[PS Fun&Obj] Map Suggestions
109 posts
• Page 4 of 5 • 1, 2, 3, 4, 5
icefrost wrote:dunno about et_beach, i mean its my favorite etpro map ever, but i guess u gonna have a lot of spawnkilling there since it's usually going like this on that map. i also would suggest to replace school with fata morgana, else the rotation sounds okay. but at all, i might would also keep some goldies like goldrush, supply and adlernest.
mlb daybreak might be a bit huge for the amount of players we got atm and not sure about hydro dam and battery cause of spawnkilling issue.
else fine with it.
Ok, et_beach for supply. Not a big deal for me. But fata is a bad idea. It's a pure server killer map, or at least i remember it this way from PS#5 and PS#1, often skipped. Mlb Daybreak isn't too big coz you fight and move from one zone to another. First you play around the castle, then blowing the wall gate etc. Players don't use whole of the map all the time, but small parts.
Chaos is the only true answer.
- FlowerPower
- Posts: 2605
- Joined: Mon Sep 24, 2007 0:00
- Location: Italy
Daghel wrote:Hmm, hmm
1 ET_Beach
2 Dubrovnik
3 TC Base
4 Industry2 final
5 summer palace
6 Pirates
7 MML Church
8 Snatch
9 Library
10 Rovaniemi farm
11 Battery
12 SuperGoldrush
13 Paris Bastille
14 Frostbite
In red, you can see the map i replaced
No baserace at all
Well, in my opinion there is nothing wrong with base race concerning the map itself, but the map doesn't fit with the actual settings on fun&obj:
- Both teams have 18 seconds spawntime, should be changed to 30
- Spawntime can be reduced by securing a certain construction kit: not possible at the moment, 18 seconds spawntime overrules this.
- Most players didn't reach medic level 4. Not everyone has the ability to fly over the map by using adrenaline. This gives certain players an advantage over others.
By reasons I described above the map loses its objective value, therefor the map doesn't fit to fun#obj.
- Both teams have 18 seconds spawntime, should be changed to 30
- Spawntime can be reduced by securing a certain construction kit: not possible at the moment, 18 seconds spawntime overrules this.
- Most players didn't reach medic level 4. Not everyone has the ability to fly over the map by using adrenaline. This gives certain players an advantage over others.
By reasons I described above the map loses its objective value, therefor the map doesn't fit to fun#obj.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
Smadje wrote:Well, in my opinion there is nothing wrong with base race concerning the map itself, but the map doesn't fit with the actual settings on fun&obj:
- Both teams have 18 seconds spawntime, should be changed to 30
- Spawntime can be reduced by securing a certain construction kit: not possible at the moment, 18 seconds spawntime overrules this.
- Most players didn't reach medic level 4. Not everyone has the ability to fly over the map by using adrenaline. This gives certain players an advantage over others.
By reasons I described above the map loses its objective value, therefor the map doesn't fit to fun#obj.
Baserace won't be in new rotation propablly, but your arguments are invalid anyway. 30 seconds?? Loool that would make it super boring. You can reduce spawntime by building second spawn. And players who didn't reach medic lvl 4 are weaker same like in any other map. Not everyone are playing for obj. But those who does, like to play it fast at baserace.
@Flower
Naaa
Chaos is the only true answer.
- FlowerPower
- Posts: 2605
- Joined: Mon Sep 24, 2007 0:00
- Location: Italy
Diamond wrote:Super Goldrush together with GALS version sucks monkey ass. Original is the best . Don't need some crappy makeover maps, that are crappy (Desert Fueldump is different).
i prefer it too, but it's been in rotation since years, and a different version might be a good idea to refresh the rotation
- FlowerPower
- Posts: 2605
- Joined: Mon Sep 24, 2007 0:00
- Location: Italy
davies wrote:I remember playing Opposite Goldrush. We need that
it's Reversed Goldrush, just a mirrored (ultra-bugged) version of Goldrush
carebear wrote:DMG_Kowi wrote:davies wrote:I remember playing Opposite Goldrush. We need that
What is that? Hmm... "Axis have to drive their gold-filled truck to the bank courtyard, steal the tank, drive it up the way and park at the yard."
haha thought the same first xD what a sucky mission would that be
Haha, it's just reversed, but it was awesome.
Besides that I'm missing:
-Darji 2
- Madbunker
109 posts
• Page 4 of 5 • 1, 2, 3, 4, 5
Return to PS Forum Archives - 2012
Who is online
Users browsing this forum: No registered users and 6 guests