NQ 1.2.7?
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NQ 1.2.7?
Hey! I saw NQ 1.2.7 got released and I was wondering if it would be updated on ps2.
Here are the changes:
You can discuss about what you like & don't like..
Those are pretty cool for binds. ^^
xD
Will it be set on ps2?
Here are the changes:
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1.2.7 No Quarter - MOONWALKER
* Better performance - several code loops and math functions are optimized
* Fixed an issue of potential crashes if client switched between mods
* General optimizations on string comparisons and spawning related entities
* Removal of some unused client cvars
* Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
* Removal of G_SetAASBlockingEntity for real
* Log file prints client ip
* Location files update
* Adrenaline
** Fixed g_adrenaline - did not work properly
** Adrenaline and chargebar are now in sync
** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE)
** Adrenaline can be used seperately from class-specific weapons
* New g_medics bitflags
** MEDIC_MIRRORHEAL - Medics get HP if (non-medic)teammates pickup their healthpack(s)
** MEDIC_NOEXTRATEAMHP - More Medics in a team do NOT make the team get higher maxHP
** MEDIC_ALLMAXHP - All playerclasses get 25 extra maxHP, independent of the # medics in a team
** MEDIC_EXTRAHP - medics get 12% extra maxHP (or not)
** MEDIC_NOREGENERATION - medics do not regenerate at all
* Configstring CS - fix of MAX_GAMESTATE error
** g_csMethod introduced - see wiki for more infos!
** Removed some useless vars from CS_SERVERINFO
** Saved many CS chars depending on config and player count
** /rcon csinfo cmd introduced - will help to debug max CS errors - check /csinfo 1 on your server ;)
* Bots
** Call bot client connect event before clientuserinfochanged
** No bot kicks from lua clientconnect (use bot cmds!)
** Fixed wrong GUID in !listplayers output when following a bot
** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
** Returned latched player class always in _GetEntityClass
** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
** Small bot interface performance improvement
** Bots may use akimbo guns if light weapon skill 4 is reached (bot dual weapon scripts need update)
** omnibot_flags 16 - bots will target ungibbed players
* g_shortcuts
** [p] is working for spectators again
** [b] added: last teammate who damaged you
** [c] added: the damage the last teammate did to you
** [x] added: the last (non-bot) client that connected
** [m] added: the last teammate who called for a medic
** [f] added: the last teammate who called for a fieldops (ammo)
* Weapons rework
** Several *.weap file fixes and extensions
** New bullet code, whizzsounds introduced see cg_whizzSounds
** Fixed scoped/binocs view - stays on while watching scoreboard or automap
** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
** Fixed a satchel shot count bug
** g_simpleBullets introduced
** team_maxLMGs and team_maxScopes introduced to get more weapon control
** More weaponstats: current spree, best spree, (hs/hits) headshot precentage
** Fix for soldier level 4 with an extra SMG did not get his thompson/mp40 back after shooting a panzerfaust/bazooka
* Lua
** Implemenation of some missing ETPro compatible functions
** New NQ function et.G_XP_Set ( clientNum , xp, skill, add )
** ETWsk script adapted
* Fixed an issue with explosions
* Fixed playdead bug - mounting tank while playing dead
* Map/Mappers fixes
** Added the mu_X script cmds again
** Fix for double triggering of explosives in maps
* Players are able to push in spawn again
* Prepare to fight announcer is played 4 seconds before start
* Killing spree / multikill announcments on top of screen
* Restriction code optimized
* g_falloff
** Improved code for consistent damage falloff over distance
** Extended g_falloff for body shots too - see wiki
* Scoreboard view shows chat again
* New reconnect entry in the menu
* HUD
** Added class icon instead of a short class name on following players
** Added client option to display (prim+sec) weapons of players you are spectating (cg_drawCarryWeapons)
** Graphical obituaries name drawing can be swapped (for consistency with the textual obituaries)
** If holding a heavy weapon, display the HW skill level in HUD (otherwise LW)
** Stamina bar also displayed for spectated players
* Fade in/out over-head names 2x faster - code reworked
* Mission/objective announcements can be disabled completely
* Shrubbot flag g was used twice (!gib & !disguise) - new flag for disguise is 'T'
* !give
** Added more options to the cmd
** !give health zombie fix
* !shuffle sort order changed
* Option to disable lean added - see g_realism
* New insanity mode Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
* New g_headshot mode 2 - one shot kills
* New g_headshot mode 3 - one headshot kills, bodyshots do normal damage
* New client cvar for weapon handling (choose your favorite weaponbank)
* Rework of forcedCvar & sv_cvar modification
** Added a server cvar g_ForceCvarFile to let admins set up a single config file
* Additional feature of covert ops 'Stealthy Movement' lvl6 skill - reload without leaving scoped view
