Special Delivery Dj before first obj.
32 posts
• Page 1 of 2 • 1, 2
Special Delivery Dj before first obj.
Today I was frozen and poisoned by admin AddShore (still iI like yo but I aw angry for you) . I start conversation with he and he "won" becouse "admin is always right".
Saw now i have question for other players and admins on this beautiful server with Doubl Jump it's allowed or no and when it's not allowed i have request to do something with it (for example off dj on this map).
Here many people do dj.
I jumped and run without take flag and
here I was frozen and poisoned by Add :/.
I'm not angry for Add now but that problem must be solved.
Master of pain Piortek[PL]
PS:. Who was right?
Saw now i have question for other players and admins on this beautiful server with Doubl Jump it's allowed or no and when it's not allowed i have request to do something with it (for example off dj on this map).
Here many people do dj.
I jumped and run without take flag and
here I was frozen and poisoned by Add :/.
I'm not angry for Add now but that problem must be solved.
Master of pain Piortek[PL]
PS:. Who was right?
Re: Special Delivery Dj before first obj.
Ofc its not allowed. You want to disable double jump just on this map...well making script just for one map, and cuz ppl DONT know or DONT obey rules is a waste of time (easier is to kick/learn them), and ofc all are lazy to make that script Every "trick" to avoid destroyable wall/gate is just rulebreak, and u as a experienced player should know it. enough clear?
Re: Special Delivery Dj before first obj.
dj off on the map now per config.
case sovled
case sovled
sometimes you lose - sometimes the others win
Re: Special Delivery Dj before first obj.
Sebbel wrote:dj off on the map now per config.
case sovled
Enter the Dragon
Best option.
On this map wont be problem anymore, on others best is just to avoid situation like this, and dont provoke someone to call you a rulebreaker. Expirienced players should know on which map what is not allowed, follow it and show less expirieced players or thouse who just started play on our server to implanted thouse new habits in them
Cheers
Re: Special Delivery Dj before first obj.
Indeed disallowed Piotrek.
PS: Mad pain skills bro
PS: Mad pain skills bro
<icy> seems a guy i know from seeing gave it to me on the mens toilet
Re: Special Delivery Dj before first obj.
I tried to white paint master but my computer write that word without "t".
But still i don't know why this wasn't allowed. And. thx sebel for solve that problem.
But still i don't know why this wasn't allowed. And. thx sebel for solve that problem.
Re: Special Delivery Dj before first obj.
Sebbel wrote:dj off on the map now per config.
case sovled
Sebbel you off dj not only on this map. Pls repair it.
Re: Special Delivery Dj before first obj.
piotrek wrote:Sebbel wrote:dj off on the map now per config.
case sovled
Sebbel you off dj not only on this map. Pls repair it.
OMG thats just !wunderbar
Re: Special Delivery Dj before first obj.
but its allowed to jump up there with dj as long as you wont catch the flag, right ?? so just jumping on it and fighting there is ok ?! its not for object/flag
same at oasis, there you can jump over wall and kill axis but if you plant dyna it was your last map on ps
same at oasis, there you can jump over wall and kill axis but if you plant dyna it was your last map on ps
Re: Special Delivery Dj before first obj.
Technically we allow that Bruce. Although in my opinion it is bullshit to allow such things, if you jump over objects that are part of the objective 'just to frag' you prevent the enemy from defending. If you would jump over the walls in delivery, even without the intention to grab the flag, you still influence the outcome of the game. In the case that I am an axis engineer, and I have the intention to for example diffuse a dynamite planted at the walls, and suddenly a medic that jumped over the wall kills me at a place where he could not come without jumping over the wall, than that seems kind of unfair to me.
Although PS rules don't officially state it, I advice everyone to just don't jump over any (minor)objective in the map that should be destroyed by dyna/satchel. Doesn't matter which class you have, you will always influence the game.
Although PS rules don't officially state it, I advice everyone to just don't jump over any (minor)objective in the map that should be destroyed by dyna/satchel. Doesn't matter which class you have, you will always influence the game.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
Re: Special Delivery Dj before first obj.
