some server changes

Old server topics and posts from 2010, Read only
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some server changes

Postby Sebbel » Sat Jan 30, 2010 8:59

public slots reduced to 30
priv slots for admins increased to 6

few votes allowed
poll
shufflebyxp with / without restart
nextmap

for adminlevel 4 +
sometimes you lose - sometimes the others win

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Postby Nismo » Sat Jan 30, 2010 15:49

great ideas sebby :))
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Postby Rainbow » Sat Jan 30, 2010 16:21

Good ideas at all.
I hope mefisto wont run here now and cry about "its not mine to decide about it!!!111111111"
:roll:

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Postby Daghel » Sat Jan 30, 2010 16:40

Rainbow wrote:I hope mefisto wont run here now and cry about "its not mine to decide about it!!!111111111"
:roll:



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Re: some server changes

Postby flow » Sat Jan 30, 2010 19:59

Sebbel wrote:public slots reduced to 30
priv slots for admins increased to 6

few votes allowed
poll
shufflebyxp with / without restart
nextmap

for adminlevel 4 +


is it just poll or does map change if enough yes votes?
and what is percent to get vote passed?

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Postby Sebbel » Sat Jan 30, 2010 21:50

its nextmap-vote
74 percent to pass

poll for custom votes without effect is enabled, too


just that it is said before it happens:

if i ever hear complaints about votespam, abuse, whatever that is not nice in my oppinion i got 3 options:

disable the votes completely
increase needed level for calling votes
decrease level of persons who dont know how to handle it in normal way
sometimes you lose - sometimes the others win

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Postby flow » Sat Jan 30, 2010 22:32

ok thanks for info sebb ^^

and nice work :>

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Postby Cinek » Sun Jan 31, 2010 0:35

Do you want to lower the lags, decreasing the number of public slots or just to have more space for admins on priv sebb?
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Postby landser » Sun Jan 31, 2010 0:42

Cinek wrote:Do you want to lower the lags, decreasing the number of public slots or just to have more space for admins on priv sebb?


its a more secret, evil and less obvious reason ... but ya, the lags where reason enough to lower it ...

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Postby DaRkMaN » Sun Jan 31, 2010 1:19

:) :)

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Postby Cinek » Sun Jan 31, 2010 1:52

landser wrote:its a more secret, evil and less obvious reason


Do u want to tell us that Sebbel have enought of all this noobs on ps5 and just want to have a bit less of them on server ? :P
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Postby Sebbel » Sun Jan 31, 2010 3:04

nah no secret.. its just that playing is more enjoyable with less players
i had option to put more suckmaps.. or just reduce slots :D
sometimes you lose - sometimes the others win

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Postby Yoschi » Sun Jan 31, 2010 6:50

ah nice change XD

and few new maps i saw

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Postby Fefe » Sun Jan 31, 2010 7:00

Sebbel wrote:nah no secret.. its just that playing is more enjoyable with less players
i had option to put more suckmaps.. or just reduce slots :D

There are many SUX maps as it is :) althou i probably mean difrent maps then u :)

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Postby DaRkMaN » Sun Jan 31, 2010 10:40

Sebb just say to members not to forget throw specs out,since 30 wont be a prob for ps5.

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Postby flow » Sun Jan 31, 2010 12:39

Cinek wrote:Do you want to lower the lags, decreasing the number of public slots or just to have more space for admins on priv sebb?


sebb's moneys running off, so he doesnt have enough to pay big server :D
jk, or is it?

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Postby landser » Sun Jan 31, 2010 14:55

flow wrote:
Cinek wrote:Do you want to lower the lags, decreasing the number of public slots or just to have more space for admins on priv sebb?


sebb's moneys running off, so he doesnt have enough to pay big server :D
jk, or is it?


i dont pay per slot but per rootserver, on this rootserver we can run as many gameservers with as many slots as we want - until it starts lagging ;)

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Postby global_carnage » Sun Jan 31, 2010 16:02

I'd suggest reducing landmines per team from 20 to 10. 20 is way too much.

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Postby flow » Sun Jan 31, 2010 16:12

landser wrote:
flow wrote:
Cinek wrote:Do you want to lower the lags, decreasing the number of public slots or just to have more space for admins on priv sebb?


sebb's moneys running off, so he doesnt have enough to pay big server :D
jk, or is it?


i dont pay per slot but per rootserver, on this rootserver we can run as many gameservers with as many slots as we want - until it starts lagging ;)


lol it was just joke :>
but thanks for info anyway :D:D

Divine wrote:I'd suggest reducing landmines per team from 20 to 10. 20 is way too much.


yea as slot amount is lowered imo 20 mines is too much, maybe 15 or 10 :)

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Postby Fefe » Sun Jan 31, 2010 18:03

Divine wrote:I'd suggest reducing landmines per team from 20 to 10. 20 is way too much.

Bad idea cuz hardly do any damage so many of them are needed :D

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Postby Sebbel » Sun Jan 31, 2010 18:40

Divine wrote:I'd suggest reducing landmines per team from 20 to 10. 20 is way too much.

absolutely no Chance!
sometimes you lose - sometimes the others win

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Postby global_carnage » Sun Jan 31, 2010 19:53

Oh okay. :( I'll just live with it.

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Postby DaRkMaN » Sun Jan 31, 2010 20:24

Divine wrote:I'd suggest reducing landmines per team from 20 to 10. 20 is way too much.


Lol,why dont we shut down PS5 :)

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Postby Nismo » Sun Jan 31, 2010 20:29

Divine wrote:I'd suggest reducing landmines per team from 20 to 10. 20 is way too much.


no wayyy -1, playing baserace without 20mines are sux ] : )
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Postby Rainbow » Sun Jan 31, 2010 21:43

10 mines are just useless with this medic settings, with 10 you can block 2 small places effective -> and end.
I would like to see "spotting only with covert ops" (spotting -> they appear as flag to your whole team when you look around with the binoc)

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