[PS3] Mapchanges/New Campaign

Old server topics and posts from 2012, Read only
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Postby freekill » Sun Sep 14, 2008 17:01

yes tankbuster is ****

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Postby DeXt3R » Sun Sep 14, 2008 17:49

qwerty wrote:Goldrush and Marrakech Streets must stay, they are enough good and cool.

thats right :)

please add some new maps, Stephan return so im waiting for changes on map list on ps#3 :)
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Postby shiva93 » Wed Sep 24, 2008 14:13

cathedral
and fuel dump in

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Postby qwerty » Fri Sep 26, 2008 6:30

shiva93 wrote:cathedral
and fuel dump in


Cathedral is too big map for PS#3 right now, (too less players u know)
Fuel dump - why not :P but not this NQ version, old one is good enough :roll:

Idea is... Change tankbuster for Fuel dump(original)
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maps

Postby on1 » Wed Oct 08, 2008 18:56

hi all there was a few maps i enjoyed playin on xbox destruction/assault and trenchtoast any chance of these on et?.......i sure hope so :) :P

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Postby freekill » Fri Oct 10, 2008 21:49

hi,
the new maps are better, but i think if there more maps then 6 or so its funnier.
maybe on or two funmaps like goldendunk or so.

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Postby freekill » Fri Oct 17, 2008 16:17

can u add please fueldump??
this map is very good

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Postby Ninjadeer » Sat Oct 18, 2008 16:58

current campaign:
goldrush
oasis
et_mor2
supplydepot
venice_ne4
tc_base
baserace

pretty nice, but maybe we could add few more maps (and if possible, change supply to that summer version, winter one is so depressing) :D
here is few ideas:
transmitter
townsquare_final
steelplant
school
maybe regulars could say something too :)
Image thx for diamond :D

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Postby freekill » Sat Oct 18, 2008 17:45

yes u are right ninjadeer.

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Postby Arasan » Wed Oct 22, 2008 16:15

Maybe we add Chartwell (that house in garden map, it was on ps2 some time ago) and Et_tower?

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Postby CheeKy » Tue Oct 28, 2008 17:34

goldrush
oasis
et_mor2
supplydepot
venice_ne4
tc_base ---Remove.
baserace
School --- Remove it Axis most of the time get totally slaughtered and the obj is far too easy for Allies.


Maps:
-EtIce
-Other version of Goldrush(not etpro 1) and the other version of Oasis
-Transmitter
-Goldendunk(its an awesome map when double jump is enabled and ALOT of fun).
-Cathedral

Overall the map rotation is quite good!

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Postby stephan » Tue Oct 28, 2008 18:21

CheeKy wrote:Maps:
-Other version of Goldrush(not etpro 1) and the other version of Oasis
as i say always i wont add supergrush or these fun grush version because they cause only lags but replacing oasis with the better version i would do
-Transmitter - its alerady on
-Goldendunk - i removed it some days ago because it runs endless when nobody done a point(or when srv is empty)
-Cathedral - yeah maybe its time now to add some bigger maps

Overall the map rotation is quite good!
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Postby CheeKy » Tue Oct 28, 2008 18:46

Its called Goldrush Gals or whatever. Its the 1 with an elevator inside the bank.

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Postby JohnSinclair » Thu Nov 06, 2008 15:39

Im for:

parispastille
oasis
caen 3
tankbuster
fuel dump
supplydepot
marakechstreets2
mlb temple final

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Postby DiAblO » Sat Nov 08, 2008 0:46

My map suggestion !? mmmmm ok lets start :

darji_2
Fata Morgana
Goldrush_SW or Goldrush_GA ( lift shit and stuff -_-' )
Supplydepot ( change the winter version )
Cathedral
TC_base
Radar
Oasis (preferably SW version )
ET_village ( former map from RTCW, used to be 1 of the best maps)

These are all quite good balanced maps almost >_< , some are custom maps and some are stock maps, + the custom maps objective is quite easy to understand, so there should be no excuse from new players to hate the map coz of not knowing the map's obj.