* Covert ops can detach the silencer from a pistol, and drop the pistol
* Soldier level 4 can drop/pickup weapons correctly
* New cvar nq_war
** Panzerwar, sniperwar, knifewar, riflewar, shotgun, nades, flamethrower, and more...
** Mixed wars with custom selection of weapons/tools (g_knifeonly is removed)
* Several new awards added.
* New feature: automatically reduce spawntimes when playercount is below a given limit (g_spawntimeMinPlayers)
* lookdown & lookup commands removed (used in anti-recoil scripts)
* More death animations used (especially noticable with g_fastBackStab enabled and selfkills)
* Message displayed if a player becomes the new leader of a fireteam.
* No bots-only fireteam will exist
* Executioner icon for teammates removed
* Fix for unmuting players if name is changed
* Removed the big text "SPECTATOR" - Extended chat area for specs.
* Install path changed for several reasons (after very long discussion)
You can discuss about what you like & don't like..
- Code: Select all
** [p] is working for spectators again
** [b] added: last teammate who damaged you
** [c] added: the damage the last teammate did to you
** [x] added: the last (non-bot) client that connected
** [m] added: the last teammate who called for a medic
** [f] added: the last teammate who called for a fieldops (ammo)
Those are pretty cool for binds. ^^
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* New insanity mode Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
xD
Will it be set on ps2?
Ye, apparently. (o:
http://img42.imageshack.us/img42/7765/naamloosas.jpg
But I won't be able to play it atm 'cause I reached my DL limit and my connection is lowered to 64kbps.. :/
http://img42.imageshack.us/img42/7765/naamloosas.jpg
But I won't be able to play it atm 'cause I reached my DL limit and my connection is lowered to 64kbps.. :/
a lot of improvments added to in brieft time from 1.2.5... good
now the medic class is really customizable... all server can leave the 1.2.3 for the last release...
bb
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* New g_medics bitflags
** MEDIC_MIRRORHEAL - Medics get HP if (non-medic)teammates pickup their healthpack(s)
** MEDIC_NOEXTRATEAMHP - More Medics in a team do NOT make the team get higher maxHP
** MEDIC_ALLMAXHP - All playerclasses get 25 extra maxHP, independent of the # medics in a team
** MEDIC_EXTRAHP - medics get 12% extra maxHP (or not)
** MEDIC_NOREGENERATION - medics do not regenerate at all
now the medic class is really customizable... all server can leave the 1.2.3 for the last release...
bb
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
So it came finally out ? Yes! Boom headshot and dead! I love it. Put it already in use.
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
Re: NQ 1.2.7?
GokuSan wrote:
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* New insanity mode Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
xD
- Plastic_Jesus
- Posts: 2713
- Joined: Mon Jan 22, 2007 1:00
- Location: Finland
You guys whine about everything Why don't you want to get some new experiences ? Imo its cool and whole 1.2.7 will be just better than older version. 1 hit kills Realistic imo.
S.S.Atrocity wrote:Im pretty sure Saukko will have pages worth of bugs found before anyone knows about the release...lol
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
on1 wrote:me 2....so this means u can set dyno and kick it to the obj?....if so then it just plain sux
Saukko wrote:1 hit kills Realistic imo.
Those settings are not enabled by default of course
"When the pin is pulled, Mr. Grenade is not our friend."
warren-the-ape wrote:on1 wrote:me 2....so this means u can set dyno and kick it to the obj?....if so then it just plain suxSaukko wrote:1 hit kills Realistic imo.
Those settings are not enabled by default of course
yay then lets add nq 1.2.7 for testing at ps 2
"Better to light one small candle than to curse the darkness."
- GoldenBullet
- Posts: 2923
- Joined: Mon May 01, 2006 0:00
- Location: Finland
Just for the merciful god DONT put dynamite kicking on.
... otherwise the patch seems pretty neat.
Admin Edit:
See: PS2 - NQ 1.2.7 Moonwalker is running Now!
/Locked
... otherwise the patch seems pretty neat.
Admin Edit:
See: PS2 - NQ 1.2.7 Moonwalker is running Now!
/Locked
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