands.
else it's a rly nice mod and i'll enjoy it a lot, ty.
another error we found, is that !listcmds doesn't display all commands atm (stops somewhere at lvl 2 commands and starts to display again at lvl 17 above the commands.
else it's a rly nice mod and i'll enjoy it a lot, ty.
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
Well there seems to be a newer version of TJMod and it is 1.6.7.
-*S
-*S
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
icefrost wrote:at the moment the server crashes constantly around every hour and loads the map chocojump as default i guess, maybe u can check that warren?
If it restarts, it's not a crash But there could still be some little gremlin hiding somewhere.
another error we found, is that !listcmds doesn't display all commands atm (stops somewhere at lvl 2 commands and starts to display again at lvl 17 above the commands.
Yep, saw this as well. It could be a limitation of the mod itself but those commands should still be there (needs a bit of clean-up anyway).
/noclip should be off now.
@ Diamond
If you have links, send me a PM.
Saukko wrote:Well there seems to be a newer version of TJMod and it is 1.6.7.
There's no official 1.6.7, just like there's no official 2.0.0. That they exist is another story
"When the pin is pulled, Mr. Grenade is not our friend."
Okay today we experienced those crash things again.
1st time it was just major lag (11:03 am) with only 2 players connected. And then exactly 1h later (12:03 am) it crashed (4-5 players this time).
Maps:
http://www.wolffiles.de/index.php?fileb ... at=12&tj=1
1st time it was just major lag (11:03 am) with only 2 players connected. And then exactly 1h later (12:03 am) it crashed (4-5 players this time).
Maps:
http://www.wolffiles.de/index.php?fileb ... at=12&tj=1
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Lawek wrote:add maps:
nekojump4
ocean_jumps_b3
habba-b2 or [!]-b2
new_style
Those 4 maps have been added
"When the pin is pulled, Mr. Grenade is not our friend."
There are some bugs that make certain jumps unplayable.
1st the portal bug. When players are teleporting, their speed is either reset to 0 (from the maintained speed while entering the portal) or it's set to a greater value (players are thrown too far out from the portal), which makes some jumps unplayable/annoying.
2nd is the button bug. When a button is pressed at any map, it stays down, thus can't be pressed again. This makes 'new_style' unplayable after the 1st jump.
Maybe it's possible to change some server cvars to make those problems disappear?
1st the portal bug. When players are teleporting, their speed is either reset to 0 (from the maintained speed while entering the portal) or it's set to a greater value (players are thrown too far out from the portal), which makes some jumps unplayable/annoying.
2nd is the button bug. When a button is pressed at any map, it stays down, thus can't be pressed again. This makes 'new_style' unplayable after the 1st jump.
Maybe it's possible to change some server cvars to make those problems disappear?
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