NoQuarter 1.2.9 (b5/b6)

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NoQuarter 1.2.9 (b5/b6)

Postby Smadje » Thu Jul 01, 2010 0:25

Changelog:

Code: Select all
1.2.9 No Quarter TOOL

1.2.9 No Quarter b6

    * Bug fixes
      ** Fixed an issue where no spawnpoints are found
      ** Fixed rcon single param commands causing a crash
      ** Client 'follow' cmd fixed
      ** Killer cam ends if killer is killed
      ** Fixed 2D +/-topshots
      ** Fixed client topshot cmd
      ** Several typos fixed
      ** Mapvoting string replacment corrected
      ** Fixes for !give and !rocket
      ** Fixed ability to see enemy's FOV after death in some cases
    * Weapons
      ** Vanilla bug fix making hand grenades behaviour unique if attacker is target (should avoid fueldump wall tj nade exploit)
      ** Goomba actions are logged into stats as foot kick
      ** Allies hand grenades are logged as MOD_GRENADE_PINEAPPLE instead of MOD_GRENADE_LAUNCHER
    * Bots
      ** Goal names are cleaned
    * Lua
      ** Lua mute with 3rd param 'reason'
      ** Fixed _et_G_XP_Set - Set values don't destroy map stats/awards
    * Changes - new features
      ** Optimized ClientSpawn function for revived case
      ** Enhanced the HUD couters (kill/death/spree view)
      ** Default value of g_voicechatsallowed decreased from 4 to 3
      ** g_debugdamage is no longer a cheat var
      ** CalculateRanks function optimized
     
