[PS1] Map Suggestions
- Xand3r
- Posts: 418
- Joined: Fri Oct 24, 2008 0:00
- Location: Leerdam The netherlands middle of it ??
All nice maps wich i like to see at ps1
Catherdral
Marrackech
Goldrush GA
Minastirith
Tower
Warbell
Venice
Baserace Desert
Supply Depot
TC base
Fata Morgana
Fueldump
Battery
Siwa Oasis NVM what version
Hydro Dam
Uje00
And much more but ive spend enough time to this shit
greetz,
Xander
Catherdral
Marrackech
Goldrush GA
Minastirith
Tower
Warbell
Venice
Baserace Desert
Supply Depot
TC base
Fata Morgana
Fueldump
Battery
Siwa Oasis NVM what version
Hydro Dam
Uje00
And much more but ive spend enough time to this shit
greetz,
Xander
Rules wrote:All nice maps wich i like to see at ps1
Catherdral
Marrackech
Goldrush GA
Minastirith
Tower
Warbell
Venice
Baserace Desert
Supply Depot
[color=yellow]TC base
Fata Morgana
Fueldump
Battery
Siwa Oasis NVM what version
Hydro Dam
Uje00
And much more but ive spend enough time to this shit
greetz,
Xander
Lets make green what is IN ROTATION and red what was recently in rotation and yellow what is too small.
About fueldump: Only lag versions for NQ, tried before didnt work well.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
Mindeater wrote:Braundorf.
Supply Depot
Venice
And a map that Axis needs to deliver a V2 rocket and, ah never mind dont know the map but 1 year ago it was hot like hell
Supply and Braundorf are too small for PS#1. Go to PS#2 for those maps, there are usually a smaller amount off players so the maps run better there
I see a lost off requests for Venice, we will see what Bow thinks off it.
About the v2 rocket:
I guess you mean V2 Factory, the map with an attack/defend objective for both teams. Indeed a very nice map
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
Smadje wrote:About the v2 rocket:
I guess you mean V2 Factory, the map with an attack/defend objective for both teams. Indeed a very nice map
He meant V1 Rocket. Thats nice map but a lil bit old and most of us are bored of it i think
About V2 Factory i had always fps problem on this map, probably couse most of non-visable parts of brushes dont have caulk thing, what is always using for increase fps. I think if we put it on big server like ps1, which is everyday few hours full than we got most of lag problems and crashes like max_gamestate_chars.
faqir wrote:great pyramid
+1 !!!! (i ve already proposed it twice myself )
I think it has never been played in PS servers yet. let's get a try!
missing GreatPyramid_b1 under http://www.free-gameserver.com/final/in ... dir=etmain
people unable to connect unless download manualy from other source
people unable to connect unless download manualy from other source
- Scuba_Steve
- Posts: 715
- Joined: Mon Dec 25, 2006 1:00
- Location: The Netherlands,
Looks like PS#1 is pretty unique with Great Pyramid. I'm looking forward to play it.
Venice and Hotchkiss, gotta love them. +1 for the changes!
Venice and Hotchkiss, gotta love them. +1 for the changes!
I just give my two cents about Great pyramid:
It's a great map who deserves to be added one rule:
Flag on top of pyramid is capturable,then flag team owner will respawn below the pyramid (middle of the map).
some enemys might be inside too that will cause sk effects.
the rule: when you spawn below the pyramid because you're team owns the flag from above: you have to get out from the respawn place immediatly.No camping in purpose inside.
We had taken this special rule for this map when we was running NC server.All was ok.
It's a great map who deserves to be added one rule:
Flag on top of pyramid is capturable,then flag team owner will respawn below the pyramid (middle of the map).
some enemys might be inside too that will cause sk effects.
the rule: when you spawn below the pyramid because you're team owns the flag from above: you have to get out from the respawn place immediatly.No camping in purpose inside.
We had taken this special rule for this map when we was running NC server.All was ok.
Guys rly great maps i see from everyone... Great pyramid is great except that most rambo's don't know what to do so they camp the top @ CP...i didn't expect much more from players here on PS1, but it's frustrating for people who DO obj
post scriptum: my favourite map is Kung Fu Grip (an old goldrush map in RTCW-goldrush means in RTCW you have to capture goldbars and the more you get the more slow you are) anyways good old times and good old maps
ps2:H-Double-S got a point,
*fueldump, a classic and a great map if you disable dbl jump
*venice
*Tower (great map don't remove it)
*Caen 3 with bridge/tank fix
*Oasis
*Goldrush
*Temple
69=red mussel
Peace
post scriptum: my favourite map is Kung Fu Grip (an old goldrush map in RTCW-goldrush means in RTCW you have to capture goldbars and the more you get the more slow you are) anyways good old times and good old maps
ps2:H-Double-S got a point,
*fueldump, a classic and a great map if you disable dbl jump
*venice
*Tower (great map don't remove it)
*Caen 3 with bridge/tank fix
*Oasis
*Goldrush
*Temple
69=red mussel
Peace
- global_carnage
- Posts: 25
- Joined: Thu Dec 31, 2009 1:00
- Location: Italy
PanasoniC wrote:It's not PS2 discussion mate
hmm...
ps2 = post scriptum 2
Anyway, I think MLB_Carnage should be replaced with another map (Fueldump with decent settings perhaps). And in my opinion, the rotation will miss Baserace.
my oppion try new members that are released not so long argo.
or eighter put a map like i request 2hide since its never been in rotation as far iam members and playing here so.
and its get rly bored to play each time the maps who are most of time in server.
baserace or anything.
but some maps we can be loved like venice
anyway my 2 cents
or eighter put a map like i request 2hide since its never been in rotation as far iam members and playing here so.
and its get rly bored to play each time the maps who are most of time in server.
baserace or anything.
but some maps we can be loved like venice
anyway my 2 cents
Seems to be usefull for Caen2, please have an look at it
http://www.wolfmap.de/comments.php?news_id=2295
http://www.wolfmap.de/comments.php?news_id=2295
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
Smadje wrote:Seems to be usefull for Caen2, please have an look at it
http://www.wolfmap.de/comments.php?news_id=2295
Interesting, will check this new scripts and maybe give a try.
Will change some maps next week..
a few hints:
-remove stuff like:
*Rochelle (impossible to capture the switch for allies when it's 18vs18)
*CastleAttack (big fail from that mapper imo and 10 axis defending towards the end is nonsense)
+add stuff like:
*Praetoria
*Kung Fu Grip (old rtcw map)
*Cortex
I won't go more into details but actually the rotation could be better...
Thx for your time Bow
Peace
-remove stuff like:
*Rochelle (impossible to capture the switch for allies when it's 18vs18)
*CastleAttack (big fail from that mapper imo and 10 axis defending towards the end is nonsense)
+add stuff like:
*Praetoria
*Kung Fu Grip (old rtcw map)
*Cortex
I won't go more into details but actually the rotation could be better...
Thx for your time Bow
Peace
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