[PS1] Map Suggestions

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Postby Daghel » Fri Jan 21, 2011 0:41

...but i love Minas no matter of what, so wont read your long post.
You wasted time. ^^
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Postby DMG_Kowi » Fri Jan 21, 2011 0:47

++ for Vaakku for such a complex analysis of the problem. He didn't waste his time just like u didn't waste yours for reading article that doesn't interest you.

Point 2.1 describes something about Minas that I realized long ago, but most people still doesn't see this.
Minas is BIG, so people say "such big map is good for ps1, cause many ppl play on ps1". But exactly as you written minas is like chain of smaller maps. Despite minas' size, at particular moment all fights take place on quite limited area and this situation IS NOT suitable for large amount of players. Moreover passages are narrow and there are no many alternative ways, what leads to mess...

But I will not disqualify minas totally. Playing minas can be enjoyable, but on certain conditions:
-apropriate number of players (10vs10 is fairly enough i think)
-teams must be balanced. If teams are balanced allies can keep every gate for few minutes, but axis eventually advance through all of them and try to secure obj. All map takes like 30 mins. If allies are too strong, game is stuck and ends at one of the gates, what is frustrating 4 axis. If axis are too strong they advance through gates too fast, and there is completely no fun.

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Postby Fefe » Fri Jan 21, 2011 2:34

minas is good map i think its fun to play on both teams :)
and its hard to keep teams balanced there will always be strong player who would make a big diference and make it hard to keep balanced teams

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Postby Smadje » Fri Jan 21, 2011 3:00

Fefe wrote:minas is good map i think its fun to play on both teams :)
and its hard to keep teams balanced there will always be strong player who would make a big diference and make it hard to keep balanced teams


In my opinion minas is a typical map where people like to join the winning team. When axis are proceeding fast, people will like to say in axis, if allies are dominating the map, most people will like allies.

Typical for minas is the extreme high usage of rifles, mortars, snipers and other classes in the AXIS team. People seem to be desperate for kills, and take "easier" weapons to reach this. In allies you can see this in the players who take fieldops class, people are aware off multikill chances and sprees and so really much players take field ops as class. People are even trying to call arties when the sign turns red or orange, how desperate can you be? :P\

In short: I don't like minas. I only like to annoy certain people by taking sniper rifle or being to fast for the enemies as axis engineer :). The map does not fit in the game since it is so highly different and only fun for those in the 'right' team.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby Fefe » Fri Jan 21, 2011 3:09

u can make ur team the right team (in any map) so anyway theres never a right team for me cuz i dnt play for obj anyway :)

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Postby Vaakku » Fri Jan 21, 2011 11:13

Daghel wrote:...but i love Minas no matter of what, so wont read your long post.
You wasted time. ^^


Had you read only the introduction (2 lines of text), you could have elaborated your answer. You love Minas no matter of what, because...

Also I stated that there is no harm in skipping the text and ignoring it altogether. But it is fortunate that you did not waste your time reading it and yet provided the informative answer of "No.".

Fefe wrote:minas is good map i think its fun to play on both teams :)
--


From where does the fun come?
Quack!

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Postby DMG_Kowi » Fri Jan 21, 2011 11:35

Ok, there are maps I personally hate. Examples: cathedral, ET_tower. I would be happy if those maps just disappear from map rotations forevah. But there are people, who love them for some irrational reasons and you can't help it :/

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Postby Fefe » Fri Jan 21, 2011 12:27

Vaakku wrote:
Fefe wrote:minas is good map i think its fun to play on both teams :)
--


From where does the fun come?

From where ever u want fragging / doing obj atacking or defending there so much to do there :P

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Postby Toup » Fri Jan 21, 2011 13:35

Vaakku wrote:
Daghel wrote:...but i love Minas no matter of what, so wont read your long post.
You wasted time. ^^


Had you read only the introduction (2 lines of text), you could have elaborated your answer. You love Minas no matter of what, because...

Also I stated that there is no harm in skipping the text and ignoring it altogether. But it is fortunate that you did not waste your time reading it and yet provided the informative answer of "No.".

Fefe wrote:minas is good map i think its fun to play on both teams :)
--


From where does the fun come?


The fun comes from... playing ET. And it's not because you made a big post that pepole are going to dislike it. I'm just saying, you know what i mean?

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Re: Why Minas Tirith Sucks

Postby chimera » Fri Jan 21, 2011 19:46

Vaakku wrote:
    - To big
    - To plain
    - Unfinished


I'm not going to repost your post. I just made a short quote.

These following points are just true.

To big:
In the start of minas thirith, here by i mean the grass. Is absolutely unused. I have never even considered to go past the gate to see whats there. because there is absolutely NOTHING.

To plain:
If it would be a skatepark i would say its a good construction. Because there are practicly no objects in the way. Which means u can die pretty much every time without getting a kill.

