[PS1] Map Suggestions

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Postby Death » Sat May 21, 2011 21:45

GooGle wrote:bah please no chickenbucket its just a map with really huge lags we had it before on ps..
saberpeak would be nice or some snipermap?


Well i haven't ever experienced lag problems with chickenbucket... Maybe its because your computer sucks? :D :D :D

And saberpeak could be used as sniper map for a big part :P

i really wanna see saberpeak back in ^^ haven't played it in such a long time.
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Postby Evil » Sat May 21, 2011 21:49

Death wrote:
GooGle wrote:bah please no chickenbucket its just a map with really huge lags we had it before on ps..
saberpeak would be nice or some snipermap?


Well i haven't ever experienced lag problems with chickenbucket... Maybe its because your computer sucks? :D :D :D

And saberpeak could be used as sniper map for a big part :P

i really wanna see saberpeak back in ^^ haven't played it in such a long time.


played for days on our own server eh death? 8)

Chickenbucket with knife only would we nice indeed.
alltought would be bit messy with 38 ppl but, imo it makes it more fun :P

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Postby egglaf » Tue May 24, 2011 14:27

Bow,

can you pur saberpeak in? I would be a nice summermap.

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Postby BOWDOWN » Tue May 24, 2011 15:03

egglaf wrote:Bow,

can you pur saberpeak in? I would be a nice summermap.



Well, the map is indeed pretty nice but also well known as a one bad ass laggy map. We can at least give a lil try but i m pretty sure about the final issue :). For the moment, i ve replaced Goldendunk for V2 Factory.

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Postby Smadje » Tue May 24, 2011 16:04

I think we need some more originality in our campaign, at the moment I think that most maps that are in the actual rotation have been really really often in PS#1 map rotation. I suggest a couple of refreshing maps:

Supply Depot (with single jump, double jump causes people jumping over walls)
Secret Bay (good teamwork map)
Password2
Rushers2 (single jump, better for gameplay and prevents DJ for obj)

That was it :)
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby DMG_Kowi » Tue May 24, 2011 16:18

Smadje wrote:Supply Depot

Yeah, and 17 vs. 17 at 8 p.m.

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Postby Death » Tue May 24, 2011 16:31

The idea is indeed good smad, however the single jump part not.

Single jump ruins it for most people at PS1,
I like Single jump too, especially in maps like Supply depot but it's not something for PS1.
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Postby Smadje » Tue May 24, 2011 17:47

Death wrote:The idea is indeed good smad, however the single jump part not.

Single jump ruins it for most people at PS1,
I like Single jump too, especially in maps like Supply depot but it's not something for PS1.


Say me, why not?

DMG_Kowi wrote:Yeah, and 17 vs. 17 at 8 p.m.


And? You think this map is unplayable with 17 vs. 17?

Let me be clear:
I wish PS#1 is a server where people play for objective, since single jumps prevent people from being rambo/runaway players, why not give it a chance?
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby egglaf » Tue May 24, 2011 18:16

Smadje wrote:
Let me be clear:
I wish PS#1 is a server where people play for objective, since single jumps prevent people from being rambo/runaway players, why not give it a chance?


PS1 is often partially crowded with rambo/runaway players...

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Postby DMG_Kowi » Tue May 24, 2011 19:07

Smadje wrote:
DMG_Kowi wrote:Yeah, and 17 vs. 17 at 8 p.m.


And? You think this map is unplayable with 17 vs. 17?


Yes, I think so. Supply Depot is good suggestion for any other ps server (and it is in their rotations), but not for ps1. Imagine, that for example 5 guys constantly camp in controls room. Is there any chance for engineer to repair controls??

However, other true is that on ps1 there are other standards for playability: it is running around and doing slaughter by all possible means instead of doing objective. Then, ok, let's have Supply, but plaese, without dj.

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Postby Smadje » Wed May 25, 2011 9:42

egglaf wrote:
Smadje wrote:
Let me be clear:
I wish PS#1 is a server where people play for objective, since single jumps prevent people from being rambo/runaway players, why not give it a chance?


PS1 is often partially crowded with rambo/runaway players...


And do you like that? There is a lot better gameplay experience if people actually work together to reach something (EVEN on NQ), instead of mindless fragging. That is what I am currently missing on PS#1.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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Postby GooGle » Wed May 25, 2011 10:19

thats true but it looks like that is were ps1 stands for atm a server were fragging is the main object.. Guess that is what a lot of visitors of ps1 like mindless frag..