In addition to smadj, in this case the influence can ne hugge. You could seriously hinder the oposing defending team and if fighting in the bunker people will be very likely to 'accidentaly' touch the flag and capture it. Wouldn't advice dj here.
- Sidor
- Posts: 690
- Joined: Thu Nov 05, 2009 1:00
- Location: nowhere and everywhere at the same time
Re: Special Delivery Dj before first obj.
piotrek wrote:Today I was frozen and poisoned by admin AddShore (still iI like yo but I aw angry for you) . I start conversation with he and he "won" becouse "admin is always right".
Saw now i have question for other players and admins on this beautiful server with Doubl Jump it's allowed or no and when it's not allowed i have request to do something with it (for example off dj on this map).
Here many people do dj.
I jumped and run without take flag and
here I was frozen and poisoned by Add :/.
I'm not angry for Add now but that problem must be solved.
Master of pain Piortek[PL]
PS:. Who was right?
Awesome painting skillz Piotrek
btw: can we disable double jumps on all ETPro maps? (thats kind of maps has better playable without DJ. Made smart for teamplay: small, many ways, enough time for do everything so doesn't needed to make gameplay faster by DJ on that maps.) Rest maps for nq should has DJ on
_____________________________________
KaboOM!!! you are dead now :>
KaboOM!!! you are dead now :>
Re: Special Delivery Dj before first obj.
Sidor wrote:btw: can we disable double jumps on all ETPro maps? (thats kind of maps has better playable without DJ. Made smart for teamplay: small, many ways, enough time for do everything so doesn't needed to make gameplay faster by DJ on that maps.) Rest maps for nq should has DJ on
Etpro maps? there are some? Never noticed maps are divided between etpro and nq (there are only dedicated maps for any mod), but somehow i know what u mean...e.g. The maps which are in PS etpro event, yeah? not sure goldrush will work well without dj So better to say DJ should be disabled on maps, where ppl often try to use doubljump for obj, and its actually done on server, so Sidor u have to be more active on server to discover what admins actually done or not :>
- Sidor
- Posts: 690
- Joined: Thu Nov 05, 2009 1:00
- Location: nowhere and everywhere at the same time
Re: Special Delivery Dj before first obj.
Kuna wrote:Sidor wrote:btw: can we disable double jumps on all ETPro maps? (thats kind of maps has better playable without DJ. Made smart for teamplay: small, many ways, enough time for do everything so doesn't needed to make gameplay faster by DJ on that maps.) Rest maps for nq should has DJ on
Etpro maps? there are some? Never noticed maps are divided between etpro and nq (there are only dedicated maps for any mod), but somehow i know what u mean...e.g. The maps which are in PS etpro event, yeah? not sure goldrush will work well without dj So better to say DJ should be disabled on maps, where ppl often try to use doubljump for obj, and its actually done on server, so Sidor u have to be more active on server to discover what admins actually done or not :>
If U never played ETPro kuna you'll don't know about the Pro maps
btw: I'm on vacations right now so how I can be active? Kuna mac
_____________________________________
KaboOM!!! you are dead now :>
KaboOM!!! you are dead now :>
Re: Special Delivery Dj before first obj.
Kuna wrote:Sidor wrote:btw: can we disable double jumps on all ETPro maps? (thats kind of maps has better playable without DJ. Made smart for teamplay: small, many ways, enough time for do everything so doesn't needed to make gameplay faster by DJ on that maps.) Rest maps for nq should has DJ on
Etpro maps? there are some? Never noticed maps are divided between etpro and nq (there are only dedicated maps for any mod), but somehow i know what u mean...e.g. The maps which are in PS etpro event, yeah? not sure goldrush will work well without dj So better to say DJ should be disabled on maps, where ppl often try to use doubljump for obj, and its actually done on server, so Sidor u have to be more active on server to discover what admins actually done or not :>
Please do not.
We are a NQ server and prefer NQ settings (that's including double-jump).
DJ should solely be removed or lowered in case the setting seriously harms the purpose of the map.
Personally I hugely dislike the DJ on supply depot as well, but hey, too many nabs around
Re: Special Delivery Dj before first obj.
