Is cp spawn??

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Is cp spawn??

Postby Mitja » Fri Feb 12, 2010 22:11

Hello guys!

I got one question. In map Paetoria and Streets of Italy is cp. I don't know if is this spawn or not. One admin say it is spawn one admin say it's not. So i really wanna know if is that spawn or not :) .

Thanks!
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Postby landser » Fri Feb 12, 2010 22:26

both maps got a spawn oportunity for the allies at their command post.

so it is spawn but kind of a capturable spawn because when cp is destroyed, the allies wont spawn there until its rebuild ...

so i guess: no heavy weapons shot towards the spawn area ...

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Postby Mitja » Fri Feb 12, 2010 22:28

Ok. Thanks Landser :)
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Postby tomsen » Fri Feb 12, 2010 22:42

Clear spawn points that can be captured. You can always try to capture / destroy the cp (as covert op or engineer) with backup from your teammates. --> NO SPAWNKILL

(Note: do NOT use heavy weapons, airstrikes or artillerie.)

Killing the enemys without having a chance to capture the command post --> SPAWNKILL

Spawncamping isn't equally allowed! Leave the spawn area or defend it if it's indicated in a special moment.
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Postby Betinho » Wed Feb 17, 2010 20:56

tomsen wrote:
Killing the enemys without having a chance to capture the command post --> SPAWNKILL



i was thinking the same months ago, but....i posted in forum in MF in august, but look at what viduus wrote about sk in cp:

"Like Bowdown, Sebbel and me tried to explain above it is not spawnkill. Killing all enemies at CP is helping to (re)capture command post. The fact that a medic can't destroy it, has nothing to do with it.

And fe in Cathedral it is your own choosing to spawn at command post, it is not a fixed spawn. Getting killed there? Spawn somewhere else. With a cp you don't have the right to spawn there, but the possibility".

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Postby deep » Wed Feb 17, 2010 21:14

it is exactly like the flag. very simple to understand imo.

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Postby GokuSan » Wed Feb 17, 2010 22:00

Betinho wrote:

"Like Bowdown, Sebbel and me tried to explain above it is not spawnkill. Killing all enemies at CP is helping to (re)capture command post. The fact that a medic can't destroy it, has nothing to do with it.

And fe in Cathedral it is your own choosing to spawn at command post, it is not a fixed spawn. Getting killed there? Spawn somewhere else. With a cp you don't have the right to spawn there, but the possibility".

This should be explained better to some of your members as I/we got warned several times for it. Or add it to the rulebook, dunno.. :?
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Postby Betinho » Wed Feb 17, 2010 22:14

GokuSan wrote:
Betinho wrote:

"Like Bowdown, Sebbel and me tried to explain above it is not spawnkill. Killing all enemies at CP is helping to (re)capture command post. The fact that a medic can't destroy it, has nothing to do with it.

And fe in Cathedral it is your own choosing to spawn at command post, it is not a fixed spawn. Getting killed there? Spawn somewhere else. With a cp you don't have the right to spawn there, but the possibility".

This should be explained better to some of your members as I/we got warned several times for it. Or add it to the rulebook, dunno.. :?


Just tell him next time about this HA decision :wink: . If you think . maybe this admin who !warned you , he just tried to use his act in a good way. Like Sebbel always wrote, exist greys areas, well this were 1, but not anymore, because you know the answer now.

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Postby Zielobjekt » Thu Feb 18, 2010 5:12

The fact that a medic can't destroy it, has nothing to do with it.


but then a engi or covert has also to be there to destroy it. its not a try to recapture it when the engis/covert dont care about it and medics only camp to spawnrape.
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Postby Ammz » Thu Feb 18, 2010 10:54

Zielobjekt wrote:
The fact that a medic can't destroy it, has nothing to do with it.


but then a engi or covert has also to be there to destroy it. its not a try to recapture it when the engis/covert dont care about it and medics only camp to spawnrape.


:good:

Continuation of spawn camping at the CP is considered rulebreaking.
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Postby Mefisto » Thu Feb 18, 2010 11:04

As Ziel and Ammz sayed, in my eys everything depends of the situation. If i will not see some moves to recapture spawn (here destoy comanpost) I will takke it as SK or SC.

And if HA Betinho make/take some decisions of this situation which is changing rulebook point of view I wanna read it on the member forum, and not get information from player which was from me f.e. warned.

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Postby Sebbel » Thu Feb 18, 2010 15:55

nasdkllsdhnfjklsdhnfjklhnjklsdfnjknlsdjk

*beep* *beep* *beep* the *beep* for the *beep*
AMEN!!!!!!!


best is now to complete RULEBOOK now wit SECONDS how long staying at one place or area before it is CAMPING ?!??!?!?!?!!

if u respawn on a cp and a medic kills you .. absolut no reason to whine !
if u respawn there the 6th time and u see only hordes of camping meds there without any try to destroy CP.. ya then you can talk about camping or can ask the sense of this camping without CP.. but i doubt that a full used CP of one team can be camped that long when teams are even.. because the spawnprotection helps you to fight the campers... PLUS .. YES . YOU CAN SPAWN ON ANOTHER SPAWNPOINT

in same way pls dont begin this whining here like i heard several times on server: a shot out of the spawn is no *beep* spawncamp like half of regulars think. CAMPING as the word itself explains you is a longer period of time where having a tent is needed accessory and staying in own spawn to kill out of there without the will to ever leave it .... but its no spawncamping when respawned players kill spawnpassers or smartasses on goldrush hanging around roof above spawn (axis 2nd).. the real spawncampers what we dont like are mostly the mortar-mans.... sometimes some mg-soldiers .. or some ammo-farmers.. that rly live more in own spawn than on battlefield...

*beep* overruling *beep* *beep* just play for *beep* *beep* sake pls pls pls pls pls

in know which maps get kicked next rotation change
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Postby Viduus » Thu Feb 18, 2010 16:07

Word, Sebbel.

Like I also said in that same MF topic;

Viduus wrote:Oke.... you want clarity ...

When talking about command post, it is never spawnkill when you are killing with weapons (SMG, knife, handgun, grenades etc.)

Not even when there are 17 medics sitting on the command post waiting just to kill you.

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Postby tomsen » Thu Feb 18, 2010 16:46

Hmm sorry, you got some misinformation from me. :?

But hopefully, we're a bit more shrewd now.
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Postby Sebbel » Thu Feb 18, 2010 16:57

tomsen wrote:Hmm sorry, you got some misinformation from me. :?

But hopefully, we're a bit more shrewd now.

not directly misinformation what u wrote above, tomsen...
its just that you cant define the "1 second situation" of a fight at a cp and check if u see an engi, covert in same time...
ahhhh.. i begin again ^^
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Postby icefrost » Thu Feb 18, 2010 22:00

ye, imo a overacted rule anyway.
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