[PS1] Map Suggestions
- FlowerPower
- Posts: 2605
- Joined: Mon Sep 24, 2007 0:00
- Location: Italy
honestly i didn't see any particluar lags in this map, maybe because i've a shitty connection and constant lags
The really annoying thing is the grass, after that map my eyes hurt a bit.
So Old Owl, i hope you read this: remove the high grass please, map is cool after all
The really annoying thing is the grass, after that map my eyes hurt a bit.
So Old Owl, i hope you read this: remove the high grass please, map is cool after all
The grass makes the map more realistic. But I understand that it could be a bit annoying sometimes, it requires to be more careful when you move around; not for happy fraggers IMHO.
Radar too is a great map with the true grass in my opinion, but I've to admit that actually the players likes more a fragging than a tactical map. I can try to make a version without it.
Thanks for the advice!
Radar too is a great map with the true grass in my opinion, but I've to admit that actually the players likes more a fragging than a tactical map. I can try to make a version without it.
Thanks for the advice!
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Going to have a little rant for a moment ...
Rhine Bridge, Crevasse and MLB_carnage are being a pain in the ass at the moment. Rhine and Crev are too small in my opinion; you could sprint and plant in under 3mins. And as for carnage.. The spawn issue ruins it.
I appreciate that the covert ops door is intended but the people who know it, also know that it causes problems. Surely working your way around enemy spawns is as bad as TJ ? (from what i've seen it causes spawn killing too)
Would it be possible for the admins to discourage any engineers constructing the radio before the gate?
ps. High grass is for hiding from rambo medics, it should stay
Rhine Bridge, Crevasse and MLB_carnage are being a pain in the ass at the moment. Rhine and Crev are too small in my opinion; you could sprint and plant in under 3mins. And as for carnage.. The spawn issue ruins it.
I appreciate that the covert ops door is intended but the people who know it, also know that it causes problems. Surely working your way around enemy spawns is as bad as TJ ? (from what i've seen it causes spawn killing too)
Would it be possible for the admins to discourage any engineers constructing the radio before the gate?
ps. High grass is for hiding from rambo medics, it should stay
- FlowerPower
- Posts: 2605
- Joined: Mon Sep 24, 2007 0:00
- Location: Italy
Audio wrote:ps. High grass is for hiding from rambo medics, it should stay
i prefer bushes
Old Owl, try to remove high grass and put some bushes spreaded all over the map, and see if they make the same purpose as high grass, but without hurting eyes
- WwoliVierwW
- Posts: 51
- Joined: Wed Nov 05, 2008 1:00
Old map, good map :)
Hello every one !! i'd like to return to the good old map like fueldump, battery, raigun , radar, goldrush, oasis, supply depot ) The new maps suxs.
Maybe just for a week? ) thanks vote yes plz !!!
)
Maybe just for a week? ) thanks vote yes plz !!!
)
- global_carnage
- Posts: 25
- Joined: Thu Dec 31, 2009 1:00
- Location: Italy
Re: Old map, good map :)
WwoliVierwW wrote:Hello every one !! i'd like to return to the good old map like fueldump, battery, raigun , radar, goldrush, oasis, supply depot ) The new maps suxs.
Maybe just for a week? ) thanks vote yes plz !!!
)
These maps are all too small. Railgun and Radar suck too, but Goldrush is a must.
For a huge server you need huge maps (possibly non-laggy ones). Maps like supply are big fun but with 10 players or less.
I don't have so much lags with the grass installed even my config is not tweaked.... and I have such old hardware.. still a Pentium 4 3Ghz
But the map was my first experience and may be not so perfect... either I tried to improve VIS and portals.
I can try to remove the grass and add some bushes, I hope that wallhacks cant allow to see through the bushes
But the map was my first experience and may be not so perfect... either I tried to improve VIS and portals.
I can try to remove the grass and add some bushes, I hope that wallhacks cant allow to see through the bushes
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Can i ask fueldump and pls remove baserace or put nother version.
And what whit that map when the end allies need to disable the 8 tank?
Edit: i find some good "old" map
tc base
Beerrun
cathedral sw version or normal
password2
suplydepot
voilegarde_b3
psl_koth
I hope u find some nice
And what whit that map when the end allies need to disable the 8 tank?
Edit: i find some good "old" map
tc base
Beerrun
cathedral sw version or normal
password2
suplydepot
voilegarde_b3
psl_koth
I hope u find some nice
Last edited by LyoLevi on Wed Feb 10, 2010 20:50, edited 1 time in total.
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