Time bug with the map Flughafen !
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- Necromancer
- Posts: 54
- Joined: Fri Aug 10, 2007 0:00
- Location: France - Strasbourg -
Time bug with the map Flughafen !
Hi all,
I played on server but i see as the map Flughafen as a bug in time, when time is finished 0:00 the game will not to end.
I can seeing heavy players conplains for the lag in this map.
Plz it is possible to change this map for an other.
-|PS|-N3crom@nc3r.
I played on server but i see as the map Flughafen as a bug in time, when time is finished 0:00 the game will not to end.
I can seeing heavy players conplains for the lag in this map.
Plz it is possible to change this map for an other.
-|PS|-N3crom@nc3r.
- FlowerPower
- Posts: 2605
- Joined: Mon Sep 24, 2007 0:00
- Location: Italy
Well, it isn't a bug, it's just a tie game (like in baserace or fata morgana f.e.). Both teams can win, the one who complete obj first wins.
You can change the script for that and it's a good way to improve the map, we had it once on DA and the map was not finished in next 3 hours after the clock went to the 0:00...
Players can get mad like hell, just an advice
Players can get mad like hell, just an advice
Once upon a time there was a Drum and a Bass, on first date they kissed, second date they planned to marry, then they married and became Drum'n'Bass. On they honey moon they had sex and after 9 months DUBSTEP WAS BORN !
- Necromancer
- Posts: 54
- Joined: Fri Aug 10, 2007 0:00
- Location: France - Strasbourg -
Ok, but finish baserace is easier as flughafen, tank barrier as to near from axis spawn.
-|PS|-N3crom@nc3r.
-|PS|-N3crom@nc3r.
I've watched a few rounds of gameplay on flughafen and analyzed it a bit. In my opinion, letting a tie go in this map is kind of pointless if you look at it.
I haven't seen an Axis player getting even close to finishing objective after 2-3 minutes of the game had passed. The Axis objective is basically a rush objective to end the map, however, with the allies spawning right next to the gas tanks, an axis player has pretty low chances of pushing through and planting (!!) the truck door. With a Sachtel, this would still be quite reasonable, however, you are giving the enemy a sign when you plant the door and they have 30 seconds to defuse, that's more than a whole spawn on ps1, so we can pretty much say when Allies built the truck door Axis have no chance of pushing through to the gas tanks.
This causes the Axis to play less agressive and camp the spawn exits. At the area where the allies can build a fence is a perfect corner to put artillery, prepare rifle grenades and panzerfausts and set up MGs, additionally Axis can jump up the hill and only rarely had Allied snipers on the roofs been able to clear out that area once the Axis took it. Of course, once you kill those axis in those corners, they will know that you're pushing to tank. Defending the tank for axis is an extremely easy task considering they have two spawns surrounding the tank and therefore allies have no corner where they can play defensive and escort the tank.
This pretty much means that if the map isn't over in about ~10 minutes and the Axis falls back, the map will always end in a draw. I've seen it happen and I've been able to predict with an 80% chance so far how the map would end after seeing the first two minutes. In my opinion, when I compare the axis and allied objective, I would do it like this:
- Remove the Truck door / Make it destroyable with a Sachtel Charge
- Remove the Axis spawn at the river (Make it first spawn only like now, but afterwards you can only spawn at the huts)
- Make the dropoff undestroyable (optional, but in my opinion it makes Allies watch the objective more as a result of the door being gone)
Or keep the settings the way they are, but give Axis the win after 30 minutes. After all, the allied objective is a whole lot easier than the axis one.
I haven't seen an Axis player getting even close to finishing objective after 2-3 minutes of the game had passed. The Axis objective is basically a rush objective to end the map, however, with the allies spawning right next to the gas tanks, an axis player has pretty low chances of pushing through and planting (!!) the truck door. With a Sachtel, this would still be quite reasonable, however, you are giving the enemy a sign when you plant the door and they have 30 seconds to defuse, that's more than a whole spawn on ps1, so we can pretty much say when Allies built the truck door Axis have no chance of pushing through to the gas tanks.
This causes the Axis to play less agressive and camp the spawn exits. At the area where the allies can build a fence is a perfect corner to put artillery, prepare rifle grenades and panzerfausts and set up MGs, additionally Axis can jump up the hill and only rarely had Allied snipers on the roofs been able to clear out that area once the Axis took it. Of course, once you kill those axis in those corners, they will know that you're pushing to tank. Defending the tank for axis is an extremely easy task considering they have two spawns surrounding the tank and therefore allies have no corner where they can play defensive and escort the tank.
This pretty much means that if the map isn't over in about ~10 minutes and the Axis falls back, the map will always end in a draw. I've seen it happen and I've been able to predict with an 80% chance so far how the map would end after seeing the first two minutes. In my opinion, when I compare the axis and allied objective, I would do it like this:
- Remove the Truck door / Make it destroyable with a Sachtel Charge
- Remove the Axis spawn at the river (Make it first spawn only like now, but afterwards you can only spawn at the huts)
- Make the dropoff undestroyable (optional, but in my opinion it makes Allies watch the objective more as a result of the door being gone)
Or keep the settings the way they are, but give Axis the win after 30 minutes. After all, the allied objective is a whole lot easier than the axis one.
- warren-the-ape
- Posts: 6378
- Joined: Tue May 09, 2006 0:00
- Location: Netherlands
Letting one of the teams win when time is up would be a small change. We do this on our servers already with maps like Fata Morgana and Hydro Dam.
"When the pin is pulled, Mr. Grenade is not our friend."
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