1.2.9 - Hopefull Solution for false Spawning. (Cvar)
2 posts
• Page 1 of 1
1.2.9 - Hopefull Solution for false Spawning. (Cvar)
As you know theres a "Bug" on the NQ 1.2.9 Beta versions which makes you Spawn in Walls for example. (Minas Tirith)
For that there is a Serverside Cvar.
From default you should have..
nq_playerspawning 1
Change it with rcon to
nq_playerspawning 0
And add it in your Server.cfg
This one should fix Spawnbugs in this version.
For that there is a Serverside Cvar.
// Controls player spawning behavior.
// Players spawn at closest- or random-spawn location (Values 0-default ET or 1 respectively).
set nq_playerspawning 0
From default you should have..
nq_playerspawning 1
Change it with rcon to
nq_playerspawning 0
And add it in your Server.cfg
This one should fix Spawnbugs in this version.
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
It's actually a feature and not a bug. Problem is that it has been set to 1 by default while 0 is more useful for most servers.
It will be switched back to 0 in future (beta) releases.
So thnx for sharing but this has been 'fixed' on our servers already
/Locked
It will be switched back to 0 in future (beta) releases.
So thnx for sharing but this has been 'fixed' on our servers already
/Locked
"When the pin is pulled, Mr. Grenade is not our friend."
2 posts
• Page 1 of 1
Return to Enemy Territory Talk
Who is online
Users browsing this forum: No registered users and 11 guests