[PS1] Map Suggestions

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Postby GokuSan » Sun Mar 01, 2009 20:55

Bah.. :/
Okay, thanks for the answers. ;)
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Postby Death » Sun Mar 01, 2009 23:06

Goku-San1993 wrote:Bah.. :/
Okay, thanks for the answers. ;)


Goku that's kind of :spam: ;) Just like this
If you want to thank someone just PM them.

@topic: UJE 00 in. Great map with enough space.

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Postby Monstrkill » Mon Mar 02, 2009 16:54

Lol?UJE 00 on PS#1? I mean as thought PS#1 need new maps and no old maps...Simply I mean UJE is for me bad...
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Postby Death » Mon Mar 02, 2009 21:55

Monstr. Ofcourse we like new maps. But everyone has its fav's
I think UJE is an good map for PS 1 because it's an big map and most times the sk is low. maybe people whine about it when you jump down the stairs above allied second spawn, but the allies have like 3 other ways out of the spawn so it's not SK. Further as far as i know UJE is bug free (or almost) which is good for the gameplay.

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Postby BOWDOWN » Wed Mar 04, 2009 14:14

I removed Minas, Eagles and Darji for Navarone, UJE_00 and ET_Tower. Also switched Falcon to an other version, will see if it will fix lags problems or no.

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Postby Death » Wed Mar 04, 2009 19:15

NICE bowy u'r the man! :beer:

EVERYBODY PLEASE GIVE AN GREAT APPLAUSE TO BOWY!!!

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Postby -Gighen- » Wed Mar 04, 2009 20:51

:beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer:
finally UJE is in!!!!! tnx bowy!!!
i love this map!!!!!!!!!! :D :D :D :D :D :D :D
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Postby Evil » Wed Mar 04, 2009 23:12

-Gighen- wrote::beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer: :beer:
finally UJE is in!!!!! tnx bowy!!!
i love this map!!!!!!!!!! :D :D :D :D :D :D :D


u talk now like its never been in roation before well hope u know ;) that map was in roation quiet few months half year back.

anyways its a nice map but i prefer like to see other maps not everytime the old ones that are alrdy been in.

Example
Navarone i know from bunker gaming and as far i know never been in cycle yet so far ;)

so ty for these new added maps ;)! +1

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Postby Death » Wed Mar 04, 2009 23:59

Lol bowy does great job and my EVIL friend has to ruïn it :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

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Postby Audio » Thu Mar 05, 2009 17:12

aye, good swaps all round Image
Even if UJE and tower is played to death, it is still nice :) (also nice to see darji and minas go :P )
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Postby GokuSan » Thu Mar 05, 2009 19:03

Great to see those awesome maps!
Just 1 or 2 points:
-Navarone is a good map, but objectif is done way TOOOO fast! I don't know how they get at the objectif but it's quite annoying.. :/

-It would be cool to set the points of tower to 2000, instead of 500.. ^^ 500 is done too fast. :]
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Postby Audio » Thu Mar 05, 2009 23:28

Navarone is alot like the original Battery.
As much as Axis want to pin down the attack, all it takes is a cov op and an engie through the side to plant.
Axis should defend the light house as well as the front gate (and command post) The objective is so close to spawn so it is a matter of defending and not noobing the forward spawn :D
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Postby Sertr » Sat Mar 07, 2009 19:00

PLEASE
OUT oasis - too small for 40 players

IN sw_oasis - its edited for more players. try it its good

don't remove CTF FACE it cool map for me :D

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Postby Monstrkill » Sat Mar 07, 2009 22:53

Sertr wrote:PLEASE
OUT oasis - too small for 40 players

IN sw_oasis - its edited for more players. try it its good

don't remove CTF FACE it cool map for me :D


Haha Sert... U must thinking as thought on server no always 40 players...
CTF FACE is great for snipining...True but I mean as thought Fata is bettter...;-) :P
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Postby Ajit » Sat Mar 07, 2009 23:15

Only map what i want is Fata

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Postby kerwinus » Sun Mar 08, 2009 11:36

Garfield wrote:Only map what i want is Fata


agree with you garf
Fate is nice map, but the end of map is a problem i think.
does any1 know there is a version with a end when it is draw?

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Re: ......

Postby Sertr » Sun Mar 08, 2009 13:43

Monstrkill wrote:
Sertr wrote:PLEASE
OUT oasis - too small for 40 players

IN sw_oasis - its edited for more players. try it its good

don't remove CTF FACE it cool map for me :D


Haha Sert... U must thinking as thought on server no always 40 players...
CTF FACE is great for snipining...True but I mean as thought Fata is bettter...;-) :P

Usually after lunch if i go to PS1 there´s 30+ palyers and in work day too. and its masacre if in water tunnel in second part of map are 6 axis. its impossible for alies and no good play for axis. edited version have in tonel one more roud form first spawn and it is cool. harder for defenders.

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Postby RiCkY » Mon Mar 09, 2009 15:06

Mm if i remember correct SW_oasis as in PS#1 Before and i liked it :>
I vote +1 for this :>
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Postby Death » Mon Mar 09, 2009 15:49

+1 Ricky.
SW oasis is better then normal and nice to have the same map but little different.
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Postby BOWDOWN » Mon Mar 09, 2009 15:49

Will give a try with SW version of Oasis and see how it works :wink: . The other map i will probably change is Falcon, sure it s a pretty cool map but as with Baserace, we have some serious lags and with a full server the map is just unplayable.

About FataMorgana, this map can be a fun one, the only problem is that it can also become a never ending story when no allies nor axis team can make a point :wink: , still searching a version with a kind of "limited time", so if you find somehing, feel free to post it :) .

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Postby Death » Mon Mar 09, 2009 15:56

http://files.filefront.com/Fata+Morgana ... einfo.html
here you go bowy. I found something.
dunno if its any better or the same map.
The problem is it has an description wich says 6 vs 6 CTF map.
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Postby BOWDOWN » Mon Mar 09, 2009 16:48

@Deatheater : looks like the version i already ran in PS1 but will give a try :wink: .

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Postby Monstrkill » Tue Mar 10, 2009 11:51

I mean what all say on it Cathedral final back?Hm..?I now havent idea.. So write friends;-)
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Postby warren-the-ape » Tue Mar 10, 2009 13:56

BOWDOWN wrote:About FataMorgana, this map can be a fun one, the only problem is that it can also become a never ending story when no allies nor axis team can make a point :wink: , still searching a version with a kind of "limited time", so if you find somehing, feel free to post it :) .


I uploaded a series of mapscripts at our servers a couple of months ago (see the 'mapscripts' folder Bow :)).
This includes a script for Fata Morgana that ends when the time is up and lets the Axis win in case there's a tie.

Currently active at PS2 since Fata Morgana is in rotation.
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Postby Death » Tue Mar 10, 2009 14:38

warren-the-ape wrote:This includes a script for Fata Morgana that ends when the time is up and lets the Axis win in case there's a tie.


Lol atleast I know wich side to chose now ;)

@monstr Personally i don't really like cathedral, but if there are much people who do i won't stop it :D (dunno how or i would)
but for cathedral I say :bad: -1
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