[PS1] Map Suggestions

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Postby Kyuubi » Fri May 23, 2008 9:10

just to be secure about it and not go through hard times to get those files:
main menu,options,game(or view) and in the bottom you can set the option of downloading or not downloading from the server. I believe you have already done this but, just to be sure, check it. :P
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Postby FlowerPower » Fri May 23, 2008 13:00

Is it possible to remove Cortex from map rotation?

It's very hard for axis to attack, especially trough the ropes, and also sometimes there are Sk and Sc. Plus personally i don't like this map. :)

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Postby Kyuubi » Fri May 23, 2008 13:30

Delete/remove Cortex +1
FLowerPower is right about the Sc! :x
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Postby BOWDOWN » Fri May 23, 2008 14:28

We have this sc and sk problems in pretty all maps , so you want to delet them all? Cortex will be changed but as all other maps and after it was runin enough time in PS1 campaign.

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Postby ardzeiks » Fri May 23, 2008 15:50

BOWDOWN wrote:We have this sc and sk problems in pretty all maps , so you want to delet them all? Cortex will be changed but as all other maps and after it was runin enough time in PS1 campaign.



in cortex place could be added temple? or maby baserace or chicken bucket?

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Postby FlowerPower » Fri May 23, 2008 18:41

BOWDOWN wrote:We have this sc and sk problems in pretty all maps , so you want to delet them all? Cortex will be changed but as all other maps and after it was runin enough time in PS1 campaign.


Yes, i know, but in particular case in this map imo.. But if most players (and admins :) ) like this map, it should stay... :)

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Postby ardzeiks » Sat May 24, 2008 14:08

FlowerPower wrote:
BOWDOWN wrote:We have this sc and sk problems in pretty all maps , so you want to delet them all? Cortex will be changed but as all other maps and after it was runin enough time in PS1 campaign.


Yes, i know, but in particular case in this map imo.. But if most players (and admins :) ) like this map, it should stay... :)


if simeine like it but it souces lags or lots of SK,SC and bug should be removed even someone like!

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Postby Smadje » Sun May 25, 2008 10:53

1. Goldrush :arrow: INversed goldrush
2. PaisBastille :arrow: out of campaign
3. Bergen
4. Transmitter
5. Saberpeak_final
6. Byzantine
7. V2_factory_b2 :arrow: to long in campaign
8. Daybreak
9. Cortexbeta_Who :arrow: to hard for attackers
10. Grave Robbery
11. Glider
12. MLB_Egypt :arrow: MLb temple
13. Eagles 2Ways
14. Rochelle
15. Xdam 2 :arrow: to much tk, not a good map imo

new maps: FALCON back, rocket race, sands of time

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Postby Kyuubi » Sun May 25, 2008 14:34

Dont think inversed goldrush should be in the rotation. Lot of bugs 8)
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Postby BOWDOWN » Sun May 25, 2008 15:39

Well , about inversed Goldrush , we already tested it on some servers and as i remember, this version is pretty hated but the majority of players, specialy caus ethe map can realy be confusing and become boring pretty fastly, so 2 possibilty : keep Goldrsuh on rotation to have at least one old classic map or totaly change it for a new map, well we will see.


About Parisbastille and V2 factory, i ve already said in my past posts that both will be changed soon for other new maps cause indeed they are runin on PS1 camp. since pretty long time now.


For Cortex, nothin to add , the map will stay in camp, even if some don t like it, can t make all happy anyway.


For Egypt, well, we have a serious SK problem in this map, i have the choice to ban the entire allies team or change the map, well i m pretty for the second possibilty, so the map will be changed and probably for Sand of time (numerous times noticed by players).

For Xdam, i did n t noticed more TK than on other maps but will check it more carfuly, for the moment the map will stay.

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Postby Smadje » Sun May 25, 2008 16:53

ok clear language and i am happy with it.. niiiice sands of time :)

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Postby sjk » Sun May 25, 2008 17:47

I haven't played inversed goldrush, but I think that the original goldrush should stay, becouse every1 doesn't like those goldrushes (inverted, supergoldrush etc.), like me.
But thanks for letting the cortex stay, becouse I like it :)
I also like sands of times, so thanks for it too
:D

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Postby Spyhawk » Sun May 25, 2008 18:02

Inverted is exactly same as Godrush, except it's.. inverted ;)

And it's really really hard, as everybody know "by heart" this map : just look how it's hard to play against your brain and reflex. I like it :P

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Postby BOWDOWN » Sun May 25, 2008 18:15

henksmadje wrote:ok clear language and i am happy with it.. niiiice sands of time :)


The only probelm with this map is a great risk of spawn killing, allies can easily shoot on axis spawn in the beginin of the map and i m already know that we will have some problems there, specialy with new come players, but well let s try it and hope all will be ok, but i also want you to respect rules there if you want see this map stay on PS1 rotation.

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Postby Smadje » Sun May 25, 2008 19:56

Question: in sands of time you can go at the edge of the game by double jump on it from the temple roof. Is this allowed? It's a well known trick and the perfect sniper spot.... and indeed from there you can shoot in spawn. But i am not a lamer and sk'er and nearly always a disguise covert ops instead of sniper. It was for a very long time in the campaign of FLame-guards 2 and never seen problems there, i hope on PS it will be the same.

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Postby Godfather » Mon May 26, 2008 12:24

get rid of xdam map - its terrible

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Postby BOWDOWN » Mon May 26, 2008 14:06

New maps on camp :

OUT:

ParisBastille
V2 Factory
Glider (due to huge lags)
MLB_Egypt

IN :

Berserk
Sands of time
Castle Attack
Steelplant 2

let s run Xdam for a week and will change it for a bigger map.

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Postby ardzeiks » Mon May 26, 2008 14:55

BOWDOWN wrote:New maps on camp :

OUT:

ParisBastille
V2 Factory
Glider (due to huge lags)
MLB_Egypt

IN :

Berserk
Sands of time
Castle Attack
Steelplant 2

let s run Xdam for a week and will change it for a bigger map.



why egypt out =/ it was good map

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Postby sinPL » Mon May 26, 2008 16:26


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Postby sjk » Mon May 26, 2008 18:21

why egypt out =/ it was good map


Because there was too much SK.

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Postby Sqrczybyq » Tue May 27, 2008 20:05

:D

a big map rotation, sometimes i play few times on the map and that is change, i must start knowing new maps before bow change :D :P

it's posible to put into campaign: battery or beach :?:

thx for read :roll: :twisted: :!:
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Postby ardzeiks » Tue May 27, 2008 20:17

these maps ar too new to me i think i like those old simple maps :P

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Postby Kyuubi » Wed May 28, 2008 18:12

I like these new maps but maybe 2tanks.
very good level :wink:
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Postby Croft » Wed May 28, 2008 19:28

BOWDOWN wrote:New maps on camp :

OUT:

ParisBastille
V2 Factory
Glider (due to huge lags)
MLB_Egypt

IN :

Berserk
Sands of time
Castle Attack
Steelplant 2

let s run Xdam for a week and will change it for a bigger map.

Yes Some old good maps and new maps. :good: :good:
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Postby Kyuubi » Thu May 29, 2008 15:40

agree wuth Croft, m8 :P
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