Organize your Event!
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- pompidom_23
- Posts: 1289
- Joined: Fri Jan 29, 2010 1:00
- Location: Belgium, ps#5
Mine war at Baserace with everywhere weedplants :)))
Pompidom :)
teKno
Dont drink and drive, just smoke and fly !
since panza/other wars and war regulars members or other comunity vs ps members have already been made why not a countries war? etpro 3o3 or 5o5 of teams made of players from the same country... that would give us the chance to improve our comunication in team :d what you think about this idea? :>
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(")_(") This is Bunny.Copy and paste bunny to help him conquer the world.
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- Sidor
- Posts: 690
- Joined: Thu Nov 05, 2009 1:00
- Location: nowhere and everywhere at the same time
cabrita wrote:since panza/other wars and war regulars members or other comunity vs ps members have already been made why not a countries war? etpro 3o3 or 5o5 of teams made of players from the same country... that would give us the chance to improve our comunication in team :d what you think about this idea? :>
imo is great idea
_____________________________________
KaboOM!!! you are dead now :>
KaboOM!!! you are dead now :>
cabrita wrote:since panza/other wars and war regulars members or other comunity vs ps members have already been made why not a countries war? etpro 3o3 or 5o5 of teams made of players from the same country... that would give us the chance to improve our comunication in team :d what you think about this idea? :>
I am ok with it, though a few considerations.: some players have more players than other. And I do not want to exclude people.
Though maybe we can have two tourneys, one nation based, and one free for all.
I am busy with another event. But if you want to organize this cabrita, you have my support. Though I can't speak for the rest of the Event Committee yet. If you want to organize this. Send me a pm, or catch me online, then we'll have a quick chat about it.
i dont think i can organize such thing it was just an idea dont have many free time xD about the amount of players if 1 country have much more then others he can creat 2 teams and the others that just have 1 or 2 players would join the team of a close country or with same/similar language :s
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(+'.'+)
(")_(") This is Bunny.Copy and paste bunny to help him conquer the world.
(+'.'+)
(")_(") This is Bunny.Copy and paste bunny to help him conquer the world.
It has been discussed on memberforum in 2011 . At the time we had no EC and no one willing to start such an project.
We will keep it in mind, but first we got 1 (and most likely 2) other event(s) incoming which are not finished at the moment .
We will keep it in mind, but first we got 1 (and most likely 2) other event(s) incoming which are not finished at the moment .
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
We have had few TJ Events, but that's nothing new. It is also obvious that any competitive TJ Event is non-sense, since from the start lists we generally know, who's going to win. So therefore, I propose:
Master and the Apprentice Event on PS#7
So, an expirienced TJer finds (for example by visiting PS#1) an absolute TJ noob and they create a team! A noob so noobish, that he thinks that double jump is a normal state of things in ET. Or generally a person with no or near-to-zero experience with TJ.
We pick a set of basic maps, for example: Mr.Men, Quakejump, Ikki and play them for some certain time (20-30 mins each). Not too long, so that both members can find enough spare time and not to force them to quit in the middle.
In this time, the master has to teach his apprentice how to complete those jumps. The general goal of the competition would be to make that newbie complete as many jumps as possible. However, even on these maps, there are jumps of different difficulty. So we can assign diffrent numbers of points to particular jumps. By completing the jumps, a teram would receive points.
As you notice, if we differ points rewards, there would be also an element of strategy in deciding which jumps to approach (time is limited).
In this situation, actual skill of both master and apprentice doesn't really matters, because master doesn't get points and apprentice has no skill.
Additional reasonable rules:
- no points for completing jump with bazooka, satchel, goto, etc.
- however, on sequential maps, like Quakejump, team may skip certain jump and try next one; to do that, master has to complete a jump and apprentice has to 'goto'; of cousre no points for that
"Always two there are, no more, no less: a master and an apprentice."
- Yoda
Master and the Apprentice Event on PS#7
So, an expirienced TJer finds (for example by visiting PS#1) an absolute TJ noob and they create a team! A noob so noobish, that he thinks that double jump is a normal state of things in ET. Or generally a person with no or near-to-zero experience with TJ.
We pick a set of basic maps, for example: Mr.Men, Quakejump, Ikki and play them for some certain time (20-30 mins each). Not too long, so that both members can find enough spare time and not to force them to quit in the middle.
In this time, the master has to teach his apprentice how to complete those jumps. The general goal of the competition would be to make that newbie complete as many jumps as possible. However, even on these maps, there are jumps of different difficulty. So we can assign diffrent numbers of points to particular jumps. By completing the jumps, a teram would receive points.
As you notice, if we differ points rewards, there would be also an element of strategy in deciding which jumps to approach (time is limited).
In this situation, actual skill of both master and apprentice doesn't really matters, because master doesn't get points and apprentice has no skill.
Additional reasonable rules:
- no points for completing jump with bazooka, satchel, goto, etc.
- however, on sequential maps, like Quakejump, team may skip certain jump and try next one; to do that, master has to complete a jump and apprentice has to 'goto'; of cousre no points for that
"Always two there are, no more, no less: a master and an apprentice."
- Yoda
DMG_Kowi wrote:We have had few TJ Events, but that's nothing new. It is also obvious that any competitive TJ Event is non-sense, since from the start lists we generally know, who's going to win. So therefore, I propose:
Master and the Apprentice Event on PS#7
So, an expirienced TJer finds (for example by visiting PS#1) an absolute TJ noob and they create a team! A noob so noobish, that he thinks that double jump is a normal state of things in ET. Or generally a person with no or near-to-zero experience with TJ.
We pick a set of basic maps, for example: Mr.Men, Quakejump, Ikki and play them for some certain time (20-30 mins each). Not too long, so that both members can find enough spare time and not to force them to quit in the middle.
In this time, the master has to teach his apprentice how to complete those jumps. The general goal of the competition would be to make that newbie complete as many jumps as possible. However, even on these maps, there are jumps of different difficulty. So we can assign diffrent numbers of points to particular jumps. By completing the jumps, a teram would receive points.
As you notice, if we differ points rewards, there would be also an element of strategy in deciding which jumps to approach (time is limited).
In this situation, actual skill of both master and apprentice doesn't really matters, because master doesn't get points and apprentice has no skill.
Additional reasonable rules:
- no points for completing jump with bazooka, satchel, goto, etc.
- however, on sequential maps, like Quakejump, team may skip certain jump and try next one; to do that, master has to complete a jump and apprentice has to 'goto'; of cousre no points for that
"Always two there are, no more, no less: a master and an apprentice."
- Yoda
avi as absolute Tj noob
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