Sidor wrote:btw: can we disable double jumps on all ETPro maps? (thats kind of maps has better playable without DJ. Made smart for teamplay: small, many ways, enough time for do everything so doesn't needed to make gameplay faster by DJ on that maps.) Rest maps for nq should has DJ on
And then you're on a slippery slope where "shotgun is too OP on this ETPro map, disable shotguns on ETPro maps" and other bs like that.
Re: Special Delivery Dj before first obj.
Remove those "ETpro maps" from rotation and problem solved. ^^
Chaos is the only true answer.
- Sidor
- Posts: 690
- Joined: Thu Nov 05, 2009 1:00
- Location: nowhere and everywhere at the same time
Re: Special Delivery Dj before first obj.
Pingster wrote:Sidor wrote:btw: can we disable double jumps on all ETPro maps? (thats kind of maps has better playable without DJ. Made smart for teamplay: small, many ways, enough time for do everything so doesn't needed to make gameplay faster by DJ on that maps.) Rest maps for nq should has DJ on
And then you're on a slippery slope where "shotgun is too OP on this ETPro map, disable shotguns on ETPro maps" and other bs like that.
lul the thread is about double jump, not shotguns so your post is just not in right place imo:D but anyway good idea:D (shotguns are sux so should be disabled)
_____________________________________
KaboOM!!! you are dead now :>
KaboOM!!! you are dead now :>
- pompidom_23
- Posts: 1289
- Joined: Fri Jan 29, 2010 1:00
- Location: Belgium, ps#5
Re: Special Delivery Dj before first obj.
Sidor wrote:Pingster wrote:Sidor wrote:btw: can we disable double jumps on all ETPro maps? (thats kind of maps has better playable without DJ. Made smart for teamplay: small, many ways, enough time for do everything so doesn't needed to make gameplay faster by DJ on that maps.) Rest maps for nq should has DJ on
And then you're on a slippery slope where "shotgun is too OP on this ETPro map, disable shotguns on ETPro maps" and other bs like that.
lul the thread is about double jump, not shotguns so your post is just not in right place imo:D but anyway good idea:D (shotguns are sux so should be disabled)
Yes it sucks when you get killed by a shotgun, but it's fun when you can kill with a shotgun
Pompidom :)
teKno
Dont drink and drive, just smoke and fly !
- Sidor
- Posts: 690
- Joined: Thu Nov 05, 2009 1:00
- Location: nowhere and everywhere at the same time
Re: Special Delivery Dj before first obj.
shotgun in my hands is useless thats why i hate this gun
_____________________________________
KaboOM!!! you are dead now :>
KaboOM!!! you are dead now :>
Re: Special Delivery Dj before first obj.
Lets for a second pretend I didnt also want to draw something xD
Anyway this is what I saw, so once I froze the 4 allies that DJed up the wall (blue being allies red being axis).
Naturally when I was trying the freeze command I had no idea what any of your intentions where..
... However looking at where you all were afterward one of you was practically on the flag
It is a good thing that DJ is now off by default for this map!
Anyway this is what I saw, so once I froze the 4 allies that DJed up the wall (blue being allies red being axis).
Naturally when I was trying the freeze command I had no idea what any of your intentions where..
... However looking at where you all were afterward one of you was practically on the flag
It is a good thing that DJ is now off by default for this map!
Re: Special Delivery Dj before first obj.
addshore wrote:Lets for a second pretend I didnt also want to draw something xD
Anyway this is what I saw, so once I froze the 4 allies that DJed up the wall (blue being allies red being axis).
Naturally when I was trying the freeze command I had no idea what any of your intentions where..
... However looking at where you all were afterward one of you was practically on the flag
It is a good thing that DJ is now off by default for this map!
lol mad paint skills xd
"Some people believe football is a matter of life and death.
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
I am very disappointed with that attitude.
I can assure you it is much, much more important than that."
Re: Special Delivery Dj before first obj.
icefrost wrote:lol mad paint skills xd
I know right ;p The arrows are the best..
32 posts
• Page 1 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 9 guests