Lights effects pixellized
5 posts
• Page 1 of 1
Lights effects pixellized
Hi,
As you know, I'm back into ET business around here.
I've updated my Linux OS, and working in upgrading my config file for the last NQ.
I've some graphical glitches here (all lights effects are pixellized), and I can't figure out what is the correct cvar that handle this parameter.
Any help regarding this issue will be greatly appreciated
Screenshots:
http://picpaste.com/pics/shot0000.1263568462.jpg
http://picpaste.com/pics/shot0001.1263568496.jpg
http://picpaste.com/pics/shot0002.1263568533.jpg
As you know, I'm back into ET business around here.
I've updated my Linux OS, and working in upgrading my config file for the last NQ.
I've some graphical glitches here (all lights effects are pixellized), and I can't figure out what is the correct cvar that handle this parameter.
Any help regarding this issue will be greatly appreciated
Screenshots:
http://picpaste.com/pics/shot0000.1263568462.jpg
http://picpaste.com/pics/shot0001.1263568496.jpg
http://picpaste.com/pics/shot0002.1263568533.jpg
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Check your r_textureMode, it's probably set at the default value of GL_NEAREST_MIPMAP_NEAREST, giving it that nice pixelated look
Use r_textureMode GL_LINEAR_MIPMAP_LINEAR for the optimal result.
Use r_textureMode GL_LINEAR_MIPMAP_LINEAR for the optimal result.
"When the pin is pulled, Mr. Grenade is not our friend."
5 posts
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