1.2.9 No Quarter b5

    * Bug fixes
      ** Vanilla bug fix for tank gun not cooling off if player leaves tank
      ** Vanilla bug fix for the riflenade glitch (repeating attach/detach of nade)
      ** Vanilla bug fix for bloodspurts & smokepuffs when hitting a player
      ** Vanilla bug fix for clients in intermission. No permanent requests are sent anymore
      ** Vanilla bug fix for wrong setstate called and no entity found
      ** Vanilla bug fix for "damaged" tank not repairable
      ** Old NQ bug fix for spectators seeing footkicking players when switching players
      ** Fixed a very old bug concerning movements (you get a much nicer lagometer too) - see g_antiwarp
      ** Fixed a potential crash reason - now running stable
      ** Fix for vibrating vehicles blocked by corpses, dead/playdead/proned players
      ** Muting reworked - also fixed a shrubbot issue
      ** Fix for forced cvars
      ** Fix for Venom players keeping all picked up weapons
      ** Fixed players use nextspawn if lack of spawnplaces
      ** Spectator view correction when observing mg42/browning/BAR players
      ** War-mode riflenades: players using riflenades no longer keep unmounting the nade after a shot
      ** Fixed !launch behaviour when a player is proning
      ** Fixed some issues in event code
      ** NQ filter in server browser matches new mod path
      ** !give skill for engineers was not working correctly
      ** Clean up of asset pk3 - some sounds fixed
      ** Fix of init screeny for cs_method 1 not disapearing while recording demos
      ** Immune admins with shrubbot level '1' can no longer be vote_kicked and/or vote_muted
      ** Fixed a bug where player didn't lose charge when holding adrenaline and calling arty
      ** Fixed the skillbars if skills are disabled
      ** Fixed g_spawntimeMinPlayers
      ** ++
    * Weapons
      ** Fixed a major issue with the weapon spread
      ** Added the footkick as real weapon - stats for kills/hits/death
      ** Fixed some weapon properties broken in 1.2.7 for thompson/mp40/mg42 and sniper guns
      ** Fixed MP34 random shaking
      ** Fix for pitchAdd of several bullet weapons
      ** Fix for poisoned players have granade automatically in hand
      ** Map landmines use same damage values as planted mines of players
      ** Usage of airstrike damage values from weap file
      ** Fixed a problem on respawn with the riflenades
      ** Weapon pick up reworked
      ** Fix for very large impact trails in some cases
      ** Fixed g_noAttacklInvul for the shotgun
      ** Shotgun bullet code changes - it's much stronger now
      ** Fixed spread for some weapons while phroning/crouching
    * Bots
      ** Omni-Bot 0.8 support - for full update list visit omni-bot.com
      ** Added 2 new omnibot_flags for gibbing players after death and bots can use g_shove (was default in older versions)
      ** ++
    * Lua
      ** ClientBegin called only once after the 1st player connection and is ETPro compatible now
      ** et.ResetXP added
      ** pers. hitregions added
      ** Rest of session fields are available now
      ** New Lua scripts - NOQ introduced
      ** Fix for mute fields + added two functions to easily mute from Lua (with proper screen-messages)
    * Changes - new features
      ** New hitregion stats available in player stats of end game screen - check the stats puppet
      ** Added a new fast (personal) message type for easy 'clan' messaging
      ** Spectators following another player can see a working breathbar while that player is underwater
      ** Map voting (gametype 6) added by request - many thanks to the ETPub team!
      ** Added an icon to scoreboard for indicating muted players
      ** Shrubbot banning checks for GUID and/or IP again ...
      ** !banIP shrubbot cmd added - see wiki
      ** New g_realism flags - also see wiki ... like you always do!
        *** No auto weapon change if poisened and out of ammo
        *** A script_mover removes items when driving over them (instead of pushing them)
        *** Players on a rotating script_mover will rotate along with the mover
        *** Changing view (looking left/right) will not increase spread
        *** Rotating doors can be opened even while they are already closing
        *** Covertops stealing a uniform can now also inherit that players' head
      ** Added a new cvar 'g_unlockWeapons' to unlock weapons per class (was jp_insanity 128 before - now splitted per class)
      ** New Killer-View-Lock to lock the view to your last killer for an adjustable duration - see g_killerLockTime
      ** New Killer-Cam to see the view of your last killer (overlay like a mortar-/missile-cam)
      ** New Riflenade-Cam (like a mortar-/missile-cam)
      ** Build-in help system introduced. Call 'nqhelp' console-command for description of any server-cvar (and more ...)
      ** Stats do no longer count shots on dead bodies
      ** Killing sprees are no longer updated for players in limbo
      ** Rework of commandmap code
      ** Rework of weapon-restriction code
      ** Improved security
      ** Massive optimizations in client- & server-code
      ** g_defaultMute removed - kind of cvar waste - default mute is 5 min now - for longer mutes use param
      ** g_trueping code changes
      ** New g_antiwarp options - methods + settings added - we do recommend to set g_antiwarp 2
      ** Aura check changed to run once a second (was 4 x before)
      ** Rework of nq_war: New mode WARMODE_PLIERS (if pliers flag set - dynamite is available to do objectives)
      ** Rework of missile cam code (more efficient usage of entities)
      ** Ditched cpu_affinity
      ** cg_noAmmoAutoSwitch option added - see wiki
      ** Spectator icon added + proper centerprint killmessages for following spectators
      ** Less spammy "landmine spotted" voice message
      ** Class stealing message shows the class switched to, uniform stealing shows the name of uniform owner
      ** Dog tags added (jp_insanity 128 now!) - dog tags are simply added to the game - use Lua field ps.stats[STAT_DOGTAGS] for your own fun mod creations
      ** New g_logoptions flag 1024 - Logs the IP and playername in some cases if guid logging is used (vsp-stats should be able to track again)
      ** g_XPSaveFile removed - see g_XPSave flag 32
      ** g_fastres moved to g_medics flag 4096
      ** Non-campaign gametype modes will draw the (much nicer) "photograph" map-image + the long mapname in the intermission screen
      ** ETPro like spawntimer added by request - many thanks to the ETPub team!
      ** Usage of any shrubbot cheat command is reported to the main chat
      ** Aligned Info boxes of ping, fps etc
      ** Removed some useless location files
      ** New battle sense 5 skill: Boots with steel toe inside - twice foot kick damage for victims
      ** New nq_scriptMode: NQ does a better & faster (about 3x) job in the mapscript code now - if mapscripts fail watch the log and check the nq_scriptMode flags
      ** NQ requires 2.60b on the server now
      ** ++


So what do you guys think :) Any server owner likes so much he would put it on? Looks cool for PS#3 :)
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby Marcco7 » Thu Jul 01, 2010 0:42

It's seems nice :=)
WAit that are already at PS#3 or?
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Postby Sidor » Thu Jul 01, 2010 3:17

PS#3 always can new mods faster than others servers :)
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Postby deep » Thu Jul 01, 2010 3:36

ive tryed it bout a week, and its really nice. u can now get hs again :P

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Postby Plastic_Jesus » Thu Jul 01, 2010 7:50

There will be 1.3 soon so I wouldn't put 1.2.9 yet but if you want to test it and put 1.3 when it comes.

