[PS1] Map Suggestions
- Monstrkill
- Posts: 743
- Joined: Wed Apr 02, 2008 0:00
- Location: Czech Republik,(Pardubice)
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Lol?UJE 00 on PS#1? I mean as thought PS#1 need new maps and no old maps...Simply I mean UJE is for me bad...
Monstr. Ofcourse we like new maps. But everyone has its fav's
I think UJE is an good map for PS 1 because it's an big map and most times the sk is low. maybe people whine about it when you jump down the stairs above allied second spawn, but the allies have like 3 other ways out of the spawn so it's not SK. Further as far as i know UJE is bug free (or almost) which is good for the gameplay.
I think UJE is an good map for PS 1 because it's an big map and most times the sk is low. maybe people whine about it when you jump down the stairs above allied second spawn, but the allies have like 3 other ways out of the spawn so it's not SK. Further as far as i know UJE is bug free (or almost) which is good for the gameplay.
-Gighen- wrote::beer:
finally UJE is in!!!!! tnx bowy!!!
i love this map!!!!!!!!!!
u talk now like its never been in roation before well hope u know that map was in roation quiet few months half year back.
anyways its a nice map but i prefer like to see other maps not everytime the old ones that are alrdy been in.
Example
Navarone i know from bunker gaming and as far i know never been in cycle yet so far
so ty for these new added maps ! +1
Navarone is alot like the original Battery.
As much as Axis want to pin down the attack, all it takes is a cov op and an engie through the side to plant.
Axis should defend the light house as well as the front gate (and command post) The objective is so close to spawn so it is a matter of defending and not noobing the forward spawn
As much as Axis want to pin down the attack, all it takes is a cov op and an engie through the side to plant.
Axis should defend the light house as well as the front gate (and command post) The objective is so close to spawn so it is a matter of defending and not noobing the forward spawn
- Monstrkill
- Posts: 743
- Joined: Wed Apr 02, 2008 0:00
- Location: Czech Republik,(Pardubice)
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Sertr wrote:PLEASE
OUT oasis - too small for 40 players
IN sw_oasis - its edited for more players. try it its good
don't remove CTF FACE it cool map for me
Haha Sert... U must thinking as thought on server no always 40 players...
CTF FACE is great for snipining...True but I mean as thought Fata is bettter...
Re: ......
Monstrkill wrote:Sertr wrote:PLEASE
OUT oasis - too small for 40 players
IN sw_oasis - its edited for more players. try it its good
don't remove CTF FACE it cool map for me
Haha Sert... U must thinking as thought on server no always 40 players...
CTF FACE is great for snipining...True but I mean as thought Fata is bettter...
Usually after lunch if i go to PS1 there´s 30+ palyers and in work day too. and its masacre if in water tunnel in second part of map are 6 axis. its impossible for alies and no good play for axis. edited version have in tonel one more roud form first spawn and it is cool. harder for defenders.
Will give a try with SW version of Oasis and see how it works . The other map i will probably change is Falcon, sure it s a pretty cool map but as with Baserace, we have some serious lags and with a full server the map is just unplayable.
About FataMorgana, this map can be a fun one, the only problem is that it can also become a never ending story when no allies nor axis team can make a point , still searching a version with a kind of "limited time", so if you find somehing, feel free to post it .
About FataMorgana, this map can be a fun one, the only problem is that it can also become a never ending story when no allies nor axis team can make a point , still searching a version with a kind of "limited time", so if you find somehing, feel free to post it .
http://files.filefront.com/Fata+Morgana ... einfo.html
here you go bowy. I found something.
dunno if its any better or the same map.
The problem is it has an description wich says 6 vs 6 CTF map.
here you go bowy. I found something.
dunno if its any better or the same map.
The problem is it has an description wich says 6 vs 6 CTF map.
<icy> seems a guy i know from seeing gave it to me on the mens toilet
- Monstrkill
- Posts: 743
- Joined: Wed Apr 02, 2008 0:00
- Location: Czech Republik,(Pardubice)
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I mean what all say on it Cathedral final back?Hm..?I now havent idea.. So write friends;-)
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
BOWDOWN wrote:About FataMorgana, this map can be a fun one, the only problem is that it can also become a never ending story when no allies nor axis team can make a point , still searching a version with a kind of "limited time", so if you find somehing, feel free to post it .
I uploaded a series of mapscripts at our servers a couple of months ago (see the 'mapscripts' folder Bow ).
This includes a script for Fata Morgana that ends when the time is up and lets the Axis win in case there's a tie.
Currently active at PS2 since Fata Morgana is in rotation.
"When the pin is pulled, Mr. Grenade is not our friend."
warren-the-ape wrote:This includes a script for Fata Morgana that ends when the time is up and lets the Axis win in case there's a tie.
Lol atleast I know wich side to chose now
@monstr Personally i don't really like cathedral, but if there are much people who do i won't stop it (dunno how or i would)
but for cathedral I say -1
<icy> seems a guy i know from seeing gave it to me on the mens toilet
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