UPDATE: ET engine source code released!
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UPDATE: ET engine source code released!
Update 13/08/10
As John Carmack just announced during QuakeCon 2010, RTCW and Enemy Territory are now fully open-source!
http://lists.ioquake.org/pipermail/ioqu ... 04248.html
WET engine source code is located here : ftp://ftp.idsoftware.com/idstuff/source/ET-GPL.zip
Enjoy a brighter future!
------------
According to this source, the engine source code of W:ET will be released soon.
Beside the game logic source code already available, the graphical engine of W:ET will be opened. The engine of ET is a modified version of the engine used in RTCW, which is in turn a heavily modified version of the original idTech 3 engine (open sourced in 2005).
What does that mean fo ET?
- W:ET could be ported to an existing modified idTech3, such as ioquake or Xreal engine, or existing modifications ported to ET engine, allowing several graphical improvements and optimisations.
- however, the Punkbuster part is likely to stay closed source, and thus, not available in future engine modification. PB might be unusable in any enhanced version of ET engine.
As John Carmack just announced during QuakeCon 2010, RTCW and Enemy Territory are now fully open-source!
http://lists.ioquake.org/pipermail/ioqu ... 04248.html
WET engine source code is located here : ftp://ftp.idsoftware.com/idstuff/source/ET-GPL.zip
Enjoy a brighter future!
------------
According to this source, the engine source code of W:ET will be released soon.
Carmack stated that the source code for Wolfenstein: Enemy Territory is almost ready to be released and just needs approval from ZeniMax. The release of the Doom III (aka idTech 4) source code will most likely happen sometime after the release of Rage, again pending ZeniMax approval.
Beside the game logic source code already available, the graphical engine of W:ET will be opened. The engine of ET is a modified version of the engine used in RTCW, which is in turn a heavily modified version of the original idTech 3 engine (open sourced in 2005).
What does that mean fo ET?
- W:ET could be ported to an existing modified idTech3, such as ioquake or Xreal engine, or existing modifications ported to ET engine, allowing several graphical improvements and optimisations.
- however, the Punkbuster part is likely to stay closed source, and thus, not available in future engine modification. PB might be unusable in any enhanced version of ET engine.
Last edited by Spyhawk on Fri Aug 13, 2010 11:35, edited 5 times in total.
What an great reply death, really usefull..
Edit: @sebbel Yep that's right I'm just a bit frustrated :<
@ death I know But if everyone would do such an reply it would become kinda a useless topic It was not really a point to agree with I think, but as you can read above frustration is taking control off me
Don’t Spam or reply Offtopic
Useless Topics/Replies that don’t contribute to the forum or a topic will be edited, moved or deleted. It is also appreciated to stay Ontopic and not spam a topic with offtopic replies.
Edit: @sebbel Yep that's right I'm just a bit frustrated :<
@ death I know But if everyone would do such an reply it would become kinda a useless topic It was not really a point to agree with I think, but as you can read above frustration is taking control off me
Last edited by Smadje on Fri Aug 13, 2010 16:49, edited 1 time in total.
quoting deep:
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
henksmadje please read topic more carefully and other topics too where u reply, then u get the point and dont have to make stupid posts.
Smadje wrote:What an great reply death, really usefull..Don’t Spam or reply Offtopic
Useless Topics/Replies that don’t contribute to the forum or a topic will be edited, moved or deleted. It is also appreciated to stay Ontopic and not spam a topic with offtopic replies.
smaddy^^
this is unfair^^ that here wasnt even better
lis wrote:whee
hi seb
huhu lis !
miss u
sometimes you lose - sometimes the others win
hmpf -_-
I ment that i dont have a clue either about technicals of the game and therefore dont know what it would really matter for the game,
But as sebbel says, spyhawk looked really excited, just shared sebbel his opinion
But topic is about something else so lets keep it to that
PS: your reply is even less usefull ^^, i know not to spam
I ment that i dont have a clue either about technicals of the game and therefore dont know what it would really matter for the game,
But as sebbel says, spyhawk looked really excited, just shared sebbel his opinion
But topic is about something else so lets keep it to that
PS: your reply is even less usefull ^^, i know not to spam
<icy> seems a guy i know from seeing gave it to me on the mens toilet
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Spyhawk wrote:WET engine is now open source. We'll soon have better gfx
I'm afraid we'll see new exploits a lot sooner than any graphical upgrades.
Let's hope that development on any future ports or conversions will be a bit faster than the Axis Revenge project..
"When the pin is pulled, Mr. Grenade is not our friend."
warren-the-ape wrote:Spyhawk wrote:WET engine is now open source. We'll soon have better gfx
I'm afraid we'll see new exploits a lot sooner than any graphical upgrades.
Let's hope that development on any future ports or conversions will be a bit faster than the Axis Revenge project..
And here we are:
http://xreal-project.net/?p=362 wrote:Great news from the QuakeCon 2010. id Softare released the Wolfenstein: Enemy Territory source code under GPL terms.
I’m going to create a new branch called ET-XreaL soon. It will contain the vanilla ET engine with the renderer replaced by the XreaL one.
I already diffed the vanilla Q3A renderer code with the ET one and there aren’t many changes. Most changed lines contain the new skeletal animation code and there is some new foliage and decal rendering code. It is not particular difficult to merge those changes into the XreaL renderer.
I also need to fix a few things. The XreaL renderer is compatible to most Q3A shader keywords but a few are broken because compatibility to old assets had no priority in the original XreaL game project.
And that’s the next point. As some people expected … the original XreaL game project is dead and I won’t waste my resources on dealing with artists again.
The ET-XreaL branch will be an engine project which is interesting for ET mod people.
I haven’t worked on the renderer for almost a year. However I would like to demonstrate a feature that I developed last year.
Parallel Split Shadow Maps (PSSM) for sun shadows.
Demo of the X-real engine:
http://www.youtube.com/watch?v=vWkhyIeE ... r_embedded
Imagine. ET could look like that.
Enjoy!
Spyhawk wrote:
Demo of the X-real engine:
http://www.youtube.com/watch?v=vWkhyIeE ... r_embeddedImagine. ET could look like that.
Enjoy!
Wow, i can actually see my fps dropping to below 0 already
@samurai, Wouldnt it be able for servers to just disable /cg_removegrass 0? etc.
That way my fps would still be 0 but it would be fair aiming against other players
<icy> seems a guy i know from seeing gave it to me on the mens toilet
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
@ Spy
Announcing it is one thing, actually producing something another
Wb age old vanilla bugs & exploits
Sounds hopeful..
And let's not forget that the hundreds of maps out there won't convert themselves to super HD 3D graphics automatically either
The ioquake treatment for ET sounds more interesting imo.
Announcing it is one thing, actually producing something another
http://xreal-project.net/?p=362 wrote:It will contain the vanilla ET engine
Wb age old vanilla bugs & exploits
And that’s the next point. As some people expected … the original XreaL game project is dead and I won’t waste my resources on dealing with artists again.
Sounds hopeful..
And let's not forget that the hundreds of maps out there won't convert themselves to super HD 3D graphics automatically either
The ioquake treatment for ET sounds more interesting imo.
"When the pin is pulled, Mr. Grenade is not our friend."
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