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Postby davies » Thu Jul 01, 2010 8:04

aaah, it's lovely :D

best NQ , on what I read based.

also that grenade with poisening. great :)
and cvop taking also face:p
and some other technical new work :D

thx for posting smadle :)
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Postby Dre_of_chaos » Thu Jul 01, 2010 9:49

Fixed a major issue with the weapon spread

yay, only thing i noticed ^^


ps: replace 1.2.7 with this update, thank you :>

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Postby stephan » Mon Jul 19, 2010 10:39

if apy gives me the ok its on da way :)
if deer have nothing against it ;)
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Postby Marcco7 » Mon Aug 09, 2010 19:06

Does it running on any server yet?
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Postby stephan » Mon Aug 09, 2010 19:10

if you lynch the dear i will apply it to ps3
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Postby Marcco7 » Mon Aug 09, 2010 19:16

That would be so nice from you!
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Postby stephan » Mon Aug 09, 2010 20:03

convince ninja deer to allow me to update
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Postby Ninjadeer » Mon Aug 09, 2010 20:07

as said, kinda feels useless to update to BETA, if there will be 1.3.0 soon out...
but ofc dunno then if it will be soon or not, maybe someone can tell?
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Postby Death » Mon Aug 09, 2010 20:20

*lynched ninja*
Go ahead stephan :D

i'd like to try it, havent read the specs yet but gonna do that now ;)
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Postby stephan » Mon Aug 09, 2010 20:29

no i need his head!
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Postby Death » Mon Aug 09, 2010 20:52

ah crap -_-

Well ive just posted my Guillotine by mail, but you know how mail is in Finland,
So imo we'll just have to wait for ninja's response when the mailman finally reaches his house in the midle of nowhere :D

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Postby warren-the-ape » Mon Aug 09, 2010 21:25

Guys, stop slow-chatting please.. This isn't IRC or Xfire :)


Ninjadeer wrote:but ofc dunno then if it will be soon or not, maybe someone can tell?


There will at least be a 3rd beta, possibly a 4th. So you can count on another 1-2 months.
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Postby Death » Tue Aug 10, 2010 3:24

yeah i know :D
sorry warren :)

but what's it gonna be? LD id kllie to know, are we gonna try beta cause i dont think NQ 1.3.0 will be THAT different so maybe its good to first try 1.2.9 before yo take the step to 1.3.0/?

just what i think of it.

like to trye it :D
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Postby eLemenT » Tue Aug 10, 2010 10:22

I would try it.
Also it is a way.. way better version as 1.2.7.
+ you can support developers with bugreports and making final version bugfree.
I don't think you want to wait some months and the final release is full of bugs. They said before the b5 it seems bugfree to them. It wasn't. From my side i would put it on @ PS3 and PS5.
I don't like 1.2.7 too, so i don't like to play on those servers. Even if they might be good ones.

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Postby Diclonius » Tue Aug 10, 2010 11:19

From my personal experience that I gathered on another server, I must say that NQ 1.2.9 is a LOT better than NQ 1.2.7.

For some particular reason, the hitboxes and spread felt VERY weird on NQ 1.2.7 and the gameplay felt butchered in general for me. I hadn't experienced any crashes on NQ 1.2.9 and would really recommend it.

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Postby Evil » Tue Aug 10, 2010 12:07

its time that bowdown make his ass to move and do the same on ps1 getting old and out of date with all these new nq versions :D.

but if there is nq new version on 1 of our server id love to spend some time to test and see how it works,

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Postby Death » Tue Aug 10, 2010 12:30

hmm evil, dont totally agree
NQ 1.2.3 is indeed a bit old but i like it. Atleast i like it a lot more then 1.2.7
I'd first like to try 1.2.9 or 1.3.0 before PS1 changes it to one of these :D

And i agree with Saevio, hitboxes and gameplay is weird on 1.2.7

hurry ninja! :D
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Postby Ninjadeer » Tue Aug 10, 2010 12:39

Warren-da-banana-meister wrote:There will at least be a 3rd beta, possibly a 4th. So you can count on another 1-2 months.

crap...
well guess we might try out 1.2.9 then ^^
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Re: NoQuarter 1.2.9 (b5)

Postby DMG_Kowi » Tue Aug 10, 2010 13:35

Code: Select all
      ** Fix for Venom players keeping all picked up weapons

Hehe, that was pretty funny! Once I've held venom and bazooka at the same time, I was quite surprised (OMG! What's that?!) but felt very strong for this short period, until my character just dropped one of them.
Code: Select all
     
      ** New battle sense 5 skill: Boots with steel toe inside - twice foot kick damage for victims

Ridicolous! I see myself dying kicked by some lame. I think kicking is quite trivial way of fighting, so such thing shouldn't be featured

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Re: NoQuarter 1.2.9 (b5)

Postby Smadje » Tue Aug 10, 2010 14:56

DMG_Kowi wrote:Ridicolous! I see myself dying kicked by some lame. I think kicking is quite trivial way of fighting, so such thing shouldn't be featured


What about death from above :)?

Improved kick damage sounds like a good feature for a funmod :)
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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