Medic using sniper and HW
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Medic using sniper and HW
Hey guy!
Medic using sniper is so weak that it hurts!Not only that he has advantge of shooting from larger distances,but he can heal him self in process of shooting,wich gives him way more advantage before the rest of players!wich makes it unfair situation,so it should not be alowed!
Same thing is with HW,he has stronger weapons and abillity to heal himself!
Well thats why i guess when they made this game they given medic only one weapon,and on the other classes you have more weapons to choose,becuse you are in disadvantage compering with medic!So that alone for me is proof that this shouldnt be alowed!
What do you think and can we do something abaout that?
Sebel replay--so we cant disable just medic class to pick other peoples weapon?
I understand what you mean by saying,poor cov ops,it wont be fair for them then,what if we make it a unwritten rule,like caps off,when you see somebody doing that,just tell him that we wont tolarate that,and that he has to change his weapon!For me the simpliest way?
Medic using sniper is so weak that it hurts!Not only that he has advantge of shooting from larger distances,but he can heal him self in process of shooting,wich gives him way more advantage before the rest of players!wich makes it unfair situation,so it should not be alowed!
Same thing is with HW,he has stronger weapons and abillity to heal himself!
Well thats why i guess when they made this game they given medic only one weapon,and on the other classes you have more weapons to choose,becuse you are in disadvantage compering with medic!So that alone for me is proof that this shouldnt be alowed!
What do you think and can we do something abaout that?
Sebel replay--so we cant disable just medic class to pick other peoples weapon?
I understand what you mean by saying,poor cov ops,it wont be fair for them then,what if we make it a unwritten rule,like caps off,when you see somebody doing that,just tell him that we wont tolarate that,and that he has to change his weapon!For me the simpliest way?
Last edited by DaRkMaN on Tue Nov 17, 2009 12:34, edited 3 times in total.
uh.... maybe my info is a bit old... got to proof that at home....
darkman.. if i already answered u can reply in normal way...that i see there is something new... use edit when u change something before someone answered
and ... i dont want more unwritten rules as we have now
darkman.. if i already answered u can reply in normal way...that i see there is something new... use edit when u change something before someone answered
and ... i dont want more unwritten rules as we have now
sometimes you lose - sometimes the others win
Sebbel wrote:uh.... maybe my info is a bit old... got to proof that at home....
darkman.. if i already answered u can reply in normal way...that i see there is something new... use edit when u change something before someone answered
and ... i dont want more unwritten rules as we have now
lolz,ok ok
Quesing you didnt answer my question:"we cant disable just medics class from picking up other peoples weapons?" i conclude it cant be done! ah bah,now is see you need t check it at home ok ok
And second one,you didnt answer if you agree with me on this or not?What is your opinion abaout this topic?
And knowing ps5 with their bright ideas it is maybe better we just wait for other people opinions abaout this topic,hm?
It would be great if only medics arent allowed to put other classes weapons (so they can only carry a SMG).
I agree with Sebbel, the covert ops get a huge disadvantage when they ant pick up other weapons anymore.
LUA should be capable to prevent only medics from picking up other weapons. But this is 1) nq 1.2.5 and above and 2) i have no experience with LUA and cant give a script.
I agree with Sebbel, the covert ops get a huge disadvantage when they ant pick up other weapons anymore.
LUA should be capable to prevent only medics from picking up other weapons. But this is 1) nq 1.2.5 and above and 2) i have no experience with LUA and cant give a script.
Last edited by Rainbow on Tue Nov 17, 2009 18:29, edited 2 times in total.
Not a good idea imo,
It's a part of the game,
I also thinks, landmines, dynamites, riflers, panzers, bazookas, venoms, MG's, FG42's are overpowered. Let's go to only using thompsen and MP40 to make the war ''fair''.
It's just a tactic to be an ''unbeateble'' sniper. And for SOME people it's just an adventure to take sniper meds down
Also, if this rule will be there, I shall suggest to ban field opps from taking sniper.
For medic it is: He doesn't need to have a good defending spot cauze, he can heal himself, BUT he has to shoot carefully, cauze he can run out of ammo.
For field opp: He does need to have a good defending spot cauze, he can't heal himself, BUT he doesn't has to shoot carefully
Both have a ''+'' and a ''-'' side.
So.. no good idea.. but I can understand it's annoying if a sniper med is there.
Davies
It's a part of the game,
I also thinks, landmines, dynamites, riflers, panzers, bazookas, venoms, MG's, FG42's are overpowered. Let's go to only using thompsen and MP40 to make the war ''fair''.
It's just a tactic to be an ''unbeateble'' sniper. And for SOME people it's just an adventure to take sniper meds down
Also, if this rule will be there, I shall suggest to ban field opps from taking sniper.
For medic it is: He doesn't need to have a good defending spot cauze, he can heal himself, BUT he has to shoot carefully, cauze he can run out of ammo.
For field opp: He does need to have a good defending spot cauze, he can't heal himself, BUT he doesn't has to shoot carefully
Both have a ''+'' and a ''-'' side.
So.. no good idea.. but I can understand it's annoying if a sniper med is there.
