No Quarter 1.2.0 Woot D:
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No Quarter 1.2.0 Woot D:
Download & Info:
--> Download No Quater 1.2.0
Changelog:
Fixed some aura issues
Add flag 64 for g_slashkill, this stops in-fight selfkill.
Don't display negative health values for shortcut [s].
send alt weapon switch as event instead of just predicting it.
Options to draw/hide ping and country-flags added.
BOT in scoreboard justified to get space for high XP values.
Set lastrevive_client(for shortcut [r]) also when a player was healed with syringe.
Removed support for multiple weapon script directories.
Rework of killing spree code.
Add pop-up message filtering using cg_popupMessageFilter.
Don't show lives left in scoreboard when g_maxlives is not used.
Error messages extended.
Added team_panzerRestriction, a feature similar to et_admin mod's Panzer Pussy.
Force group read/write permissions of .xp files.
Fix wrong display of friendlyfire when g_friendlyfire is >1 (issue #26).
Fixed possible segmenation fault.
Made g_knifeonly really knife only mode. No pliers, dyno, arty, airstrikes or syringes anymore.
Buffered print shrubbot fix.
Added flag 64 to g_friendlyFire: Landmines hurt teammates when general FF is disabled.
Fix wrong slot/name matching in several commands.
Added CVARs to enable GeoIP serverside and clientside.
Fixed HUD display to show large XP values.
Added MCWF's GeoIP patch.
Fixed an issue with unmuting auto-muted players.
PM message sound added.
First blood message and sound.
Bots don't vote fix.
Players with bad ASCII named not allowed to connect (thus fixing many issues).
Improvements of bot XP save.
5 XP penalty for poisoning a teammate.
!putteam changed to !put (get used to it).
Max fireteam members decreased to 6 (Really, who uses 8? It just messed up the HUD).
Integrated ETPro antiwarp.
Changed WP_FG42_SCOPE back to WP_FG42SCOPE for logging purposes (vsp)
Fixed bot FF hitsound exploit.
Omnibot 0.66 support
Added Jaymod style double jump with g_doubleJump 2.
Fixed full revive syringe color. Was checking for Signals level 3 not First Aid.
--> Download No Quater 1.2.0
Changelog:
Fixed some aura issues
Add flag 64 for g_slashkill, this stops in-fight selfkill.
Don't display negative health values for shortcut [s].
send alt weapon switch as event instead of just predicting it.
Options to draw/hide ping and country-flags added.
BOT in scoreboard justified to get space for high XP values.
Set lastrevive_client(for shortcut [r]) also when a player was healed with syringe.
Removed support for multiple weapon script directories.
Rework of killing spree code.
Add pop-up message filtering using cg_popupMessageFilter.
Don't show lives left in scoreboard when g_maxlives is not used.
Error messages extended.
Added team_panzerRestriction, a feature similar to et_admin mod's Panzer Pussy.
Force group read/write permissions of .xp files.
Fix wrong display of friendlyfire when g_friendlyfire is >1 (issue #26).
Fixed possible segmenation fault.
Made g_knifeonly really knife only mode. No pliers, dyno, arty, airstrikes or syringes anymore.
Buffered print shrubbot fix.
Added flag 64 to g_friendlyFire: Landmines hurt teammates when general FF is disabled.
Fix wrong slot/name matching in several commands.
Added CVARs to enable GeoIP serverside and clientside.
Fixed HUD display to show large XP values.
Added MCWF's GeoIP patch.
Fixed an issue with unmuting auto-muted players.
PM message sound added.
First blood message and sound.
Bots don't vote fix.
Players with bad ASCII named not allowed to connect (thus fixing many issues).
Improvements of bot XP save.
5 XP penalty for poisoning a teammate.
!putteam changed to !put (get used to it).
Max fireteam members decreased to 6 (Really, who uses 8? It just messed up the HUD).
Integrated ETPro antiwarp.
Changed WP_FG42_SCOPE back to WP_FG42SCOPE for logging purposes (vsp)
Fixed bot FF hitsound exploit.
Omnibot 0.66 support
Added Jaymod style double jump with g_doubleJump 2.
Fixed full revive syringe color. Was checking for Signals level 3 not First Aid.
Re: No Quarter 1.2.0 Woot D:
-Drag- wrote:
5 XP penalty for poisoning a teammate.
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- PinkRabbit
- Posts: 156
- Joined: Fri Dec 21, 2007 1:00
- Location: Belgium, Flanders
all the possible things I could think of R fixed or made better
but what is that nadebug? Never heard about it
but what is that nadebug? Never heard about it
PinkRabbit wrote:all the possible things I could think of R fixed or made better
but what is that nadebug? Never heard about it
put grenade on your rifle, fire, and put grenade again - it will put it on and immediatly off, then on again - i have died so many times because of this... the only 'fix' i know is just waiting until your previous grenade explode, then wait around 1 sec and try to put grenade again...
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
IndyJones wrote:PinkRabbit wrote:all the possible things I could think of R fixed or made better
but what is that nadebug? Never heard about it
put grenade on your rifle, fire, and put grenade again - it will put it on and immediatly off, then on again
This is not a NQ bug but a general ET bug afaik. Several threads about this issue can be found at the shitstorm forums. (same thing can happen to the scope as well - its called the alt-fire bug).
"When the pin is pulled, Mr. Grenade is not our friend."
IndyJones wrote:i can't really call it bug, but body has it own weight and it's pretty fun to get frag just for being killed
Agreed , corpses has a weight too.... and it feels wonderful to kill someone while your dead lol. But it sucks and it's humiliating being killed by an almost dead enemy
You say: "Great Shot!"
I say: "aimbot"
-|PS|-Ammz
I say: "aimbot"
-|PS|-Ammz
what is this??
http://rapidshare.com/files/126426433/noquarter_b1.2.0_fix.pk3.html
seem to me a official release.. inside there's a extended script respect the standard version...
this file is not avaiable on nq viki pages... i have founded it on SL server..
http://rapidshare.com/files/126426433/noquarter_b1.2.0_fix.pk3.html
seem to me a official release.. inside there's a extended script respect the standard version...
this file is not avaiable on nq viki pages... i have founded it on SL server..
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
Pretty nice upgrade
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
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