[PS1] Map Suggestions
just to be secure about it and not go through hard times to get those files:
main menu,options,game(or view) and in the bottom you can set the option of downloading or not downloading from the server. I believe you have already done this but, just to be sure, check it.
main menu,options,game(or view) and in the bottom you can set the option of downloading or not downloading from the server. I believe you have already done this but, just to be sure, check it.
"If you wish to kill me, hate me, detest me, and live a detestable life... Run, run and cling to life. And one day, when you have the same eyes as me, come before me."Â
- FlowerPower
- Posts: 2605
- Joined: Mon Sep 24, 2007 0:00
- Location: Italy
Is it possible to remove Cortex from map rotation?
It's very hard for axis to attack, especially trough the ropes, and also sometimes there are Sk and Sc. Plus personally i don't like this map.
It's very hard for axis to attack, especially trough the ropes, and also sometimes there are Sk and Sc. Plus personally i don't like this map.
- FlowerPower
- Posts: 2605
- Joined: Mon Sep 24, 2007 0:00
- Location: Italy
BOWDOWN wrote:We have this sc and sk problems in pretty all maps , so you want to delet them all? Cortex will be changed but as all other maps and after it was runin enough time in PS1 campaign.
Yes, i know, but in particular case in this map imo.. But if most players (and admins ) like this map, it should stay...
FlowerPower wrote:BOWDOWN wrote:We have this sc and sk problems in pretty all maps , so you want to delet them all? Cortex will be changed but as all other maps and after it was runin enough time in PS1 campaign.
Yes, i know, but in particular case in this map imo.. But if most players (and admins ) like this map, it should stay...
if simeine like it but it souces lags or lots of SK,SC and bug should be removed even someone like!
1. Goldrush INversed goldrush
2. PaisBastille out of campaign
3. Bergen
4. Transmitter
5. Saberpeak_final
6. Byzantine
7. V2_factory_b2 to long in campaign
8. Daybreak
9. Cortexbeta_Who to hard for attackers
10. Grave Robbery
11. Glider
12. MLB_Egypt MLb temple
13. Eagles 2Ways
14. Rochelle
15. Xdam 2 to much tk, not a good map imo
new maps: FALCON back, rocket race, sands of time
2. PaisBastille out of campaign
3. Bergen
4. Transmitter
5. Saberpeak_final
6. Byzantine
7. V2_factory_b2 to long in campaign
8. Daybreak
9. Cortexbeta_Who to hard for attackers
10. Grave Robbery
11. Glider
12. MLB_Egypt MLb temple
13. Eagles 2Ways
14. Rochelle
15. Xdam 2 to much tk, not a good map imo
new maps: FALCON back, rocket race, sands of time
Well , about inversed Goldrush , we already tested it on some servers and as i remember, this version is pretty hated but the majority of players, specialy caus ethe map can realy be confusing and become boring pretty fastly, so 2 possibilty : keep Goldrsuh on rotation to have at least one old classic map or totaly change it for a new map, well we will see.
About Parisbastille and V2 factory, i ve already said in my past posts that both will be changed soon for other new maps cause indeed they are runin on PS1 camp. since pretty long time now.
For Cortex, nothin to add , the map will stay in camp, even if some don t like it, can t make all happy anyway.
For Egypt, well, we have a serious SK problem in this map, i have the choice to ban the entire allies team or change the map, well i m pretty for the second possibilty, so the map will be changed and probably for Sand of time (numerous times noticed by players).
For Xdam, i did n t noticed more TK than on other maps but will check it more carfuly, for the moment the map will stay.
About Parisbastille and V2 factory, i ve already said in my past posts that both will be changed soon for other new maps cause indeed they are runin on PS1 camp. since pretty long time now.
For Cortex, nothin to add , the map will stay in camp, even if some don t like it, can t make all happy anyway.
For Egypt, well, we have a serious SK problem in this map, i have the choice to ban the entire allies team or change the map, well i m pretty for the second possibilty, so the map will be changed and probably for Sand of time (numerous times noticed by players).
For Xdam, i did n t noticed more TK than on other maps but will check it more carfuly, for the moment the map will stay.
henksmadje wrote:ok clear language and i am happy with it.. niiiice sands of time
The only probelm with this map is a great risk of spawn killing, allies can easily shoot on axis spawn in the beginin of the map and i m already know that we will have some problems there, specialy with new come players, but well let s try it and hope all will be ok, but i also want you to respect rules there if you want see this map stay on PS1 rotation.
Question: in sands of time you can go at the edge of the game by double jump on it from the temple roof. Is this allowed? It's a well known trick and the perfect sniper spot.... and indeed from there you can shoot in spawn. But i am not a lamer and sk'er and nearly always a disguise covert ops instead of sniper. It was for a very long time in the campaign of FLame-guards 2 and never seen problems there, i hope on PS it will be the same.
what about indiana jones, aka raiders?
http://hummerdesign.com/et/
http://www.wolfmap.de/details.php?file_id=1187
http://hummerdesign.com/et/
http://www.wolfmap.de/details.php?file_id=1187
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