Davies
Ammz wrote:Aren't we already lowering the strength of the medics by implementing the new NQ version?
And anyway lowering the strengh of medic has nothing to do with this ammz,becuse we are talking here abaout them selfhealing and having better weapons,and having more HP is only one fact more to disable their choice of weapons!
In N.Q. 1.2.3 or N.Q. 1.2.5 doesnt matter!
hey davies,
Well this is bit strange:
First you say, medics access on all weapons should not be limited and reason it with:
I hope we dont start now a discussion about anything else then medic+other weapons. Point of this topic is not to "slow the medics down". The default medic with auto-reheal, picking-up own healthpacks and a SMG is strong enough, and with other weapons its a huge unfairness. And the medics "orign" is a SMG, and not a scope rifle.
Well this is bit strange:
First you say, medics access on all weapons should not be limited and reason it with:
Then you sayIt's a part of the game
So all this "overpowered" (lol. of course a Panzerschreck or Bazooka is stronger then a SMG!) are notI also thinks, landmines, dynamites, riflers, panzers, bazookas, venoms, MG's, FG42's are overpowered. Let's go to only using thompsen and MP40 to make the war ''fair''.
?It's a part of the game
I hope we dont start now a discussion about anything else then medic+other weapons. Point of this topic is not to "slow the medics down". The default medic with auto-reheal, picking-up own healthpacks and a SMG is strong enough, and with other weapons its a huge unfairness. And the medics "orign" is a SMG, and not a scope rifle.
Last edited by Rainbow on Tue Nov 17, 2009 18:28, edited 1 time in total.
Davies, you went into extreme...
Your argument that's part of the game is invalid coz makers of the game made cov ops class for sniping, and medic class for healing.
Fusion of two classes is totally overpowered. Imagine medic with abilities of field ops, ammo delivery and calling for airstrikes.
Maybe its part of the game, but unfair one.
Take an example form Minas Tirith - Ally medic is sniping, you are axis covy, gate are not destroyed yet. Killing that guy then is almost impossible. Now imagine that whole allies team are the sniper medics... poor axis engy has no chances to even be close to gate. And when allies got one field ops for ammo, then game is over.
If i remember well in earlier days of the ET, different mods, medic-sniping was imposible, and that was better.
And... the point of this topic is NOT to make medic weaker but the whole game more balanced. Those 5 classes are made for soemthing...
Your argument that's part of the game is invalid coz makers of the game made cov ops class for sniping, and medic class for healing.
Fusion of two classes is totally overpowered. Imagine medic with abilities of field ops, ammo delivery and calling for airstrikes.
Maybe its part of the game, but unfair one.
Take an example form Minas Tirith - Ally medic is sniping, you are axis covy, gate are not destroyed yet. Killing that guy then is almost impossible. Now imagine that whole allies team are the sniper medics... poor axis engy has no chances to even be close to gate. And when allies got one field ops for ammo, then game is over.
If i remember well in earlier days of the ET, different mods, medic-sniping was imposible, and that was better.
And... the point of this topic is NOT to make medic weaker but the whole game more balanced. Those 5 classes are made for soemthing...
Chaos is the only true answer.
well I didn't know about this medic thing, but now that you point it out, I have to agree.
But it might have some solution we haven't thought about yet... other than LUA (which would be good but... I don't think anyone knows it, or will study it unfortunately)
Well, could it be possible to take ammo from someone ONLY when you take his clothes, and not the weapon itself? taking clothes is covops-specific right? then if anyone just wants to pick the weapon, there won't be any ammo in it. I guess it can't work, but maybe
But yeah, medics with these weapons... it's a bit extreme, overpowered I'd say. Removing this option, it's just balancing... not weakening
and BTW... For the guy saying "it's part of the game", well I don't think it was allowed to take sniper as a medic, on the original game ( Etmain I think... I mean, without any mod). Okay, then not much is part of the game actually, but that's why we should control these things...
But it might have some solution we haven't thought about yet... other than LUA (which would be good but... I don't think anyone knows it, or will study it unfortunately)
Well, could it be possible to take ammo from someone ONLY when you take his clothes, and not the weapon itself? taking clothes is covops-specific right? then if anyone just wants to pick the weapon, there won't be any ammo in it. I guess it can't work, but maybe
But yeah, medics with these weapons... it's a bit extreme, overpowered I'd say. Removing this option, it's just balancing... not weakening
and BTW... For the guy saying "it's part of the game", well I don't think it was allowed to take sniper as a medic, on the original game ( Etmain I think... I mean, without any mod). Okay, then not much is part of the game actually, but that's why we should control these things...
Daghel wrote:PS#5 is still at 1.2.3 Ammz
I know , but I guess as soon as Sebbel is going to put his ass to it, PS5 will be upgraded?
Daghel wrote:And... the point of this topic is NOT to make medic weaker but the whole game more balanced. Those 5 classes are made for soemthing...
If medic is too strong we weaken it so the game is balanced. Yes, no?
I don't think we should remove this ability from the medics.
You say: "Great Shot!"