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Postby Greg » Thu Jun 02, 2011 8:45

Idk whether was an idea, but mby do goldrush, and marrakech or only one of these 2 times in rotation. Much ppl like and wait for this maps. For example 2 diferent versions of these map?

If is not good idea:

Out:
- Darji
- Industry II
- Sands Of The Time


In:
- Oasis
- Oil Raid
- Tower
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Postby Dre_of_chaos » Thu Jun 02, 2011 9:32

+1 remove sands of time

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Postby Toup » Thu Jun 02, 2011 10:26

I don't agree with Oasis in, it never works on Ps1, too many players.

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Postby Greg » Thu Jun 02, 2011 10:56

I don't agree with Oasis in, it never works on Ps1, too many players.


Too many players???

In first or second spawn 3 possible ways to allies and axis, and map same big as goldrush or marrakech :)
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Postby DMG_Kowi » Thu Jun 02, 2011 12:55

But goldrush and marrakech have square shape. Oasis is rather narrow so it is easier to block all ways. Btw even goldrush or marrakech are unplayable on ps1 when it's like 15vs15+.

my suggestion:
darji OUT

Why? This map is stupid labyrinth. Only map where it is possible to run around for 5 minutes without meeting any opponent. It's boring like hell.

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Postby egglaf » Thu Jun 02, 2011 14:39

Oasis has four ways of the first allied spawn to the flag. Three of them are quite near to each other. Axis have always the higher grounds and better (camp) positions. The fourth way, the tunnel, is also very easy to defend for the axis, since allies have to climb up a ladder. This all together creates often a enormous slaughterhouse where the allies become massacred.

Oasis is a very nice map, but sadly not for a fully crowded PS#1 in my opinion.

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Postby St-Shadow » Thu Jun 02, 2011 21:10

Remove:

Darji
Warbell
Sands of Time
IntelCenter

Add:

Chateau Voilegarde
UJE 00
Praetoria Ep2
Secret Bay
and perhaps UJE VIP b3 or CTF Face or Stargate 1945

Please change the rotation and make it more breezy, new maps/more maps = server more playable and more interesting to play on.
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Postby lazy-lion » Fri Jun 03, 2011 20:21

St-Shadow wrote:Remove:

Darji
Warbell
Sands of Time
IntelCenter

Add:

Chateau Voilegarde
UJE 00
Praetoria Ep2
Secret Bay
and perhaps UJE VIP b3 or CTF Face or Stargate 1945

Please change the rotation and make it more breezy, new maps/more maps = server more playable and more interesting to play on.


+1 for these map changes, except UJE 00. Instead of it I'd prefer CTF Face.
CTF Face to have a sniper map in the rotation, since they is not one atm.
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Postby Dre_of_chaos » Sat Jun 04, 2011 9:01

isnt ctf_face the spawnkill map that gives a lot of problems? yeah maybe dont add that :p

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Postby Death » Sat Jun 04, 2011 14:34

St-Shadow wrote:Remove:

Darji
Warbell
Sands of Time
IntelCenter

Add:

Chateau Voilegarde
UJE 00
Praetoria Ep2
Secret Bay
and perhaps UJE VIP b3 or CTF Face or Stargate 1945

Please change the rotation and make it more breezy, new maps/more maps = server more playable and more interesting to play on.


-1 :D

The maps you want out are great maps ;)
The maps you want in however are good too,
UJE00 is one of my favourites so +1 for that one
Preatoria also a nice map
and CTF Face was in not so long ago so maybe Stargate 1945 is better ... it's been a while since that one was in rotation.

For the maps i want out i dno :P

But don't forget to put saberpeak in bowy <3

PS: This is the first topic on the forums with 100 pages? :D
EDIT: No damn :P Signature and avatar requests is the only bigger topic ;) with over 120 pages ;)
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Postby Pancake » Sun Jun 05, 2011 21:55

Maybe add Axislab or Hydro Dam again? :)
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Postby egglaf » Sun Jun 05, 2011 22:19

Axislab would be great, and as death said don't forget saberpeak :)

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Postby Smadje » Mon Jun 06, 2011 11:46

egglaf wrote:Axislab would be great, and as death said don't forget saberpeak :)


Saberpeak is not suitable for PS#1:
1. It is a know lag map
2. Objective is hard, map won't be played for objective, but mainly for camping
3. Landmines that can't be tripped by teammates are an known unfair weapon for defending team. 2 of the 3 entrances to the submarines can be blocked by landmines, and the other one is really hard to reach.
4. The combination of double jump and the submarine area is really unfair, defenders can climb out of sight and take every single attacker out.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.

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