now ... the reason why i chose these maps =) :

-> darji_2 + fata Morgana = 2 custom maps, with just 1 main goal i.e capture the flag. server should gain popularity because good players come and test skills openly face 2 face

-> goldrush,supply,Tcbase,Oasis = quite straight forward maps which loadz of players already know the obj of these maps

-> Chatedral,Radar = quite large maps, double objective, and can be quite a challenge for people who are attacking/defending

-> ET_village = Back to the oldschool times ;D RTCW the mother of ET ^_^, gave birth to this awesome map, ET_village, just imagine and try to get the feel the blood spilth on the floors and walls by glorious oldschool RTCW players, hail them coz they gave you W:ET ^^

Anyway, hope you consider this post, some of you might stop reading in the middle of it, others might interest themselves and try to understand exactly why i chose these maps( one of the reasons is because of FPS problems which loadz of players have beacause of their crappy pC -.- ) Anyway cya on the field and tS ......

^_^

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Postby Edhell » Sat Nov 08, 2008 1:46

For me: :roll:

Italy streets in xD
Fata Morgana in
Axis Lab (first version) in
Radar in
Madbunker in (fps heaven)

Base race to version which needs engi to make upgrades
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Postby stephan » Sat Nov 08, 2008 9:36

with darji and fata morgana you need to prove me first that they dont run endless when the score is even or if 0-0 score!
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Postby Phoenixx » Sat Nov 08, 2008 10:08

capture the flag maps ..
only possible with less players .. 5 on 5 or sth ..
but if Server is full .. ? never ..
My Fav. Map-Rotation:

Oasis SW
Tower (or sth, this senseless map also on PS1 ^^)
Supplydepot winter version
Baserace
Fueldump (Take a less laggy version .. not the winter .. maybe the spring version?)
Falcon
Goldrush
Caen2
et_mor2
MLB Hotchkiss

5 Customs, 5 Standarts ..
^^
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Postby DiAblO » Sat Nov 08, 2008 12:47

can't you set those 2 maps (darji_2 and fata morgana ) that when time is reached, the map ends automatically ? maybe a sort of fix or anything like that ;S

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Postby Edhell » Sat Nov 08, 2008 14:20

stephan wrote:with darji and fata morgana you need to prove me first that they dont run endless when the score is even or if 0-0 score!


Those 2 maps were on all ps servers :P and there was no problems with them.. :roll:
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Postby Phoenixx » Sat Nov 08, 2008 19:10

Edhell wrote:
stephan wrote:with darji and fata morgana you need to prove me first that they dont run endless when the score is even or if 0-0 score!


Those 2 maps were on all ps servers :P and there was no problems with them.. :roll:


only with uneven teams (;


Phoenixx wrote:capture the flag maps ..
only possible with less players .. 5 on 5 or sth ..
but if Server is full .. ? never ..
My Fav. Map-Rotation:

Oasis SW
Tower (or sth, this senseless map also on PS1 ^^)
Supplydepot winter version
Baserace
Fueldump (Take a less laggy version .. not the winter .. maybe the spring version?)
Falcon
Goldrush
Caen2
et_mor2
MLB Hotchkiss -> better Warbell ! :D
5 Customs, 5 Standarts ..
^^


little edit written in red (:
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Postby CheeKy » Sat Nov 08, 2008 19:57

I think supply winter sucks so hard the original is 100 times better...

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Postby moOnStA » Tue Nov 18, 2008 21:33

hmm maybe u can add map railgun?;p

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Postby C3LIG4 » Wed Nov 19, 2008 0:51

CheeKy wrote:I think supply winter sucks so hard the original is 100 times better...


+1, I agree with that.

Or put out that supply and add Caen may ?

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Postby CheeKy » Wed Nov 19, 2008 1:08

Idk if school is still there but if so remove it and add Caen2.
Tc_base is quite a good map BUT usually the map ends quite fast OR it is a huge camp fest for the Axis team.

Change supply winterversion to normal supply if possible. One of the maps which I definitely dont want to see is Fuel Dump....

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