I say: "aimbot"
-|PS|-Ammz
I say: "aimbot"
-|PS|-Ammz
Why not a poll about this?
I'm pretty sure that some others are against that and a poll is easier to give his position.
I'm against because i thnik it s part of the game like engi have mines and can take weapons on ground ........but it seems like the most is for..............but one question: is it possible to disable this and select what weapons medic will be able to use
Engis still able to take a snipe........like medics a rifle or soldiers all weapons...........this won't change the difference between skills players but make the game for those who play most of the time medic more boring....................and don't say me that those who play most of the time as medic are nab and don't do obj.........which is not true for all................
I'm pretty sure that some others are against that and a poll is easier to give his position.
I'm against because i thnik it s part of the game like engi have mines and can take weapons on ground ........but it seems like the most is for..............but one question: is it possible to disable this and select what weapons medic will be able to use
Engis still able to take a snipe........like medics a rifle or soldiers all weapons...........this won't change the difference between skills players but make the game for those who play most of the time medic more boring....................and don't say me that those who play most of the time as medic are nab and don't do obj.........which is not true for all................
Ammz wrote:If medic is too strong we weaken it so the game is balanced. Yes, no?
hm....
Daghel wrote:And... the point of this topic is NOT to make medic weaker but the whole game more balanced. Those 5 classes are made for soemthing...
Rainbow wrote:I hope we dont start now a discussion about anything else then medic+other weapons. Point of this topic is not to "slow the medics down"
DaRkMaN wrote:And anyway lowering the strengh of medic has nothing to do with this ammz,becuse we are talking here abaout them selfhealing and having better weapons,and having more HP is only one fact more to disable their choice of weapons!
In N.Q. 1.2.3 or N.Q. 1.2.5 doesnt matter!
SinX wrote:Why not a poll about this?
I'm pretty sure that some others are against that and a poll is easier to give his position.
Dont hijack this thread, better make a new one? Or speak with the server#5 admins first if they want such. Me for myself would support such a poll.
No, thats not possible. As i wrote aboveSinX wrote:..............but one question: is it possible to disable this and select what weapons medic will be able to use Question
SinX wrote:Engis still able to take a snipe........like medics a rifle or soldiers all weapons...........this won't change the difference between skills players but make the game for those who play most of the time medic more boring:
You forgot about one detail.
Engies, soldiers, covys and field ops can't heal themselves
Chaos is the only true answer.
Rainbow wrote:Ammz wrote:If medic is too strong we weaken it so the game is balanced. Yes, no?
hm....
And what's that supposed to mean?
Daghel wrote:SinX wrote:Engis still able to take a snipe........like medics a rifle or soldiers all weapons...........this won't change the difference between skills players but make the game for those who play most of the time medic more boring:
You forgot about one detail.
Engies, soldiers, covys and field ops can't heal themselves
Fail Sinx, you totally overlooked the whole point about this topic
....
A rifle grenade, panzer rocket and mg are very powerful stuff against snipers and this does no exception to sniper medics as long as you hit them good .
Imagine the Minas Tirith scenario where there is a long way up to the gate (the third gate?) and we have a couple of medic snipers at the gate owning all engies at sight.
Well an experienced engineer, field ops and soldier (motar, rockets etc.) will still be able to deliver a proper punch to finish off them medics.
I have never experienced a problem with self healing snipers myself, except when only a few players are online .
You say: "Great Shot!"
I say: "aimbot"
-|PS|-Ammz
I say: "aimbot"
-|PS|-Ammz
on1 wrote:how about we play with sticks and stones ......i guess then we will get this stick is to long, the rock is too hard oops ps5 discussion !kick on1
well... I don't think limiting medics to SMGs and pistols like in the original game means limiting everybody in the game to weak weapons (such as rocks)... Guess it's a joke but some might think that way.
medics with SMG can match everyone... they are powerful enough (actually more suited to earn kills than other ones) and SMG is a very good weapon. now at the moment they can take snipers and stuff... well they are still killable (from behind?) but imagine a healing covert, only not disguised, or a healing panzer; that's crazy. BTW I don't think I've seen anyone doing it, or I'm blind.
-Neji- wrote:Damn u! make poll and we gonna think about it >.<'
Neji what is the problem and why daming someone anyway!
I have made this topic so to see what people think and what can we do abaout it!So i look at this as something positive!Better here then on server while we all play,and there have been converstaions abaout it!
Second:again like i said in last post;dont nobody get me wrong,but can i ask why people who play 1h on month on ps5 think they shloud have a voice in this subject,why would you decide what i will play everyday single day???
This is like in my stupid state(croatia),people who live in america or i dont know where on the world have to right to vote abaout who will be prime minister of croatia,or who will have mayority in govermanet,thats why my country sucks,and so help god all the people who live here,really,Sry for my of subjet,just wanted to explain why i didnt make a poll????Do you get me?
In poll everbody can vote,thats not right for me,this is ps5 subject and concerns people who play on ps5 and i apricipiate sinx and davies for telling what they think abaout it,but on poll everbody can press what they want,and that was not my atention,i think we can solve this out with conversation!
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