[PS1] Map Suggestions
faqir wrote:wuju84 wrote:i cant agree with u Fakir
it depens when u join server and who play alredy, imo its good map
that's because u are one of those who ruin the map it's not fun trying to attack when half of the other axis players are just having a party on the roof
Faqir u saw me there once, and u should remember i was alied covert there
between 3-4 axis For me its good map for playing covert and imo that roof
climbing will end
Ok about suggestions
Its rly nice to see Macupictu map in rotation, imo it looks rly great
and i rly admire Necromanders work i cant imagine how many time he had to
spend to make such detailed map, but there is one disadvantage, its a bit laggy,
dont know if it is just my problem, but when there are many ppl playing it
looks like frog race
Cya in PS1
http://www.wolfmap.de/comments.php?news_id=2255
Germany Goldrush
Looks really great wanna try in 2 weeks ?
Aaaah not so sweet 60mb :S
Germany Goldrush
Looks really great wanna try in 2 weeks ?
Aaaah not so sweet 60mb :S
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
http://www.wolfmap.de/details.php?file_id=526
Ghehe.. funny map i think XD
and what about Praetoria: Mission 2? dunno if it was short time ago in compaign or something XD
Ghehe.. funny map i think XD
and what about Praetoria: Mission 2? dunno if it was short time ago in compaign or something XD
I know you did quite some changes, but is there maybe time for Fata Morgana or Grave Robbery soon?
I miss the smaller maps that are suitable for huge amount off players on ps1
And the one that should be removed would be imo Oasis.
I miss the smaller maps that are suitable for huge amount off players on ps1
And the one that should be removed would be imo Oasis.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
- global_carnage
- Posts: 25
- Joined: Thu Dec 31, 2009 1:00
- Location: Italy
You should really think of removing crevasse. Players are clueless on that map.
Streets of italy I think is nice, so you should give it a try.
Streets of italy I think is nice, so you should give it a try.
instagib wrote:You should really think of removing crevasse. Players are clueless on that map.
Streets of italy I think is nice, so you should give it a try.
They need some time to discover the map and know the objective and it will be ok. About Streets of italy , those who want to run this map designed for CS on ET and with 36 players are probably out of their mind .
Supply is also a bit small for PS1, we already put it on the rotation in the past but currently we have some other "small" maps like warbell running on PS1 rotation, so will pay attention to bigger maps.
- global_carnage
- Posts: 25
- Joined: Thu Dec 31, 2009 1:00
- Location: Italy
Agreed about supply. Anything higher than a 6vs6 is mostly chaos on that map. But if there really should be a version of it on the rotation, I think supply_pro is the best one and you should test it. Streets of Italy could work perfectly if the server isn't completely full (around 20 players or so), but I guess I've yet to see it on a crowded 36+ slot server. Probably would regret it.
Anyway, I think MLB_Carnage should be replaced with another map. The few times I played it the actions were mostly slow and tended to get stuck at some point or another. There's MLB maps that fit better in this server... Maybe MLB_Hotchkiss ?
Just my two cents.
Anyway, I think MLB_Carnage should be replaced with another map. The few times I played it the actions were mostly slow and tended to get stuck at some point or another. There's MLB maps that fit better in this server... Maybe MLB_Hotchkiss ?
Just my two cents.
instagib wrote:Agreed about supply. Anything higher than a 6vs6 is mostly chaos on that map. But if there really should be a version of it on the rotation, I think supply_pro is the best one and you should test it. Streets of Italy could work perfectly if the server isn't completely full (around 20 players or so), but I guess I've yet to see it on a crowded 36+ slot server. Probably would regret it.
Anyway, I think MLB_Carnage should be replaced with another map. The few times I played it the actions were mostly slow and tended to get stuck at some point or another. There's MLB maps that fit better in this server... Maybe MLB_Hotchkiss ?
Just my two cents.
Agree with Carnage.. (the person, instagib) MLB Carnage really sucks.. Map before is Hydro Dam I think, well when carnage starts, you got like 10-15 ppl that leave.. Which makes the server emptyer. Replace it by Hotchkiss, won't regret it.
Aren't there Sk problems on Italy map?
- global_carnage
- Posts: 25
- Joined: Thu Dec 31, 2009 1:00
- Location: Italy
GokuSan wrote:Aren't there Sk problems on Italy map?
Depends on what rules are applied in the server running it. There's a flag which never disappears, leaving a spawn that can be taken by both teams at any time. It might happen that there's people using heavy weapons there. And the first allied spawn is completely open, so it's very easy to sk there as well, even by mistake. Making another reflection, suggesting that map was a bad idea for PS1. Would work on a smaller server with less hw for sure, as it's a nice map, but here it would cause some huge troubles with certain people not knowing the rules.
Suggestions:
1. Crevasse sk problems, for Catedral
2. Hydro Dam maybe would change for intercenter
3. Minastirith
4. UJE_00
5. MLB_carnage maybe would change for Fata Morgana
6. Grave Robbery
7. Rhine Bridge
8. Goldrush
9. ParisBastille
10. BaseRace
11. Caen 2
12. Marakech Streets (night version)
13. Warbell
14. Tower
15. Castleattack
1. Crevasse sk problems, for Catedral
2. Hydro Dam maybe would change for intercenter
3. Minastirith
4. UJE_00
5. MLB_carnage maybe would change for Fata Morgana
6. Grave Robbery
7. Rhine Bridge
8. Goldrush
9. ParisBastille
10. BaseRace
11. Caen 2
12. Marakech Streets (night version)
13. Warbell
14. Tower
15. Castleattack
Betinho wrote:Suggestions:
1. Crevasse sk problems, for Catedral
2. Hydro Dam maybe would change for intercenter
3. Minastirith
4. UJE_00
5. MLB_carnage maybe would change for Fata Morgana
6. Grave Robbery
7. Rhine Bridge
8. Goldrush
9. ParisBastille
10. BaseRace
11. Caen 2
12. Marakech Streets (night version)
13. Warbell
14. Tower
15. Castleattack
.. MLB_carnage away for Fata Morgana is good.
Cathedral for Crevasse is also nice.
But Hydro Dam must stay..
So i agree with betinho, exept for Hydro Dam.
- global_carnage
- Posts: 25
- Joined: Thu Dec 31, 2009 1:00
- Location: Italy
I would advice you not to add Cathedral for pretty much the same reasons as Crevasse:
Allies get stuck at the first spawn when the server is full and there's a lot of sk problems.
Allies get stuck at the first spawn when the server is full and there's a lot of sk problems.
Divine wrote:I would advice you not to add Cathedral for pretty much the same reasons as Crevasse:
Allies get stuck at the first spawn when the server is full and there's a lot of sk problems.
Put L, and click in the other flag axis . Axis have other spawn, for me isnt a big problem this, we play Catedral in ps1 many times without big problems.
- FlowerPower
- Posts: 2605
- Joined: Mon Sep 24, 2007 0:00
- Location: Italy
I would like to try Old-Owl map http://www.wolfmap.de/comments.php?news_id=2275
Maybe replace one between Baserace, Carnage or Crevasse
Maybe replace one between Baserace, Carnage or Crevasse
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