map italy
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map italy
Hmm every time i play italy there is always hw at flag sk etc.
some guys mean there was no hw at flag it was at ammo station.
So my question is a definition of the area where flag is.
HERE ORGINAL picture
and here my 2 opinions where flag is. would be nice if some admin paints it like it should be.
some guys mean there was no hw at flag it was at ammo station.
So my question is a definition of the area where flag is.
HERE ORGINAL picture
and here my 2 opinions where flag is. would be nice if some admin paints it like it should be.
imo it should be like this:
Black - no hw at all
Green - no arty, panza should be allowed if you know how to shoot it.
Red - no arty, because if u put arty in red zone, then surly it will also make dmg in black zone.
but, it's very risky, every admin got his own oppinion, just like that bug in baserace.
Black - no hw at all
Green - no arty, panza should be allowed if you know how to shoot it.
Red - no arty, because if u put arty in red zone, then surly it will also make dmg in black zone.
but, it's very risky, every admin got his own oppinion, just like that bug in baserace.
story's other perspective:
imo "hw at flag rule" goes for both teams same way: the defending team has the same limits as the attacking team. f.e. i would see defending the flag in the red area with mg as spawncamp, coz ppl cant capture when some1 sits so near the flag with mg. but if he is allowed, then u wont let other team kill him with mortar? in my eyes the whole square is spawnarea.
but when i look it second time i think the area is quite big, and the splash damage seems to not hit the black area when mortar lands at red.
imo "hw at flag rule" goes for both teams same way: the defending team has the same limits as the attacking team. f.e. i would see defending the flag in the red area with mg as spawncamp, coz ppl cant capture when some1 sits so near the flag with mg. but if he is allowed, then u wont let other team kill him with mortar? in my eyes the whole square is spawnarea.
but when i look it second time i think the area is quite big, and the splash damage seems to not hit the black area when mortar lands at red.
How i see this:
Green - Area where players are spawning. No HW, artys etc.
Red - Area where players are not spawning but its considered also like a spwn coz of splash demage. Lamp, windows et. are marked mostly becouse no hw usiang at spawn.
Yellow - Zone free to play only for players which are really know how to handle hw, BUT not for MG's (for shooting outside the zone). Allowed for: panza, flame, mortar. ONLY for shooting in that place, yellow area.
Blue - Free to play zone. But ofc not shooting with hw to green/red zones. However is possible to f.e stand at blue zone on that roof at the bottom of picture and shoot with panza into yellow one.
Ammo/Health supplies are imo part of the spawn.
Thats my opinion about that
Black colud be the spawn zone when you play 3vs3, but with full server players are spawning at all green marked zone.
Good point. That is ofc correct.
Green - Area where players are spawning. No HW, artys etc.
Red - Area where players are not spawning but its considered also like a spwn coz of splash demage. Lamp, windows et. are marked mostly becouse no hw usiang at spawn.
Yellow - Zone free to play only for players which are really know how to handle hw, BUT not for MG's (for shooting outside the zone). Allowed for: panza, flame, mortar. ONLY for shooting in that place, yellow area.
Blue - Free to play zone. But ofc not shooting with hw to green/red zones. However is possible to f.e stand at blue zone on that roof at the bottom of picture and shoot with panza into yellow one.
Ammo/Health supplies are imo part of the spawn.
Thats my opinion about that
but when i look it second time i think the area is quite big, and the splash damage seems to not hit the black area when mortar lands at red
Black colud be the spawn zone when you play 3vs3, but with full server players are spawning at all green marked zone.
imo "hw at flag rule" goes for both teams same way: the defending team has the same limits as the attacking
Good point. That is ofc correct.
Chaos is the only true answer.
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I totally agreed.
lol
imho HW/arty should be totally prohibited in the whole area.. else there would be flames like "I WAS NOT IN THE AREA" blablabla
hmm diamont how ablour englisch?^^ i dont understand XD
and dag blue fence where : press möpause to follow players..
you cant jump on that roof
here dem,o of guy "hw at flag"^^
http://free-gameserver.com/uploads/inde ... 6c2adc420a
boa im drunkn
and dag blue fence where : press möpause to follow players..
you cant jump on that roof
here dem,o of guy "hw at flag"^^
http://free-gameserver.com/uploads/inde ... 6c2adc420a
boa im drunkn
Diamond wrote:Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam in nulla nulla, vel varius libero. Aenean eget nisi est, sed blandit sem. Sed blandit rhoncus nisl at vehicula. Sed pharetra urna ut risus tincidunt condimentum. Mauris nec nulla massa, eget tristique magna. Nullam eros lorem, sodales eu iaculis at, accumsan a magna. Praesent sit amet odio ligula. Ut in tempor magna. Duis dignissim dignissim dui et viverra. Etiam tincidunt, odio eget pulvinar placerat, orci justo iaculis neque, quis gravida lectus neque vel tortor. Proin sit amet lacus leo, eget sollicitudin nisl. Suspendisse potenti. Praesent sit amet turpis egestas nisl sagittis fermentum. Integer vitae purus diam. Donec diam justo, fringilla nec suscipit in, auctor ut augue. Maecenas ut auctor turpis.
http://www.lipsum.com/
How can you control artilery in a meter,you cant,you would have to call it on the roof and then some would fell on blue line so whole that area should be baned for any HW,artilery and airstrike,then admins dont have any problems deciding if it was on blue line or not.
Second,this map is so stupid that it hurts,it is just calling for SK,not only yoschi example but on the end of map when dzip goes throw allies spawn,and how the hell should i stop it if i cant shoot in the spawn,i like to play that map,but,lol,more i write stop SK,stop HW on flag ,stop artilery then i play it,just erase it for ever.
Second,this map is so stupid that it hurts,it is just calling for SK,not only yoschi example but on the end of map when dzip goes throw allies spawn,and how the hell should i stop it if i cant shoot in the spawn,i like to play that map,but,lol,more i write stop SK,stop HW on flag ,stop artilery then i play it,just erase it for ever.
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