Timenudge stuff.
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Timenudge stuff.
Hi, just found a journal in xfire that might be good to be pasted for the funmodplayers.
- http://www.crossfire.nu/?x=journal&mode=item&id=78145
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"Unblind" tells a fact about timenudgechanging:
it is bullshit
it tells the server to take your packets and do calculations as if they had arrived X ms earlier
you dont need it in etpro because of the improved anti lag
- http://www.crossfire.nu/?x=journal&mode=item&id=78145
------------------------
"Unblind" tells a fact about timenudgechanging:
it is bullshit
it tells the server to take your packets and do calculations as if they had arrived X ms earlier
you dont need it in etpro because of the improved anti lag
the weird thing is that noone can explain in detail what it excactly does, i remember lurtz calling me a cheater for having it enabled (shortly after that, timenudge '0' was enforced on all ps-servers )
what i made up from it, normally the server recieves a package with data (ur movements and stuff) and sends the client data back containing the info of ur environment. every 20 ms et sends and receives such a package. the client interpolates the movements of ur environment between the receivings of the data. timenudge makes this go faster, but i dont really understand how?
what i made up from it, normally the server recieves a package with data (ur movements and stuff) and sends the client data back containing the info of ur environment. every 20 ms et sends and receives such a package. the client interpolates the movements of ur environment between the receivings of the data. timenudge makes this go faster, but i dont really understand how?
nick wrote:the weird thing is that noone can explain in detail what it excactly does, i remember lurtz calling me a cheater for having it enabled (shortly after that, timenudge '0' was enforced on all ps-servers )
what i made up from it, normally the server recieves a package with data (ur movements and stuff) and sends the client data back containing the info of ur environment. every 20 ms et sends and receives such a package. the client interpolates the movements of ur environment between the receivings of the data. timenudge makes this go faster, but i dont really understand how?
just put it to 0 and no complains about it and all is fine...
the timenudge is practically unhelpful in ET because this game have an antilag that work well... (surely not sux like ETQW )
the packetloss is very unusual...
usually the cvar like timenudge are used for fix the client prediction...
when you turn to negative value the client try to renderize(predict) more frames than normal... in a attemp of get more time for exchange packets with server for skip to drop in packetloss....
but warning... the frames can be well or wrong predicted... the value must be adjust... for fix packetloss but without hit too much ghost players.. bye
the packetloss is very unusual...
usually the cvar like timenudge are used for fix the client prediction...
when you turn to negative value the client try to renderize(predict) more frames than normal... in a attemp of get more time for exchange packets with server for skip to drop in packetloss....
but warning... the frames can be well or wrong predicted... the value must be adjust... for fix packetloss but without hit too much ghost players.. bye
Last edited by wardew on Thu Feb 19, 2009 0:12, edited 1 time in total.
wardew wrote:the timenudge is practically unhelpful in ET because this game have an antilag that work well... (surely not sux like ETQW )
the packetloss is very unusual...
usually the cvar like timenudge are used for fix the client prediction...
when you turn to negative value the client try to renderize(predict) more frame than normal... in a attemp of get more time for exchange packets with server for skip to drop in packetloss....
but warning... the frames can be well or wrong predicted... the value must be adjust... for fix packetloss but without hit too much ghost players.. bye
Quite working antilag system is only in etpro tho. And sadly the difference is huge between ET & funmods.
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