[PS1] Map Suggestions
- BlackKiller
- Posts: 167
- Joined: Thu Aug 24, 2006 0:00
- Location: the Netherlands
- Dre_of_chaos
- Posts: 281
- Joined: Mon Aug 17, 2009 0:00
Pasglop wrote:Why don't try Pyramid ? a good mirror map.
+1 for pyramid
also: graverobbery
castleattack
hydrodam
fueldump (the one with allied spawn at cp)
BOWDOWN wrote:CastleAttack and specialy Venice were in rortation not so long time ago so you have to wait a bit more to see them back. Bridges is a good map so i will add it soon, same for ParisBastille, a classic one in PS1 rotation.
I propose to remove Industry2 for ParisBastille.
Industry is a great map.. But hell, it can lag!
this very nice map
hi all nice server pls insert
Just like the previous versions, allies attack on this map. They spawn on landing crafts and have to make their way up the beach. They have 3 different ways into the enemy base :
* a side door that leads to a bunker with a forward spawn flag inside it
* a main gate located below an mg42 gun nest
* a damaged wall that can be breached with dynamite
The final objective is hidden deep down in the bunker complex. Allies have to get hold of a set of war documents that are located in the underground complex war room
MLB Carnage
MLB_Carnage is a remake of the "Return to carnage canyon" map originally created by Marko. Lowlife completely remade the terrain, the terrain shaders and the sea whereas bob added a B-17 bomber to the map. Marko worked on structure only in order to change the map layout (not a maze like the original version used to be).
MLB Beach this very niceeeeeeeeee
MLB_Beach is an upgrade of Marko's [FuN] Beach map. Lowlife ripped the entire terrain and remade it from scratch, adding a nice sandy beach texture in addition to smooth sea water with an opacity gradient. He also focused on altering structures to gain FPS on the beach landing section. Marko fixed a few bugs and focused on improving the gameplay on the last section of the map. Bob fixed the scripting bugs, mainly the command post one that was a flaw in fun beach final....
MLB beach is a map designed for large scale carnage over the D Day Theme. Allies spawn on the left part of the map above in the landing crafts and have to fight their way up the beach.They have 2 buker doors that they can blast to enter the Axis beach base. Once in the enemy base, they can capture a forward spawn flag which will let them spawn closer the the first primry objective: a ventilation power generator. Breaching it will stop the fans from rotating and let the whole team infiltrate into the Axis back base.
The last section of the map is a fight to destroy a radar located behind the beach defenses. Allies have several ways of getting up there and can capture a forward spawn area to increase their offensive power...
Just like the previous versions, allies attack on this map. They spawn on landing crafts and have to make their way up the beach. They have 3 different ways into the enemy base :
* a side door that leads to a bunker with a forward spawn flag inside it
* a main gate located below an mg42 gun nest
* a damaged wall that can be breached with dynamite
The final objective is hidden deep down in the bunker complex. Allies have to get hold of a set of war documents that are located in the underground complex war room
MLB Carnage
MLB_Carnage is a remake of the "Return to carnage canyon" map originally created by Marko. Lowlife completely remade the terrain, the terrain shaders and the sea whereas bob added a B-17 bomber to the map. Marko worked on structure only in order to change the map layout (not a maze like the original version used to be).
MLB Beach this very niceeeeeeeeee
MLB_Beach is an upgrade of Marko's [FuN] Beach map. Lowlife ripped the entire terrain and remade it from scratch, adding a nice sandy beach texture in addition to smooth sea water with an opacity gradient. He also focused on altering structures to gain FPS on the beach landing section. Marko fixed a few bugs and focused on improving the gameplay on the last section of the map. Bob fixed the scripting bugs, mainly the command post one that was a flaw in fun beach final....
MLB beach is a map designed for large scale carnage over the D Day Theme. Allies spawn on the left part of the map above in the landing crafts and have to fight their way up the beach.They have 2 buker doors that they can blast to enter the Axis beach base. Once in the enemy base, they can capture a forward spawn flag which will let them spawn closer the the first primry objective: a ventilation power generator. Breaching it will stop the fans from rotating and let the whole team infiltrate into the Axis back base.
The last section of the map is a fight to destroy a radar located behind the beach defenses. Allies have several ways of getting up there and can capture a forward spawn area to increase their offensive power...
- DonaldDuck
- Posts: 137
- Joined: Tue Dec 22, 2009 1:00
Hello.
In my opinion some maps what we can add:
1. Glider Assault - http://returntocastlewolfenstein.filefr ... ault;50780
Good and well known map. Long enough for PS1 server, include many different spawn steps what make it interesting. Nice chance for teamgame.
So it do not bore regular players cause every time time you can play it little different.
2. Airfield Assault - http://returntocastlewolfenstein.filefr ... ault;95328
Similar advantages as Glider.
3. One regular "new" map - Fueldump or Railgun.
I prefer more fueldump cause its longer and have more steps. But Railgun is good as well.
NB: Think its good idea to remove these maps:
Tower - its just a big joke in my opinion and aint funny anymore.
Stalingrad - version where have to dyna only one tank is pointless. With normal teamplay it end in 5 minutes.
Frost Competition - Xmas are over and map wasnt very popular.
Regards
Donald
In my opinion some maps what we can add:
1. Glider Assault - http://returntocastlewolfenstein.filefr ... ault;50780
Good and well known map. Long enough for PS1 server, include many different spawn steps what make it interesting. Nice chance for teamgame.
So it do not bore regular players cause every time time you can play it little different.
2. Airfield Assault - http://returntocastlewolfenstein.filefr ... ault;95328
Similar advantages as Glider.
3. One regular "new" map - Fueldump or Railgun.
I prefer more fueldump cause its longer and have more steps. But Railgun is good as well.
NB: Think its good idea to remove these maps:
Tower - its just a big joke in my opinion and aint funny anymore.
Stalingrad - version where have to dyna only one tank is pointless. With normal teamplay it end in 5 minutes.
Frost Competition - Xmas are over and map wasnt very popular.
Regards
Donald
The campaign looks great, but the rotation off the maps seems to be in an unlogical order.. Most off the big maps (during + 40 minutes) are in a row at the moment. Possible to make a other order?
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
lazy-lion wrote:Streets of Italy is a great map.
It sure is but that map is just way to small
to run on ps1 with amount of 36 + people
who use private slot so id say no.
lazy-lion wrote:I'd like the compaign but if you remove Hydrodam it would be the best
Well i think its time to get some unknown map to be a part of server aswell.
lately some has been bring out some nice maps and it wouldnt be hurt to use them once aswell
besize there are also other maps (old onces) that we even not played yet. like ruins32 for example we had it 1 or 2 times and 2hide?? never see it on ps1
its just an example but there are planty much maps we should give a try instead keep putting old maps back from few months argo (like we always do)
lazy-lion wrote:Baserace desert is also nice, maybe instead of normal baserace.
disagree.
since we had baserace in winter version already and read my text above it should explain alot
wuju84 wrote:i cant agree with u Fakir
it depens when u join server and who play alredy, imo its good map
that's because u are one of those who ruin the map it's not fun trying to attack when half of the other axis players are just having a party on the roof
Last edited by faqir on Thu Jan 14, 2010 5:21, edited 1 time in total.
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