Unfinished:
I don't know about you guys. But those white walls are giving me a big headache.
I think 90% of the map are just brushes. There are no models exept for the objective.
The only thing it has are more or less 6 almost the same gates to destroy.
Obviously it didn't take much thought to make this map.

PS. This map is horrible
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Postby BOWDOWN » Thu Jan 27, 2011 5:39

Last changes :

Maps Out :

UJE_VIP
UJE_00
Railgun


Maps In :

CastleAttack
CTF_Matt
Oasis




Enjoy it !!!

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Postby BOWDOWN » Tue Feb 01, 2011 4:27

Last changes :

Maps Out :

Caen
RTCW Depot


Maps In :

Desert Temple
Leningrad




Enjoy it !!!

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Postby Toup » Tue Feb 01, 2011 19:05

Yup those two needed to get out.

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Postby Bobek1200 » Wed Feb 02, 2011 18:25

Maybe add Xposed

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Postby MiLady » Wed Feb 02, 2011 18:37

Grave robbery -> Forteresse Sado
-=RapidHail=-: If something is logically for You, doesn't mean it's logical for rest.

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Postby Bobek1200 » Wed Feb 02, 2011 19:36

DS Bunkers ?

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Postby FlowerPower » Wed Feb 02, 2011 19:47

Bobek1200 wrote:DS Bunkers ?

I wonder why a banned player waste time in posting maps... :?

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Postby BOWDOWN » Thu Feb 03, 2011 5:54

FlowerPower wrote:
Bobek1200 wrote:DS Bunkers ?

I wonder why a banned player waste time in posting maps... :?


As long as he don't connect on server to check the rotation by his own, it wont be a problem for me to let him participate :) .

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Postby Bobek1200 » Thu Feb 03, 2011 22:09

1.Check This Map DS Bunkers
2.Banned Player still are player
3.Hate Me

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Postby St-Shadow » Thu Feb 03, 2011 23:08

As far as I can have my opinion about Punisher, banned player on PS and Alchemy servers as well I think DS Bunkers is way to small map for 40 slot server. Only a mess.
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Postby Shenkyen » Fri Feb 04, 2011 10:30

hi every body, this is my first post in this section =)
and it's about MLB Egypt !
I don't know if this map was already propose here (can"t find the research box on this forum ;( ) but i think it could be nice, it is large enough for 40 ppl, sk shouldn't be a problem and last but not the least, I love it :p

cya =)

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Postby Smadje » Fri Feb 04, 2011 12:23

Shenkyen wrote:hi every body, this is my first post in this section =)
and it's about MLB Egypt !
I don't know if this map was already propose here (can"t find the research box on this forum ;( ) but i think it could be nice, it is large enough for 40 ppl, sk shouldn't be a problem and last but not the least, I love it :p

cya =)


The part where one team needs to repair generator and got to get the boat trough the dam is a heavy spawnkill part if the defenders are able to defend the dam.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby MiLady » Fri Feb 04, 2011 13:12

Smadje wrote:
Shenkyen wrote:hi every body, this is my first post in this section =)
and it's about MLB Egypt !
I don't know if this map was already propose here (can"t find the research box on this forum ;( ) but i think it could be nice, it is large enough for 40 ppl, sk shouldn't be a problem and last but not the least, I love it :p

cya =)


The part where one team needs to repair generator and got to get the boat trough the dam is a heavy spawnkill part if the defenders are able to defend the dam.


This map was in rotation. It's perfect for big amount of players. Spawnkill? So what for we are here? :D At PS#1 there are always maps with problems, for example grave robbery and TJ... etc etc etc...
-=RapidHail=-: If something is logically for You, doesn't mean it's logical for rest.

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Postby Toup » Sun Feb 06, 2011 12:02

Take out that map that you have to destroy two trucks. Who made that? If axis want, they camp in obj(they can actually spawn there) and noone can blow up the gate and trucks. + You can climb up and walk on the wires that take you to the trucks ( so theres no need blowing up the gate?) Still, if you take the wires you will be calling a medic before you know.In my opinnion this is one of the worst maps i've ever played. I only know a few maps, i'm sure you'll know something better to replace this one.

These are my opinnions i don't know about other players.

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Postby DMG_Kowi » Sun Feb 06, 2011 12:38

U mean 'airfield assault'. I don't like this mup much. There's big open space, where anybody can shoot you from anywhere and taht's the minus for me. Plus, if axis are too strong getting to the obj is impossible. In extreme situation, they can even hold allies on the very first spawn, just camping or keep them on the second respawn, from which there are only two narrow exists, which are very easy to control (to camp on).
On the other hand, obj can be one easily when for example medic and engineer sneak through. I'm not sure, but I think that there is even no need to blow truck defences, cause u can jump over hangar roofs.

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